Brush item cannot be eaten when it has a food component set
Brush cannot be eaten when they possess the MINECRAFT:FOOD component, although they still display a brief animation. Unlike other non-edible items, no animation is shown. To try to eat a brush, you must avoid aiming at a block.
/give @s minecraft:brush[minecraft:food={nutrition:4,saturation_modifier:0.1}]
Linked Issues
relates to9
Created Issue:
Brush cannot be eaten when when they have the MINECRAFT:FOOD component but still show a brief animation
Brush cannot be eaten when they possess the MINECRAFT:FOOD component, although they still display a brief animation. Unlike other non-edible items, no animation is shown. To try to eat a brush, you must avoid aiming at a block.
/give @s minecraft:brush[minecraft:food={nutrition:4,saturation_modifier:0.1}]
Brush cannot be eaten whenwhenthey have the MINECRAFT:FOOD component but still show a brief animation
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Brush cannot be eaten when they have theMINECRAFT:FOODcomponent but still show a brief animationBrush cannot be eaten when they have the minecraft:food component but still show a brief animation
Brush cannot be eaten whenthey have the minecraft:food component but still show a brief animationBrush item cannot be eaten when it has a food component set
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Filled maps with a 'food=` component set cannot be eaten in survival mode, but can in creative mode.
Steps to Reproduce:
- Enter creative mode
- Give the player the following item:
/give @p minecraft:filled_map[minecraft:food={nutrition:1,saturation_modifier:1},minecraft:map_id=0] - Hold down Right Button / right-click
→
Item is eaten. - Enter survival mode
- Repeat step 3
→ Item is not eaten.
Screenshots/Videos:
Notes:
Related to:
MC-269629 MC-269648 MC-269631 MC-269638 MC-269640 MC-269655 MC-269658
Goat horn items cannot be eaten when a food component is set, even if the horn is currently on cooldown, meaning it cannot be used or interacted with (leaving it possible for a 'second use' to occur).
Steps to Reproduce:
- Attempt to eat the following item:
/give @p minecraft:goat_horn[minecraft:food={nutrition:1,saturation_modifier:1},minecraft:instrument="minecraft:ponder_goat_horn"]
Observed & Expected Results:
- The item is not eaten, and the goat horn sound is played.
- Because the item is modified to be edible, the item should be eaten rather than used.
Screenshots/Videos:
(While not obvious, I am pressing Right Mouse in the video on the items)
EatHorn.mp4
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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