Entity "PrimedTnt" with "Fuse"Over 128 explodes immediately
When spawning PrimedTnt with a Fuse data tag, the tnt ignores the fuse and explodes instantly. I used this command to spawn it:
/summon PrimedTnt ~ ~ ~ {Fuse:150}
I'm pretty sure that's right because even in the NBT Data it is done the exact same way. Maybe I'm wrong I don't know
Edit: So, I tried putting in a fuse of 100 in and it worked. After some testing, it appears to only work if the value is under 128, which I assume is because that is the max fuse value. tldr: fuse tag works, limited to 127
Created Issue:
Fuse Data Tag not working when spawning PrimedTnt
When spawning PrimedTnt with a Fuse data tag, the tnt ignores the fuse and explodes instantly. I used this command to spawn it:
/summon PrimedTnt ~ ~ ~
{Fuse:150}I'm pretty sure that's right because even in the NBT Data it is done the exact same way. Maybe I'm wrong I don't know
When spawning PrimedTnt with a Fuse data tag, the tnt ignores the fuse and explodes instantly. I used this command to spawn it:
/summon PrimedTnt ~ ~ ~
{Fuse:150}I'm pretty sure that's right because even in the NBT Data it is done the exact same way. Maybe I'm wrong I don't know
When spawning PrimedTnt with a Fuse data tag, the tnt ignores the fuse and explodes instantly. I used this command to spawn it:
/summon PrimedTnt ~ ~ ~ {Fuse:150}I'm pretty sure that's right because even in the NBT Data it is done the exact same way. Maybe I'm wrong I don't know
When spawning PrimedTnt with a Fuse data tag, the tnt ignores the fuse and explodes instantly. I used this command to spawn it:
/summon PrimedTnt ~ ~ ~ {Fuse:150}I'm pretty sure that's right because even in the NBT Data it is done the exact same way. Maybe I'm wrong I don't know
Edit:
When spawning PrimedTnt with a Fuse data tag, the tnt ignores the fuse and explodes instantly. I used this command to spawn it:
/summon PrimedTnt ~ ~ ~ {Fuse:150}I'm pretty sure that's right because even in the NBT Data it is done the exact same way. Maybe I'm wrong I don't know
Edit:
When spawning PrimedTnt with a Fuse data tag, the tnt ignores the fuse and explodes instantly. I used this command to spawn it:
/summon PrimedTnt ~ ~ ~ {Fuse:150}I'm pretty sure that's right because even in the NBT Data it is done the exact same way. Maybe I'm wrong I don't know
Edit: So, I tried putting in a fuse of 100 in and it worked. After some testing, it appears to only work if the value is under 128, which I assume is because that is the max fuse value. tldr: fuse tag works, limited to 127
Fuse Data Tagnot workingwhen spawning PrimedTntFuse Data Tag maxed at 127 when spawning PrimedTnt
Fuse Data Tagmaxed at 127when spawning PrimedTntFuse Data Tag not working when spawning PrimedTnt
is duplicated by
Fuse Data Tag not working when spawning PrimedTntHigher numbers on "Fuse" tag on PrimedTnt instantly blows it up
Higher numbers on "Fuse" tag on PrimedTnt instantly blows it upEntity "PrimedTnt" with "Fuse"Over 128 explodes immediately
is duplicated by
relates to
"a 60 second fuse simply doesn't work"
Indeed, since the fuse value can only go to a max of 127 (See MC-30255, that's intentional). But ignoring that factor, the fuse animation is still independent from the actual fuse of the entity. Use this command:
/summon PrimedTnt ~ ~ ~
{Fuse:127}The pause in-between the entity disappearing and the actual explosion is the bug.
Confirmed.
From what I've tried the Health tag doesn't work either.
Edit: Nevermind. It was replaced by HealF and Health is now obsolete.
Though on Creepers it works. Only a TNT bug.
Max value is definitely 127.
Yup, that's correct. It's a signed byte, so it can go from -128 to 127.