Trial Spawner ominous activation and spawn item sounds use wrong category
The sound events block.trial_spawner.ominous_activate and block.trial_spawner.about_to_spawn_item use the Friendly Creatures category when played in-game instead of Blocks.
Video example: https://youtu.be/IinfkgHHIfU
To Reproduce
- Open a world in 1.21 pre2 in Creative Mode.
- Set the Blocks volume slider to 0.
- Place a Trial Spawner.
- Notice the placement is silent.
- Drink an Ominous Bottle.
- Switch to Survival Mode and walk near the Trial Spawner.
- Notice the activation sound is not silent, despite coming from a block.
- Wait for mobs to spawn.
- Notice the mob spawning sounds are silent.
- Wait for an item to spawn.
- Notice the warning sound (about_to_spawn_item) is not silent, but the sounds of item spawning are silent.
Expected Result
The ominous activation and about to spawn item sounds are in the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation and about to spawn item sounds are the only sounds in the Friendly Creatures category for Trial Spawners.
Created Issue:
Trial Spawner ominous activation sound uses wrong category
The sound event block.trial_spawner.ominous_activate uses the Friendly Creatures category when played in-game instead of Blocks.
Expected Result
The ominous activation sound is the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation sound is the only sound in the Friendly Creatures category from Trial Spawners.
The sound events block.trial_spawner.ominous_activate uses the Friendly Creatures category when played in-game instead of Blocks.
Expected Result
The ominous activation sound is the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation sound is the only sound in the Friendly Creatures category from Trial Spawners.
Trial Spawner ominous activation sound useswrong categoryTrial Spawner ominous activation and spawn item sounds use wrong category
The sound events block.trial_spawner.ominous_activate use
sthe Friendly Creatures category when played in-game instead of Blocks.Expected Result
The ominous activation
soundisthe same category as all other Trial Spawner sounds.Observed Result
The ominous activation
sound isthe only sound in the Friendly Creatures category from Trial Spawners.The sound events block.trial_spawner.ominous_activate and block.trial_spawner.about_to_spawn_item use the Friendly Creatures category when played in-game instead of Blocks.
Expected Result
The ominous activation and about to spawn item sounds are in the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation and about to spawn item sounds are the only sound in the Friendly Creatures category from Trial Spawners. The other two spawn item sounds use the Blocks category.
The sound events block.trial_spawner.ominous_activate and block.trial_spawner.about_to_spawn_item use the Friendly Creatures category when played in-game instead of Blocks.
Expected ResultThe ominous activation and about to spawn item sounds are in the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation and about to spawn item sounds are the only sound in the Friendly Creatures category from Trial Spawners. The other two spawn item sounds use the Blocks category.
The sound events block.trial_spawner.ominous_activate and block.trial_spawner.about_to_spawn_item use the Friendly Creatures category when played in-game instead of Blocks.
To Reproduce
- Open a world in 1.21 pre2 in Creative Mode.
- Set the Blocks volume slider to 0.
- Place a Trial Spawner.
- Notice the placement is silent.
- Drink an Ominous Bottle.
- Switch to Survival Mode and walk near the Trial Spawner.
- Notice the activation sound is not silent, despite coming from a block.
- Wait for mobs to spawn.
- Notice the mob spawning sounds are silent.
- Wait for an item to spawn.
- Notice the warning sound (about_to_spawn_item) is not ** silent, despite the other sounds being silent.
Expected Result
The ominous activation and about to spawn item sounds are in the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation and about to spawn item sounds are the only sound in the Friendly Creatures category from Trial Spawners. The other two spawn item sounds use the Blocks category.
The sound events block.trial_spawner.ominous_activate and block.trial_spawner.about_to_spawn_item use the Friendly Creatures category when played in-game instead of Blocks.
To Reproduce
- Open a world in 1.21 pre2 in Creative Mode.
- Set the Blocks volume slider to 0.
- Place a Trial Spawner.
- Notice the placement is silent.
- Drink an Ominous Bottle.
Switch to Survival Mode and walk near the Trial Spawner.- Notice the activation sound is not silent, despite coming from a block.
- Wait for mobs to spawn.
- Notice the mob spawning sounds are silent.
- Wait for an item to spawn.
- Notice the warning sound (about_to_spawn_item) is not ** silent, despite the other sounds being silent.
Expected Result
The ominous activation and about to spawn item sounds are in the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation and about to spawn item sounds are the only sound in the Friendly Creatures category fr
omTrial Spawners.The other two spawn item sounds use the Blocks category.The sound events block.trial_spawner.ominous_activate and block.trial_spawner.about_to_spawn_item use the Friendly Creatures category when played in-game instead of Blocks.
To Reproduce
- Open a world in 1.21 pre2 in Creative Mode.
- Set the Blocks volume slider to 0.
- Place a Trial Spawner.
- Notice the placement is silent.
- Drink an Ominous Bottle.
- Switch to Survival Mode and walk near the Trial Spawner.
- Notice the activation sound is not silent, despite coming from a block.
- Wait for mobs to spawn.
- Notice the mob spawning sounds are silent.
- Wait for an item to spawn.
- Notice the warning sound (about_to_spawn_item) is not silent, but the sounds when of item spawning are silent.
Expected Result
The ominous activation and about to spawn item sounds are in the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation and about to spawn item sounds are the only sounds in the Friendly Creatures category for Trial Spawners.
The sound events block.trial_spawner.ominous_activate and block.trial_spawner.about_to_spawn_item use the Friendly Creatures category when played in-game instead of Blocks.
Video example: https://youtu.be/IinfkgHHIfU
To Reproduce
- Open a world in 1.21 pre2 in Creative Mode.
- Set the Blocks volume slider to 0.
- Place a Trial Spawner.
- Notice the placement is silent.
- Drink an Ominous Bottle.
- Switch to Survival Mode and walk near the Trial Spawner.
- Notice the activation sound is not silent, despite coming from a block.
- Wait for mobs to spawn.
- Notice the mob spawning sounds are silent.
- Wait for an item to spawn.
- Notice the warning sound (about_to_spawn_item) is not silent, but the sounds when of item spawning are silent.
Expected Result
The ominous activation and about to spawn item sounds are in the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation and about to spawn item sounds are the only sounds in the Friendly Creatures category for Trial Spawners.
The sound events block.trial_spawner.ominous_activate and block.trial_spawner.about_to_spawn_item use the Friendly Creatures category when played in-game instead of Blocks.
Video example: https://youtu.be/IinfkgHHIfU
To Reproduce
- Open a world in 1.21 pre2 in Creative Mode.
- Set the Blocks volume slider to 0.
- Place a Trial Spawner.
- Notice the placement is silent.
- Drink an Ominous Bottle.
- Switch to Survival Mode and walk near the Trial Spawner.
- Notice the activation sound is not silent, despite coming from a block.
- Wait for mobs to spawn.
- Notice the mob spawning sounds are silent.
- Wait for an item to spawn.
- Notice the warning sound (about_to_spawn_item) is not silent, but the sounds
whenof item spawning are silent.Expected Result
The ominous activation and about to spawn item sounds are in the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation and about to spawn item sounds are the only sounds in the Friendly Creatures category for Trial Spawners.
Please update the description to include steps to reproduce this issue, as well as expected VS observed results.
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Can confirm: https://youtu.be/IinfkgHHIfU