Player can obtain item with count 0
Public video with glitch and solution: http://youtu.be/ubTPsW4SbSE
How to reproduce:
- Place a chest and put the item you want to obtain with count of 0 in the first slot
- Place TNT next to the chest
- Empty the first slot of your hotbar
- Ignite the TNT and open the chest
- Now hover over the item and spam the "1" key
You will eventually end up with the item with count 0
Linked Issues
Created Issue:
Duplicate Glitch 1.8.4
Vidéo with solution: http://youtu.be/EIqZOg7UfAo
- Unresolved
- Open
- Minecraft - Public
- Unconfirmed
- 1.8.4
Vidéo with solution: http://youtu.be/EIqZOg7UfAo
It s again possible to create an item with Count = 0 with TNT explosing near of chest.
So, player obtain this item in his inventory, whereas item who was in chest is drop in ground.
If he place item with count 0 in a dropper, and activate it, item is droppe.
So player obtain this item, and can take the first item dropped whereas explosion => there is duplicate.
To resolve it on my multiplayer server, i use since 1.8.3 version commands:
I create an objective Duplicate, dummy type.
I place a commandblock on a clock with:
{[Count:0b]}
/scoreboard players set @a Duplicate 1 {Inventory:Then, a comparator with 2 commandblocks :
1 : /clear @a [score_Duplicate_min=1,score_Duplicate=1]2 : /scoreboard players set @a [score_Duplicate_min=1] Duplicate 2
And agree i use a tellraw saying that duplicate is forbidden on my server.
Vidéo with solution: http://youtu.be/EIqZOg7UfAo
It s again possible to create an item with Count = 0 with TNT explosing near of chest.
So, player obtain this item in his inventory, whereas item who was in chest is drop in ground.
If he place item with count 0 in a dropper, and activate it, item is droppe.
So player obtain this item, and can take the first item dropped whereas explosion => there is duplicate.
To resolve it on my multiplayer server, i use since 1.8.3 version commands:
I create an objective Duplicate, dummy type.
I place a commandblock on a clock with:
{[Count:0b]}
/scoreboard players set @a Duplicate 1 {Inventory:Then, a comparator with 2 commandblocks :
1 : /clear @a[score_Duplicate_min=1,score_Duplicate=1]2 : /scoreboard players set @a[score_Duplicate_min=1] Duplicate 2
And a
greei use a tellraw saying that duplicate is forbidden on my server.Vidéo with solution: http://youtu.be/EIqZOg7UfAo
It s again possible to create an item with Count = 0 with TNT explosing near of chest.
So, player obtain this item in his inventory, whereas item who was in chest is drop in ground.
If he place item with count 0 in a dropper, and activate it, item is droppe.
So player obtain this item, and can take the first item dropped whereas explosion => there is duplicate.
To resolve it on my multiplayer server, i use since 1.8.3 version commands:
I create an objective Duplicate, dummy type.
I place a commandblock on a clock with:
{[Count:0b]}
/scoreboard players set @a Duplicate 1 {Inventory:Then, a comparator with 2 commandblocks :
1 : /clear @a[score_Duplicate_min=1,score_Duplicate=1]2 : /scoreboard players set @a[score_Duplicate_min=1] Duplicate 2
And after i use a tellraw saying that duplicate is forbidden on my server.
Vidéo with solution: http://youtu.be/EIqZOg7UfAo
It s again possible to create an item with Count = 0 with TNT explosing near of chest.
So, player obtain this item in his inventory, whereas item who was in chest is drop in ground.
If he place item with count 0 in a dropper, and activate it, item is droppe.
So player obtain this item, and can take the first item dropped whereas explosion => there is duplicate.
To resolve it on my multiplayer server, i use since 1.8.3 version commands:
I create an objective Duplicate, dummy type.
I place a commandblock on a clock with:
{[Count:0b]}
/scoreboard players set @a Duplicate 1 {Inventory:Then, a comparator with 2 commandblocks :
1 : /clear @a[score_Duplicate_min=1,score_Duplicate=1]2 : /scoreboard players set @a[score_Duplicate_min=1] Duplicate 2
And after i use a tellraw saying that duplicate is forbidden on my server.
__________
To produce count 0 item:
I place a chest empty with a tnt near of it.
In the chest, i place my item.
Then i active tnt and i place my cursor on chest's item, whereas i'm spamming touch [1].If i m synchro, after explosion, i obtain in my inventory the item with count 0, and the chest's item drop on the ground.
Vidéo with solution: http://youtu.be/EIqZOg7UfAoIt s again possible to create an item with Count = 0 with TNT explosing near of chest.
So, player obtain this item in his inventory, whereas item who was in chest is drop in ground.
If he place item with count 0 in a dropper, and activate it, item is droppe.
So player obtain this item, and can take the first item dropped whereas explosion => there is duplicate.
To resolve it on my multiplayer server, i use since 1.8.3 version commands:
I create an objective Duplicate, dummy type.
I place a commandblock on a clock with:
{[Count:0b]}
/scoreboard players set @a Duplicate 1 {Inventory:Then, a comparator with 2 commandblocks :
1 : /clear @a[score_Duplicate_min=1,score_Duplicate=1]2 : /scoreboard players set @a[score_Duplicate_min=1] Duplicate 2
And after i use a tellraw saying that duplicate is forbidden on my server.
__________
To produce count 0 item:
I place a chest empty with a tnt near of it.
In the chest, i place my item.
Then i active tnt and i place my cursor on chest's item, whereas i'm spamming touch [1].If i m synchro, after explosion, i obtain in my inventory the item with count 0, and the chest's item drop on the ground.
Public video with glitch and solution: http://youtu.be/ubTPsW4SbSE
It s again possible to create an item with Count = 0 with TNT explosing near of chest.
So, player obtain this item in his inventory, whereas item who was in chest is drop in ground.
If he place item with count 0 in a dropper, and activate it, item is droppe.
So player obtain this item, and can take the first item dropped whereas explosion => there is duplicate.
To resolve it on my multiplayer server, i use since 1.8.3 version commands:
I create an objective Duplicate, dummy type.
I place a commandblock on a clock with:
{[Count:0b]}
/scoreboard players set @a Duplicate 1 {Inventory:Then, a comparator with 2 commandblocks :
1 : /clear @a[score_Duplicate_min=1,score_Duplicate=1]2 : /scoreboard players set @a[score_Duplicate_min=1] Duplicate 2
And after i use a tellraw saying that duplicate is forbidden on my server.
__________
To produce count 0 item:
I place a chest empty with a tnt near of it.
In the chest, i place my item.
Then i active tnt and i place my cursor on chest's item, whereas i'm spamming touch [1].If i m synchro, after explosion, i obtain in my inventory the item with count 0, and the chest's item drop on the ground.
Duplicate Glitch 1.8.4 and solution (video)
Duplicate Glitch 1.8.4 and solution (video)Player can obtain item with count 0
relates to
Public video with glitch and solution: http://youtu.be/ubTPsW4SbSE
It s again possible to create an item with Count = 0 with TNT explosing near of chest.
So, player obtain this item in his inventory, whereas item who was in chest is drop in ground.
If he place item with count 0 in a dropper, and activate it, item is droppe.
So player obtain this item, and can take the first item dropped whereas explosion => there is duplicate.
To resolve it on my multiplayer server, i use since 1.8.3 version commands:
I create an objective Duplicate, dummy type.
I place a commandblock on a clock with:
{[Count:0b]}
/scoreboard players set @a Duplicate 1 {Inventory:Then, a comparator with 2 commandblocks :
1 : /clear @a[score_Duplicate_min=1,score_Duplicate=1]2 : /scoreboard players set @a[score_Duplicate_min=1] Duplicate 2
And after i use a tellraw saying that duplicate is forbidden on my server.
__________
To produce count 0 item:
I place a chest empty with a tnt near of it.
In the chest, i place my item.
Then i active tnt and i place my cursor on chest's item, whereas i'm spamming touch [1].
If i m synchro, after explosion, i obtain in my inventory the item with count 0, and the chest's item drop on the ground.Public video with glitch and solution: http://youtu.be/ubTPsW4SbSE
How to reproduce:
- Place a chest and put the item you want to obtain with count of 0 in the first slot
- Place TNT next to the chest
- Empty the first slot of your hotbar
- Ignite the TNT and open the chest
- Now hover over the item and spam the "1" key
You will eventually end up with the item with count 0
Relates to:
Can be caused by:
Apparently since 1.8.4 you cannot use negative Count values (or also 0) for items anymore to create infinite dispensers, droppers... (see MC-80055). I guess this is intended. If so this report is valid.
This seems to affect nearly every block which can reduce the item count:
- Dropper
- Dispenser
- Hopper
- BrewingStand (simply don't work)
- Using the item
- Furnace

However the fuel slot of furnaces seems to be the only left out way to decrease the count. Putting an item with count 0 in it, will decrease it infinitely.
How to reproduce:
- Use
/summon ArmorStand ~ ~ ~ {Equipment:[{id:stick,Count:0}]} - Right click the ArmorStand
- Place the stick in the furnace (do not right click with the stick)
Because like I said you can get this invalid count for example by using MC-79820. And apprently they fixed this bug for all the other blocks like Dropper, Dispenser... (like I said). Only the fuel slot of the furnace still causes this problem
The video is private, and not accessible. Please include a description of what the issue is.
[Mod] CubeTheThird Description added
Please provide exact steps how to reproduce.
I cannot see how to produce an item with count = 0.
Kumasasa Have you can see public video ?
I place a chest empty with a tnt near of it.
In the chest, i place my item.
Then i active tnt and i place my cursor on chest's item, whereas i'm spamming touch [1].
If i m synchro, after explosion, i obtain in my inventory the item with count 0, and the chest's item drop on the ground.
[Mod] CubeTheThird Public Video added.
Confirmed for
Note: I am pretty sure there was already another report about this exact method
How to reproduce:
You will eventually end up with the item with count 0
Cannot reproduce anymore but please recheck
Yes, this was mostly fixed a few weeks ago.
Can I still get no items from a cheated-in chest? Because I love goofing around with this.
Yes, but a lot of inventory interaction will destroy 0-stacks.