Minecraft crashes whenever i press ''esc'', ''enter'', ''e'' running osx
my game crashes whenever i press any of the following keys
''ESC''
''INVENTORY''
''CHAT''
this has happened almost any time that i have tried to push one of these keys. i found that after binding them to other keys it still had the same affect.keep in mind that this has not happened every single time i have played, i have had some, but few successful attempts to play. i have played in every game mode, and on multiplayer/singleplayer. this began somtime in 1.3.2, and has not stopped science. i have no idea what is causing this, if you can please help, i would like to play again soon.
Environment
im running OSX 10.7.5 i'v updated to the latest version of java.
Linked Issues
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Created Issue:
Minecraft crashes whenever i press ''esc'', ''enter'', ''e'' running osx
my game crashes whenever i press any of the following keys
''ESC''
''INVENTORY''
''CHAT''
this has happened almost any time that i have tried to push one of these keys. i found that after binding them to other keys it still had the same affect.keep in mind that this has not happened every single time i have played, i have had some, but few successful attempts to play. i have played in every game mode, and on multiplayer/singleplayer. this began somtime in 1.3.2, and has not stopped science. i have no idea what is causing this, if you can please help, i would like to play again soon.Environment
im running OSX 10.7.5 i'v updated to the latest version of java.
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Im new to this, where can I find the "suggested fix" ??
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This issue duplicates MC-658. It's not a Minecraft issue, it's an issue of LWJGL. In the linked ticket is a solution.
This issue duplicates MC-658. It's not a Minecraft issue, it's an issue of LWJGL. In the linked ticket is a solution.
This issue duplicates MC-658. It's not a Minecraft issue, it's an issue of LWJGL. In the linked ticket is a solution.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 42% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.
As stated in MC-658: "This is a bug that should be reported with http://lwjgl.org/forum , we cannot change it."
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 53% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 53% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 53% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of: MC-658 - Please use the search function to see if your bug has already been submitted.
Currently over 50% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
24th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
25th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
26th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
27th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
28th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 52% of tickets are being closed as duplicate.
30th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
36th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
38th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
39th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
40th Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Duplicate of MC-658, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Can you please attach a crash report so that we can look into the issue?
I'm experiencing the same issue. I'm attaching a few crash reports. If I press esc, e, or t while playing, the game freezes, then shows the crash screen.
"...and has not stopped science"
Science moves forward! Nothing stops science!
It seems you are having problems with releasing your cursor when opening a gui-window/screen. I however have no idea why it works properly when you are in the main menu.
Could you give some more information about the system you are on? Are you using some sort of non-standard mouse orso? I'm also running on a mac and I can't really replicate it
There are some extremely alpha osx-bugfixes in the work for lwjgl; see: http://lwjgl.org/forum/index.php?topic=4711.msg25685#msg25685
Maybe give those a shot? You should unpack them in your ~/Library/Application Support/minecraft/bin folder. You can remove it again by doing a force update.
Hi there,
I'm running a Hackintosh, the standard Apple Wired Keyboard and a classic Microsoft Intellimouse.
I should mention that this is happening on my PC as well (I can provice the crash reports as well if you like), which is a very plain home-built PC with no hacking or crazy modifications.
I'll try those files later this afternoon...thanks!
Still having this problem in OS X (Lion) & Windows. I should mention that that download bug fix did work, however.
Latest crash report:
Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Unexpected error This error has been saved to /Users/Jaime/Library/Application Support/minecraft/crash-reports/crash-2012-11-08_10.30.07-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone. --- BEGIN ERROR REPORT d9862338 -------- Generated 11/8/12 10:30 AM - Minecraft Version: 1.4.2 - Operating System: Mac OS X (x86_64) version 10.7.4 - Java Version: 1.6.0_37, Apple Inc. - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc. - Memory: 440418408 bytes (420 MB) / 581435392 bytes (554 MB) up to 1060372480 bytes (1011 MB) - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M - AABB Pool Size: 15635 (875560 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used - LWJGL: 2.4.2 - OpenGL: NVIDIA GeForce GTX 460 v2 OpenGL Engine GL version 2.1 NVIDIA-7.18.18, NVIDIA Corporation - Is Modded: Probably not - Type: Client - Texture Pack: Default - Profiler Position: N/A (disabled) - Vec3 Pool Size: 1588 (88928 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used - World MpServer Entities: 10 total; [axc['uncappedmarker'/231, l='MpServer', x=185.50, y=65.62, z=31.50], og['Bat'/265, l='MpServer', x=143.84, y=15.19, z=1.12], og['Bat'/295, l='MpServer', x=181.66, y=31.43, z=23.61], og['Bat'/350, l='MpServer', x=152.75, y=38.15, z=2.28], og['Bat'/326, l='MpServer', x=112.30, y=22.00, z=27.32], og['Bat'/270, l='MpServer', x=114.87, y=25.92, z=40.39], pf['Falling Block'/719, l='MpServer', x=235.50, y=38.09, z=159.50], pf['Falling Block'/720, l='MpServer', x=236.50, y=38.09, z=159.50], on['Pig'/37, l='MpServer', x=202.28, y=66.00, z=47.81], pf['Falling Block'/762, l='MpServer', x=240.50, y=31.42, z=44.50]] - World MpServer Players: 1 total; [axc['uncappedmarker'/231, l='MpServer', x=185.50, y=65.62, z=31.50]] - World MpServer Chunk Stats: MultiplayerChunkCache: 300 - Forced Entities: 10 total; [og['Bat'/350, l='MpServer', x=152.75, y=38.15, z=2.28], axc['uncappedmarker'/231, l='MpServer', x=185.50, y=65.62, z=31.50], pf['Falling Block'/762, l='MpServer', x=240.50, y=31.42, z=44.50], og['Bat'/326, l='MpServer', x=112.30, y=22.00, z=27.32], og['Bat'/265, l='MpServer', x=143.84, y=15.19, z=1.12], og['Bat'/270, l='MpServer', x=114.87, y=25.92, z=40.39], pf['Falling Block'/719, l='MpServer', x=235.50, y=38.09, z=159.50], on['Pig'/37, l='MpServer', x=202.28, y=66.00, z=47.81], og['Bat'/295, l='MpServer', x=181.66, y=31.43, z=23.61], pf['Falling Block'/720, l='MpServer', x=236.50, y=38.09, z=159.50]] - Retry Entities: 0 total; [] java.lang.NullPointerException at org.lwjgl.opengl.AWTUtil.getPointerLocation(AWTUtil.java:120) at org.lwjgl.opengl.AWTUtil.getCursorPosition(AWTUtil.java:138) at org.lwjgl.opengl.MouseEventQueue.resetCursorToCenter(MouseEventQueue.java:115) at org.lwjgl.opengl.MacOSXMouseEventQueue.resetCursorToCenter(MacOSXMouseEventQueue.java:71) at org.lwjgl.opengl.MouseEventQueue.setGrabbed(MouseEventQueue.java:101) at org.lwjgl.opengl.MacOSXMouseEventQueue.setGrabbed(MacOSXMouseEventQueue.java:57) at org.lwjgl.opengl.MacOSXDisplay.grabMouse(MacOSXDisplay.java:347) at org.lwjgl.input.Mouse.setGrabbed(Mouse.java:636) at arb.b(SourceFile:24) at net.minecraft.client.Minecraft.i(SourceFile:910) at net.minecraft.client.Minecraft.a(SourceFile:452) at net.minecraft.client.Minecraft.l(SourceFile:1225) at net.minecraft.client.Minecraft.J(SourceFile:582) at net.minecraft.client.Minecraft.run(SourceFile:534) at java.lang.Thread.run(Thread.java:680) --- END ERROR REPORT a8a46cb3 ----------This is a bug that should be reported with http://lwjgl.org/forum , we cannot change it.
I'll let them know that the patch they posted works. Perhaps whatever they're doing to fix this mouse release bug can be incorporated into the next release? If I'm using standard, unmodified MC, I have this issue.
Hi guys,
I tried the suggested fix and it does work, but it seems to now cause weird issues with the mouse.
I only tried this in windowed mode, but it seems like the window sometimes loses focus of the mouse and I'm actually clicking other windows instead of the Minecraft window. Usually clicking outside of it and back again fixes it, but sometimes the mouse buttons stop performing any actions after this.
Same issue here Tiago. I posted to Kappa on lwjgl forum, hopefully someone can find a fix to this so I can play MC on my mac again.
I seem to have this issue on 1.4.7
MacOS X 10.8.2
Java 1.6.0_41
OpenGL Vendor: ATI Technologies Inc.
OpenGL Version: 2.1 ATI-1.0.29
I have a two monitor setup.
On a hunch I relocated the menu bar in System Preferences > Displays > Arrangement on Mac OS X
A i have notebook monitor, and an external monitor.
Previously (when the bug occured) the Mac OS X menu bar was on notebook monitor.
I relocated the menu bar to the external display where the Minecraft game was.
Now hitting the E key no longer causes the crash.
Like richard wooding just said, This seems to be an issue that minecraft is not catching the null returned by getCursorPosition.
It seems to be caused by:
Starting minecraft
Moving the minecraft window to an external screen
Login
join a server
while it is joining, move your mouse to the main screen
minecraft should go to the main menu automatically, go back to minecraft on the second screen
hit esc twice, to exit menu then start it up
crash
to make it so it DOESN'T crash, you can
just start minecraft on the main screen
log in
join a server
wait till it joins
then move minecraft to the second screen. It should not crash.
There are indeed known issues with lwjgl and multiple displays, the workaround above should work.
LWJGL is working hard on version3 and it should have far better multi-monitor solutions.
Also the latest snapshot is using a different way of making the window and listening to input events, it would be really nice if someone could confirm this gets rid of the problem.
I think that the "E Crash" tends to happen with mods.