Unusual TNT explosion characteristics
This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.
For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
I used TNT in all tests.
Edit: Further testing of other materials revealed that the dirt's uniform crater was a fluke. When larger explosions were created, the other materials were less uniform as well.
Created Issue:
Unusual TNT explosion characteristics
This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the outer layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
For the glass and dirt, I used a 9x9x1 wall for the test. While the dirt was uniform, the glass was not.
I used TNT in all tests.
- Unresolved
- Open
- Unconfirmed
- Cube Explosion TNT
- 1.7.2
This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the
outerlayer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
For the glass and dirt, I used a 9x9x1 wall for the test. While the dirt was uniform, the glass was not.
I used TNT in all tests.This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
For the glass and dirt, I used a 9x9x1 wall for the test. While the dirt was uniform, the glass was not.
I used TNT in all tests.
This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
For the glass and dirt, I used a 9x9x1 wall for the test. While thedirt was uniform, the glasswas not.
I used TNT in all tests.This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
I used TNT in all tests.Edit: Further testing of other materials revealed that the dirt's uniform crater was a fluke. When larger explosions were created, the other materials were less uniform as well.
Thus this bug is only about End Stone's
This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
I used TNT in all tests.Edit: Further testing of other materials revealed that the dirt's uniform crater was a fluke. When larger explosions were created, the other materials were less uniform as well.
Thus this bug is only about End Stone'sThis bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
I used TNT in all tests.Edit: Further testing of other materials revealed that the dirt's uniform crater was a fluke. When larger explosions were created, the other materials were less uniform as well.


Can you clarify the "before they were more random in shape"?
A long time ago, perhaps around 1.3, I did a bunch of explosion tests and they had nonuniform craters, as in not-perfect shapes, and stone's extended beyond a radius of 3. I edited the description after further testing, please read.
I guess my primary concern at this point is that End Stone seems to have the same blast resistance as stone. whether that means stone is more resistant or End stone is less so, I cannot say. It's been a long time since I did explosion testing, but there used to be a noticeable difference between them.
Can you provide test evidence for old versions to support this?
According to the wiki, end stone has a higher blast resistance than stone, though it does not indicate whether or not this has been changed in the past.
It has always been 45, and stone has always been 30. With 1.5x stone's blast resistance, End stone should have a noticeably smaller crater, even with just one TNT. When I started building larger structures I did extensive testing with these. Of course, I have long since deleted that world, and reverting Minecraft to an older version did not reveal the results I clearly remember. I guess it doesn't matter, explosions involving more than one TNT still provide expected results, it is just really really strange.
Ok I see the point you're making.
Is this still a concern in the current Minecraft version 1.7.4 / Launcher version 1.3.8 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still a concern in the current Minecraft version 14w11b / Launcher version 1.3.11 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still a concern in the current Minecraft version 14w20b / Launcher version 1.3.11 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still a concern in the current Minecraft version 1.8.1 Prerelease 3 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.