Glitches when far away from origin
There are several position related glitches, when far away from origin (0, 0).
These include particles rendered in wrong locations (at least torch flames and the new particles from hitting the ground), sounds playing from incorrect directions, and even glitched cactus hitboxes.
Steps to reproduce: teleport to near the world border, say x = z = 29 999 900. Place some torches: the flames are rendered even almost 2 blocks away from the correct position. Fly up and drop down, the particles are rendered about 0.5 - 1 blocks in the wrong location. Punch some blocks, move around a bit, and the sound seems to jump around and come from weird directions. Find or place a cactus, and it has a strange long and narrow collision box.
Environment
Windows 7, Java JDK 1.6.0.45
Linked Issues
Created Issue:
Glitches when far away from origin
There are several position related glitches, when far away from origin (0, 0).
These include particles rendered in wrong locations (at least torch flames and the new particles from hitting the ground), sounds playing from incorrect directions, and even glitched cactus hitboxes.Steps to reproduce: teleport to near the world border, say x = z = 29 999 900. Place some torches: the flames are rendered even almost 2 blocks away from the correct position. Fly up and drop down, the particles are rendered about 0.5 - 1 blocks in the wrong location. Punch some blocks, move around a bit, and the sound seems to jump around and come from weird directions. Find or place a cactus, and it has a strange long and narrow collision box.
Environment
Windows 7, Java JDK 1.6.0.45
duplicates
Issue is similar to MC-36167
The first 5 screenshots were taken on my 1.8.1 vanilla SMP server, where I first discovered this issue. The last screenshot was taken in a 1.8.2-pre4 single player world, as I figured I'd check the latest dev version to see if the issue persists.
Steps to reproduce: Simply warp your way out to either 29,999,999 or -29,999,999 in the X and Z co-ordinates and place down a Redstone Torch.
The positioning seems to be incredibly random as evidenced by the 3rd screenshot. All other particle-emitting items (that I could remember) seem to work just fine.
Update: Just tested out the slime block's particles, when you land on it after a fall. They seem to suffer from the safe issue as evidenced by the newest screenshot.
Update 2: Seems all "falling" particles (when you land on the ground after a high jump) are mis-positioned. See newest screenshot.
Update 3: When fishing, the little water splash particles tend to emanate from the dirt. I even saw a few emanating from the air above a dirt block. The particles for when a fish is coming to your lure also tend to emanate from the dirt. I uploaded a screenshot but it may be hard to see the particles of the fish approaching my lure. Look in the area around my crosshairs, those blue dots are the particles.
Update 4: Rain is affected. I knew this and forgot to mention it. Rain doesn't fall from the sky out in the "far lands". I assume snow is also affected.
What this tells me is that any particles added after MC-36167 was fixed may suffer from improper positioning when occurring near the edge of the world.



