Commandblock ignoring testfor @p[score_deaths_min=1 to 3] for Scoreboard - deathCount
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths
/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[[score_deaths_min=3]]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276
i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.
So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[[score_deaths_min=1]] comandblock ignore a min level
testfor @p[[score_deaths_min=2]] comandblock ignore a min level
testfor @p[[score_deaths_min=3]] comandblock ignore a min level
and when i use
testfor @p[[score_deaths_min=4]] comandblock don't ignore a min level o.O
and i can't set negativ argoments "testfor @p[[score_deaths_min=0]]" or lower.
i have -5 deaths and "testfor @p[[score_deaths_min=-4]]" dont work
i have -5 deaths and "testfor @p[[score_deaths_min=-6]]" dont work
EDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[[score_deaths_min=1]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=2]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=3]] comandblock don't ignore a min level
and i can set negativ argoments, but i must leav and rejoin the world
Environment
Windows 8, Java 7 update 11
Created Issue:
Commandblock ignoring testfor @p[score_deaths_min=1 to 3] for Scoreboard - deathCount
I use this commands
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[score_deaths_min=3]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEnvironment
Windows 8, Java 7 update 11
- Unresolved
- Open
- Unconfirmed
- Creative
- bug bug? command commandblock score scoreboard testfor,
- 13w06a
I use this commands
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[score_deaths_min=3]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leav a singleplayer world and start this world again
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[score_deaths_min=3]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[score_deaths_min=3]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[[score_deaths_min=3]]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[[score_deaths_min=3]]the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
[code]testfor @p[score_deaths_min=3][/code]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
[code]testfor @p[score_deaths_min=3][/code]the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
<code>testfor @p[score_deaths_min=3]</code>
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
<code>testfor @p[[score_deaths_min=3]]</code>
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
<code>testfor @p[[score_deaths_min=3]]</code>the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[[score_deaths_min=3]]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[[score_deaths_min=1]] comandblock ignore a min level
testfor @p[[score_deaths_min=2]] comandblock ignore a min level
testfor @p[[score_deaths_min=3]] comandblock ignore a min leveland when i use
testfor @p[[score_deaths_min=4]] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[[score_deaths_min=1]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=2]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=3]] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[[score_deaths_min=3]]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[[score_deaths_min=1]] comandblock ignore a min level
testfor @p[[score_deaths_min=2]] comandblock ignore a min level
testfor @p[[score_deaths_min=3]] comandblock ignore a min leveland when i use
testfor @p[[score_deaths_min=4]] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[[score_deaths_min=0]]" or lower.
i have -5 deaths and "testfor @p[[score_deaths_min=-4]]" dont work
i have -5 deaths and "testfor @p[[score_deaths_min=-6]]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[[score_deaths_min=1]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=2]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=3]] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
i use a mechanik in this ticket MC-9733
I a hoster.
so i press the button, a commandblock works fine. ( a nearest player become a item)
I am almost in front of him, press a button you see on picture2 a second player become a item.
No, the commandblock dropp the item for him, but i take the item.
i change it he was a hoster and i a second player and he become a item.
EDIT:
(- TEST1: displays as 'PlayerKillCount' and is type 'playerKillCount')
Comandblock Nr.1 "testfor @p[[score_TEST1_min=-90]]" when is okey a second line can upddate the two last commandblocks.
Comandblock Nr.2 "/scoreboard players remove @p TEST1 5"
Comandblock Nr.3 "/give @p 276"
But do not forget the server(Open to LAN) says the second player gets the item

Not Confirmed in 13w06a or 13w07a.
I can not repeat this mistake.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
added the logfile. end of log is, line 172. (13w06a)
when I find the time I will check it. in 1.5.1
Cannot reproduce, 13w19a. The minimum score detection works perfectly for positive and negative numbers.
Unable to reproduce either.