anubis1101
- anubis1101
- anubis1101
- America/Denver
- Yes
- No
I tested stone, wooden, iron and gold plates and none activated.
Although I have heard that horses may activate them, but I have not tried it.
In both creative and survival,
allpressure plates have ceased to function since downloading the latest snapshot. This effects both ones that were already placed, and ones placed after the snapshot installation.
They will not trigger when stood upon nor when items are dropped on them.In both creative and survival, stone, iron and gold pressure plates have ceased to function since downloading the latest snapshot. This effects both ones that were already placed, and ones placed after the snapshot installation.
They will not trigger when stood upon nor when items are dropped on them.
Even at lower levels, no caves or ore other than coal generate in amplified worlds.Amplified mountains contain no ore or caves.
Amplified mountains contain no ore or caves other than coal.
Amplified mountains contain no
ore or cavesother than coal.Amplified mountains contain no caves or ore other than coal.
This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the
outerlayer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
For the glass and dirt, I used a 9x9x1 wall for the test. While the dirt was uniform, the glass was not.
I used TNT in all tests.This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
For the glass and dirt, I used a 9x9x1 wall for the test. While the dirt was uniform, the glass was not.
I used TNT in all tests.
This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
For the glass and dirt, I used a 9x9x1 wall for the test. While thedirt was uniform, the glasswas not.
I used TNT in all tests.This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
I used TNT in all tests.Edit: Further testing of other materials revealed that the dirt's uniform crater was a fluke. When larger explosions were created, the other materials were less uniform as well.
Thus this bug is only about End Stone's
This bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
I used TNT in all tests.Edit: Further testing of other materials revealed that the dirt's uniform crater was a fluke. When larger explosions were created, the other materials were less uniform as well.
Thus this bug is only about End Stone'sThis bug is twofold: First of all, explosions in most materials are unusually uniform, whereas before they were more random in shape.
Secondly, End Stone seems to have the same blast resistance as stone.For the stone tests, I used a 5x5x5 cube, and cut away the front layer after the explosion. As you can see in the screenshots, a perfect 3x3x3 cube was missing.
I used TNT in all tests.Edit: Further testing of other materials revealed that the dirt's uniform crater was a fluke. When larger explosions were created, the other materials were less uniform as well.
Despite claims in the 14w29 snapshots, the lag issue persists. The world seems to generate notably faster than before, but this has not impacted the lag for me. Every couple seconds I experience lag-related freezes that render the game impossible to play. I was able to remedy the issue by reducing the render distance below 10 chunks (anything 10 or above had no noticeable impact), but my computer has never had an issue running at maximum settings with 30-40 fps.
Despite claims in the 14w29 snapshots, the lag issue persists. The world seems to generate notably faster than before, but this has not impacted the lag for me. Every couple seconds I experience lag-related freezes that render the game impossible to play. I was able to remedy the issue by reducing the render distance below 10 chunks (anything 10 or above had no noticeable impact), but my computer has never had an issue running at maximum settings with 30-40 fps.
Lighting and other graphical settings had no impact on framerate.
Still occurs in 14w32a, will attach screenshot.
Villages generate without doors and stairs in 15w35b
Structures in NPC villages that had previously always generated doors no longer always do so, including the library, the church, the butcher's shop(front door only), and several of the home models. I found two villages with the same issue, and while each had at least 8 buildings, only two doors were present, not counting the butcher's back door, which did generate.
Edit:
Upon additional testing in superflat worlds, this applies to both desert and 'normal' villages, with doors spawning only the bottom half or not at all. Sometimes a door would appear to not spawn, but would not let you walk through it or click on it.Additionally, in the non-desert villages, stairs seem to not render initially, leaving shadowy glitches and appearing when clicked or when a block is placed on them.
(screenshots attached)
Villagesgenerate without doors and stairs in 15w35bVillage generation errors in 15w35b
Being kicked in single player will only give you the option to "return" to the multiplayer Server
Selectionscreen.I also posted a comment in MC-133841 because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
Being kicked in single player will only give you the option to "return" to the multiplayer Server List screen.
I also posted a comment in MC-133841 because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
Being kicked in single player will only give you the option to "return" to the multiplayer Server List screen.
I also posted a comment in MC-133841 because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
Being kicked in single player will only give you the option to "return" to the multiplayer Server List screen.
I also posted a comment in
MC-133841because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
Being kicked in single player will only give you the option to "return" to the multiplayer Server List screen.
I also posted a comment in
MC-133841because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.Being kicked in single player will only give you the option to "return" to the multiplayer Server List screen.
I also posted a comment in
MC-133841because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
Being kicked in single player will only give you the option to "return" to the multiplayer Server List screen.
I also posted a comment in
MC-133841because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
Being kicked in single player will only give you the option to "return" to the multiplayer Server List screen.
I also posted a comment in
MC-133841because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
Being kicked in single player will only give you the
option to "return" to the multiplayerServer Listscreen.I also posted a comment in
MC-133841because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
Being kicked in single player will only give you the "Back to Server List" button.
I also posted a comment in
MC-133841because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
Being kicked in single player will only give you the "Back to Server List" button.
I also posted a comment in
MC-133841because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.
I know this isn't the place for this, but all official support functionality is broken for me.
I have an account issue I need to resolve with them, but no matter what I do, I can't submit a ticket. It just pops up an error saying to try again. I even tried going through "Report a Concern", and had the same problem.I've tried turning off my VPN and HTTPS, I've tried using a different browser, nothing.
I have no idea where to go from here.
anubis1101, see the Mojang Bug Tracker Guidelines for advice on how to efficiently search for existing issues.































My mistake, wooden ones do seem to activate properly. Although iron and gold ones still don't.
Either way, I guess this makes this bug a duplicate then.
Apologies, I couldn't find it. Now that I know it's there I'll be sure to do so next time.
I know its probably a bit late but I felt I should word this a bit more accurately.
I just uploaded a screenshot of a TNT test. I used 5x5x5 cubes of End Stone and Stained Clay, and a 9x9x1 wall of Glass.
Despite the difference in blast resistance, the End stone and Clay both had the same 3x3x3 explosive cube. I cut away the foremost layer so you could see.
A long time ago, perhaps around 1.3, I did a bunch of explosion tests and they had nonuniform craters, as in not-perfect shapes, and stone's extended beyond a radius of 3. I edited the description after further testing, please read.
I guess my primary concern at this point is that End Stone seems to have the same blast resistance as stone. whether that means stone is more resistant or End stone is less so, I cannot say. It's been a long time since I did explosion testing, but there used to be a noticeable difference between them.
It has always been 45, and stone has always been 30. With 1.5x stone's blast resistance, End stone should have a noticeably smaller crater, even with just one TNT. When I started building larger structures I did extensive testing with these. Of course, I have long since deleted that world, and reverting Minecraft to an older version did not reveal the results I clearly remember. I guess it doesn't matter, explosions involving more than one TNT still provide expected results, it is just really really strange.
i think i see what youre saying, but could you post another view so we could see the setup more easily?
Hawk is correct. Pistons will activate if any adjacent block is powered, however weakly.
Still an issue in 14w29b - I'm getting random lag spikes dropping framerate down to 10 fps on a world that previously sat at 30-40. 14w29a/b did NOT resolve this issue.
Actually, Advanced OpenGL seemed to improve things slightly for me, as did VBOs. It was very slight though, so it may have been coincidence.
Still happens in 14w32a.
Edit - details: Wither attempted to move outside the barrier cube, and could shoot blue skulls through it (most of those craters are from such). As can be surmised from the screenshot, it was not aiming at any mob or creature in particular. It appears that its proximity block destruction is what destroyed the barriers and allowed it to escape.
Wither Boss broke out of Barrier cube in 14w32a
Confirmed in 14w32a. Screenshot attached.
Edit: Wither did NOT kill itself during the attack; blue skulls were fired through the barrier wall it was hugging, and its proximity block destruction destroyed the barriers. It did not appear to be aiming at anything in particular with the blue skulls, as can be seen in the screenshot.
Confirmed. Also, I'd like to add that placing a lever on a slab (possibly other non-solid blocks?) that is adjacent to a wall causes the lever to attach to the wall instead. In the attached screenshot, I right clicked where I am aimed, and the lever appeared as shown.
Confirmed for bug. Every successive rename increases repair cost to ridiculous proportions. See attached screenshots.
I've attached a screenshot from before this bug with every possible lever placement. I believe it was also a bug that you couldn't place them on the side of stairs, or the bottom of stairs and slabs, but I don't think that bug was ever addressed.
Village generation issues
I believe I'm getting the same bug. I've restored the affected regions from an older version repeatedly, and every time it loads, it just does the same thing, with the same chunks being corrupted/removed. This particular area is old, from when I first created the world (back when Large Biomes were first introduced) and I haven't changed it much over the years, so it's possible that it's targeting older chunks. But then, it's more difficult to notice on newer ones that match up with the newer terrain generation. I've uploaded a couple screenshots of my corrupted area.
Additionally, I have tried the 1.16 snapshots and encounter the same issue.
I just confirmed that my issue has been fixed with the release of 20w21a. Looks like it was caused by
MC-181522. Restoring a backup or copying the affected regions from a backed up save successfully restored the corrupted chunks, and they seem to be staying that way.'Fraid not, friend. Always back up your worlds.
Dunno if I should create a separate report for this, but in singleplayer, it not only still "kicks" you for using the symbol in chat, it only gives you the multiplayer Back to Server List button on-screen.
Also, might be relevant, I triggered it using \u00a7 in a /say command inserted in a ClickEvent in a book.
And I've also confirmed it still happens in 21w11a.
I also posted a comment in
MC-133841because of the "§" illegal character being what caused it initially for me, but I thought I'd post a separate issue since it doesn't make sense to kick an offline player to the multiplayer server screen.The site needs a better search function. I can never find existing issues.
Added a screenshot of what I see when kicked in singleplayer.
Also, confirmed in 21w14a.
Copied the "game" folder from an older installation into the same folder as MinecraftLauncher.exe, which allowed it to run, though no installations are listed and must also be manually added or copied over.
Methinks the installer/launcher cant figure out how to place the files it needs before it needs them (it creates a game folder on first-time run, but it's empty). Install path is in a secondary, non-system drive without any permissions limitations. Firewall, VPN, and antivirus active, Win10 installation.
I tried with and without attachment, as well as different ones to see if I could get rid of that ERROR suffix. It made no difference.