Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
Once hit spiders and wolves don't turn back to passive in creative until they die or despawn
Linked Issues
is duplicated by6
Created Issue:
Once hit spiders and wolves don't turn back to passive in creative until they die or despawn
Once hit spiders and wolves don't turn back to passive in creative until they die or despawn
Changed Summary:
Once hitspiders andwolves don't turn back to passive increative until they die or despawnOnce hit old AI mobs, Zombies and Wolves don't turn back to passive in Creative until they die or despawn
Added Linked Issues:
is duplicated by
Added Linked Issues:
is duplicated by
Changed Summary:
Once hit old AI mobs, Zombiesand Wolves don't turn back to passive in Creative until they die or despawn
Added Linked Issues:
is duplicated by
Added Affects Versions: 13w39b
Added Linked Issues:
is duplicated by
Added Linked Issues:
is duplicated by
Added Affects Versions: 13w42b
Added Linked Issues:
is duplicated by
Added Assignee:
[Mojang] Nathan Adams
Added Fixed Versions: 1.7
This could be related to MC-2638. Even though that one is creative, the common thing is that the aggro of nearby other mobs is affected in a way that seems to skip the intended checks.
However, I would also point to wiki http://www.minecraftwiki.net/wiki/Invisibility, which explains that invisibility isn't quite as full invisibility as might be thought.
Seems to be fixed for Zombies in 13w22a
This still happens with Blazes in 1.7.2.