Invulnerable mobs still act like they are taking damage in fire
If you summon an invulnerable passive mob and set it on fire, it will run around as if it were taking damage even though it isn't.
Environment
Operating system: OSX 10.9.5
Java Version: 1.6.0_65
Linked Issues
Created Issue:
Invulnerable mobs still act like they are taking damage in fire
If you summon an invulnerable passive mob and set it on fire, it will run around as if it were taking damage even though it isn't.
Environment
Operating system: OSX 10.9.5
Java Version: 1.6.0_65
is duplicated by
Confirmed in 1.8.3. This seems to be a combination of two bugs. One, if a mob starts existing in fire (either from a spawn egg or /summon (I haven't been able to test with breeding because of MC-78688)), it will have its Fire tag set to 1s, instead of the correct value. Two, the fire tag is shifted up by 1, meaning that a mob with Fire:1s won't be on fire at all, a mob with Fire:2s will only be on fire for one tick, etc.
Dupe of MC-78688.
Is this still an issue in the current Minecraft Snapshot 15w49b or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
This has apparently been fixed in 1.10-pre2 (
MC-102408).