Missing block names in failed testforblock command feedback
Run
/testforblock ~ ~ ~ air
while not in air, see message: "tile.air.name". Also see attached screenshot
Also affects piston extension, skulls and end portal.
Created Issue:
Missing block names in testforblock command feedback
Run
/testforblock ~ ~ ~ air, see message: "tile.air.name".
Also affects piston extension and end portal.
Changed Description:
Run
/testforblock ~ ~ ~ air, see message: "tile.air.name".
Also affects piston extension, skulls and end portal.
Added Affects Versions: 15w45a
Changed Description:
Run
/testforblock ~ ~ ~ airwhile not in air, see message: "tile.air.name". Also see attached screenshot
Also affects piston extension, skulls and end portal.
Changed Summary:
Missing block names in failed testforblock command feedback
Added Attachments:
Added Assignee:
[Mojang] Searge (Michael Stoyke)
Added Affects Versions: 16w38a

for me it say:
"successfully found the block at x,y,z."
Whoops, bad reproduction steps. Still happens in 15w45a, updating description.
oh, hehe, ok, that explains
Confirmed for 16w38a
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
I wan't to See all Data with The CommandBlock to creat fast er Maps or Games. If I type /Blockdata ~~~ [ ] , /Blockdata ~~~ { } and /Blockdata ~~~ < > for all Blocks. Maybe all of. So I meen, Blockdata, Entitydata, Itemdata, Playerdata and more.
Air is fixed in 17w06a and probably ealier. Piston extension and end portal is
MC-64416and WAI. There cannot be a useful translation for tile.null.name except maybe "Block with missing name", but that is kind of redundant.Can maybe resolved as duplicate of
MC-64455. Then skull can be added there as the ticket was generic at the beginning.