You get the message "Your game mode has beed updated" even when sendCommandFeedback = false
When you have the gamerule sendCommandFeedback to false, you will still get the message "Your game mode has been updated" every time you perform a game mode command
Created Issue:
Gamerule commandBlockOutput and sendCommandFeedback affect each other
Sorry I have not tested it completely, but the way you recognize that commandBlockOutput and sendCommandFeedback affect each other is that when you set one to false and then change the other one it won't say "Gamerule updated."
Sorry I have not tested it completely, but the way you recognize that commandBlockOutput and sendCommandFeedback affect each other is that when you set one to false and then change the other one it won't say "Gamerule updated."
Here is a proof, but like I said I am not quite sure when this happens:
[23:00:09 INFO]: Client> [23:00:09] [Server thread/INFO]: [Marcono1234: Spielregel wurde geändert] [23:00:09 INFO]: Client> [23:00:09] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:00:13 INFO]: Client> [23:00:13] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:00:13 INFO]: Client> [23:00:13] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:00:16 INFO]: Client> [23:00:16] [Client thread/INFO]: [CHAT] commandBlockOutput = false [23:00:21 INFO]: Client> [23:00:21] [Client thread/INFO]: [CHAT] logAdminCommands = true [23:00:26 INFO]: Client> [23:00:26] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:00:29 INFO]: Client> [23:00:29] [Client thread/INFO]: [CHAT] sendCommandFeedback = true [23:01:10 INFO]: Client> [23:01:10] [Client thread/INFO]: [CHAT] sendCommandFeedback = false [23:01:14 INFO]: Client> [23:01:14] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:01:15 INFO]: Client> [23:01:15] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:01:16 INFO]: Client> [23:01:16] [Client thread/INFO]: [CHAT] commandBlockOutput, doDaylightCycle, doFireTick, doMobLoot, doMobSpawning, doTileDrops, keepInventory, logAdminCommands, mobGriefing, naturalRegeneration, randomTickSpeed, sendCommandFeedback, showDeathMessages [23:01:18 INFO]: Client> [23:01:18] [Client thread/INFO]: [CHAT] true, false [23:01:38 INFO]: Client> [23:01:38] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:01:42 INFO]: Client> [23:01:42] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:01:48 INFO]: Client> [23:01:48] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:01:53 INFO]: Client> [23:01:53] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:02:06 INFO]: Client> [23:02:06] [Client thread/INFO]: [CHAT] commandBlockOutput = true [23:02:11 INFO]: Client> [23:02:11] [Client thread/INFO]: [CHAT] commandBlockOutput = false_Spielregel wurde geändert = G
Sorry I have not tested it completely, but the way you recognize that commandBlockOutput and sendCommandFeedback affect each other is that when you set one to false and then change the other one it won't say "Gamerule updated."
Here is a proof, but like I said I am not quite sure when this happens:
[23:00:09 INFO]: Client> [23:00:09] [Server thread/INFO]: [Marcono1234: Spielregel wurde geändert] [23:00:09 INFO]: Client> [23:00:09] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:00:13 INFO]: Client> [23:00:13] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:00:13 INFO]: Client> [23:00:13] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:00:16 INFO]: Client> [23:00:16] [Client thread/INFO]: [CHAT] commandBlockOutput = false [23:00:21 INFO]: Client> [23:00:21] [Client thread/INFO]: [CHAT] logAdminCommands = true [23:00:26 INFO]: Client> [23:00:26] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:00:29 INFO]: Client> [23:00:29] [Client thread/INFO]: [CHAT] sendCommandFeedback = true [23:01:10 INFO]: Client> [23:01:10] [Client thread/INFO]: [CHAT] sendCommandFeedback = false [23:01:14 INFO]: Client> [23:01:14] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:01:15 INFO]: Client> [23:01:15] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:01:16 INFO]: Client> [23:01:16] [Client thread/INFO]: [CHAT] commandBlockOutput, doDaylightCycle, doFireTick, doMobLoot, doMobSpawning, doTileDrops, keepInventory, logAdminCommands, mobGriefing, naturalRegeneration, randomTickSpeed, sendCommandFeedback, showDeathMessages [23:01:18 INFO]: Client> [23:01:18] [Client thread/INFO]: [CHAT] true, false [23:01:38 INFO]: Client> [23:01:38] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:01:42 INFO]: Client> [23:01:42] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:01:48 INFO]: Client> [23:01:48] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:01:53 INFO]: Client> [23:01:53] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:02:06 INFO]: Client> [23:02:06] [Client thread/INFO]: [CHAT] commandBlockOutput = true [23:02:11 INFO]: Client> [23:02:11] [Client thread/INFO]: [CHAT] commandBlockOutput = false_Spielregel wurde geändert = G
Gamerule commandBlockOutput and sendCommandFeedback affect each otherSorry remove this please
Sorry remove this pleaseYou get the message "Your gamemode has changed" even when sendCommandFeedback = false
Sorry I have not tested it completely, but the way you recognize that commandBlockOutput and sendCommandFeedback affect each other is that when you set one to false and then change the other one it won't say "Gamerule updated."Here is a proof, but like I said I am not quite sure when this happens:
[23:00:09 INFO]: Client> [23:00:09] [Server thread/INFO]: [Marcono1234: Spielregel wurde geändert] [23:00:09 INFO]: Client> [23:00:09] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:00:13 INFO]: Client> [23:00:13] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:00:13 INFO]: Client> [23:00:13] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:00:16 INFO]: Client> [23:00:16] [Client thread/INFO]: [CHAT] commandBlockOutput = false [23:00:21 INFO]: Client> [23:00:21] [Client thread/INFO]: [CHAT] logAdminCommands = true [23:00:26 INFO]: Client> [23:00:26] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:00:29 INFO]: Client> [23:00:29] [Client thread/INFO]: [CHAT] sendCommandFeedback = true [23:01:10 INFO]: Client> [23:01:10] [Client thread/INFO]: [CHAT] sendCommandFeedback = false [23:01:14 INFO]: Client> [23:01:14] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:01:15 INFO]: Client> [23:01:15] [Client thread/INFO]: [CHAT] /gamemode, /gamerule [23:01:16 INFO]: Client> [23:01:16] [Client thread/INFO]: [CHAT] commandBlockOutput, doDaylightCycle, doFireTick, doMobLoot, doMobSpawning, doTileDrops, keepInventory, logAdminCommands, mobGriefing, naturalRegeneration, randomTickSpeed, sendCommandFeedback, showDeathMessages [23:01:18 INFO]: Client> [23:01:18] [Client thread/INFO]: [CHAT] true, false [23:01:38 INFO]: Client> [23:01:38] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:01:42 INFO]: Client> [23:01:42] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:01:48 INFO]: Client> [23:01:48] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:01:53 INFO]: Client> [23:01:53] [Client thread/INFO]: [CHAT] Spielregel wurde geändert [23:02:06 INFO]: Client> [23:02:06] [Client thread/INFO]: [CHAT] commandBlockOutput = true [23:02:11 INFO]: Client> [23:02:11] [Client thread/INFO]: [CHAT] commandBlockOutput = falseWhen you have the gamerule sendCommandFeedback to false, you will still get the message
You get the message "Your gamemode haschanged" even when sendCommandFeedback = falseYou get the message "Your gamemode has beed updated" even when sendCommandFeedback = false
When you have the gamerule sendCommandFeedback to false, you will still get the message "Your gamemode has been updated" every time you perform a gamemode command
You get the message "Your game mode has beed updated" even when sendCommandFeedback = false
When you have the gamerule sendCommandFeedback to false, you will still get the message "Your game mode has been updated" every time you perform a game mode command
Works as intended. It only turns off the message to all players, but the player it affects still gets the message so they know that they're in Adventure mode and not survival.
eh dunno about that. I feel like sendCommandFeedback false really should disable these messages since they are so extremely similar to what this gamerule is disabling already. I'd also MUCH rather be able to toggle them off and tell the player that their gamemode was toggled MYSELF with a tellraw command when I want to. This notification has always felt like chat clutter to me, and I've always tried to make sure I kept the chat as clear as I could of the things.
"beed" in the title of this report should be "been"
@Andrew, it's only with gamemode, no other commands that effect the player, so I don't think this is intended, also it doesn't toggle the message for all other players, but for everybody in the server, including the effected palyer, all commands work fine then, except gamemode