Motion-Tag does not work with NoAI-Tag
Mobs without an AI or Armorstands with NoGravity:1 will not be affected by the Motion-Tag
Steps to reproduce:
1:
Summon a mob with no AI.
For example: /summon Slime ~ ~ ~
or
Summon an ArmorStand with no Gravity.
For example: /summon ArmorStand ~ ~ ~
2:
Add the Motion-Tag. With /entitydata or in the summon-command doesn't matter.
For example: /entitydata @e[type=Slime]
or
For example: /entitydata @e[type=ArmorStand]
{Motion:[0.0,3.0,0.0]}----------------------------------------------------------------------------------------------
I don't know if this is intended, because mobs without an AI will not be affected by gravity at all. But I aspected that they will move
Linked Issues
is duplicated by4
Created Issue:
Motion-Tag does not work with NoAI-Tag
Mobs without an AI or Armorstands with NoGravity:1 will not be affected by the Motion-Tag
Steps to reproduce:
1:
{NoAI:1}
Summon a mob with no AI.
For example: /summon Slime ~ ~ ~or
Summon an ArmorStand with no Gravity.
{NoGravity:1}
For example: /summon ArmorStand ~ ~ ~2:
{Motion:[0.0,3.0,0.0]}
Add the Motion-Tag. With /entitydata or in the summon-command doesn't matter.
For example: /entitydata @e[type=Slime]or
For example: /entitydata @e[type=ArmorStand]
{Motion:[0.0,3.0,0.0]}----------------------------------------------------------------------------------------------
I don't know if this is intended, because mobs without an AI will not affected be gravity at all. But I aspected that they will move
Mobs without an AI or Armorstands with NoGravity:1 will not be affected by the Motion-Tag
Steps to reproduce:
1:
{NoAI:1}
Summon a mob with no AI.
For example: /summon Slime ~ ~ ~or
Summon an ArmorStand with no Gravity.
{NoGravity:1}
For example: /summon ArmorStand ~ ~ ~2:
{Motion:[0.0,3.0,0.0]}
Add the Motion-Tag. With /entitydata or in the summon-command doesn't matter.
For example: /entitydata @e[type=Slime]or
For example: /entitydata @e[type=ArmorStand]
{Motion:[0.0,3.0,0.0]}----------------------------------------------------------------------------------------------
I don't know if this is intended, because mobs without an AI will not affected b
egravity at all. But I aspected that they will moveMobs without an AI or Armorstands with NoGravity:1 will not be affected by the Motion-Tag
Steps to reproduce:
1:
{NoAI:1}
Summon a mob with no AI.
For example: /summon Slime ~ ~ ~or
Summon an ArmorStand with no Gravity.
{NoGravity:1}
For example: /summon ArmorStand ~ ~ ~2:
{Motion:[0.0,3.0,0.0]}
Add the Motion-Tag. With /entitydata or in the summon-command doesn't matter.
For example: /entitydata @e[type=Slime]or
For example: /entitydata @e[type=ArmorStand]
{Motion:[0.0,3.0,0.0]}----------------------------------------------------------------------------------------------
I don't know if this is intended, because mobs without an AI will not be affected by gravity at all. But I aspected that they will move
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Unfortunately, WAI. MC-75979
Please read before you dismiss this as a duplicate of an unrelated issue.
First of all, I acknowledge that this is a duplicate of MC-80756, MC-130460, and MC-137164. (I don't know how to go about reopening those closed issues myself, if I even can.)
This is most certainly not a duplicate of MC-75979, as the responses towards it were specifically related to the NoAI tag, and not the NoGravity one.
Is NoGrav rendering things immobile WIA/unfixable? If it's WIA, I'd like to point out that you could just NoAI if you wanted to stop motion, so NoGrav doing the same is redundant/unhelpful and gets in the way of making floating objects move smoothly (i.e. without repeated teleports).
Edit: Realized armor stands don't have the NoAI tag. Maybe add an additional tag to armorstands related to movement ("immobile"?), or just give them the NoAI tag for the same purpose.
AI is motion for some of these.
So it's not a bug?
no, all quirks related to the noAI tag are working as intended.
Okay. Thank you
@Mustek
"All quirks"? That's like saying "Hey, we added a feature, now we're gonna forget all about it and never touch it again". If that sort of attitude applied to the whole game, there would be no point in this bug tracker. Do at least try to sound like there's some sense in reporting bugs.
the slimes still can attack when i set them no ai, is that a bug?
Ahoking,
unfortunately, no.