Animated furnace texture appears too dark
this is an issue I discovered with my own resource pack. in the texture image, the lightest parts you can see are completely white, but in the screenshot they quite clearly are not. what is going on?!? not sure if it affects all other animated textures, but it is not an issue with my snow & white wool textures which are non-animated textures.
Environment
Java 7 Update 45, Windows 7 64bit
Created Issue:
Animated furnace texture appears too dark
this is an issue I discovered with my own resource pack. in the texture image, the lightest parts you can see are completely white, but in the screenshot they quite clearly are not. what is going on?!?
Environment
Java 7 Update 45, Windows 7 64bit
- Unresolved
- Open
- Unconfirmed
- rendering resource-packs texture_glitch,
- 1.6.2
this is an issue I discovered with my own resource pack. in the texture image, the lightest parts you can see are completely white, but in the screenshot they quite clearly are not. what is going on?!? not sure if it affects all other animated textures, but it is not an issue with my snow & white wool textures.
this is an issue I discovered with my own resource pack. in the texture image, the lightest parts you can see are completely white, but in the screenshot they quite clearly are not. what is going on?!? not sure if it affects all other animated textures, but it is not an issue with my snow & white wool textures which are non-animated textures.

Is the texture for an active or off furnace?
Also, 1.6.2 is outdated, try 1.6.4
active
also an issue in 1.6.4 all the way up to 13w42b snapshot
Can I have a resource pack download to test this?
sorry, the pack is private, but I will look for another pack with this issue.
nevermind, this is a false bug. it's because of the way that blocks are made 100% brightness on top, a little bit dimmer on the north/south faces, and even dimmer than that on east/west faces, in order to make the cube shape more visible. unfortunately for me that means I can't have furnaces with white in the flames
Btw, in the screenshot you uploaded it is very definitely white in the center of the flame.
Looks like a pale gray to me, especially compared to the iron in the screenshot, or better yet, my own mouse.
For my color picker it returns as #989898, so never mind
yep that's a pale grey. what we need is some kind of thing that says certain parts of textures MUST be rendered at 100% brightness, such as lamps and the flames in lit furnaces.