Christian Letz
- gastro19
- gastro19
- Europe/Stockholm
- Yes
- No
A Inventory icon fromFurnacer(ID62)isn't right.Texture of burning Furnace(ID62) shows no face in iventory and in Achievments (Hot Topic)
Texture of burning Furnace(ID62) shows no face iniventoryTexture of burning Furnace(ID62) shows no face in Inventory and in Achievments (Hot Topic)
Texture of burning Furnace(ID62) shows no face in
iventory and in Achievments (Hot Topic)Texture of burning Furnace(ID62) shows no face in Inventory and in Achievments (Hot Topic)
Texture of burning Furnace(ID62) shows no face in Inventoryand in Achievments (Hot Topic)Texture of burning Furnace(ID62) shows no face in Inventory.
Texture of burning Furnace(ID62) shows no face in Inventory and in Achievments (Hot Topic)
Texture of burning Furnace(ID62) shows no face in Inventory. Possibly related to
MC-7133?
You can see on a pictures, i drop 4x 64xFlower Pot and 1x 64xAnvil in a Hopper
Then I get up hopper and drop whit (Q) 2x 64x Avil on a Hopper,
I refer now to the rest of the anvil and droping again.I holde it again,to are empty.
when i set a slap on a Hopper, i can't clone whit this trick
I drop 4x 64xFlower Pot and 1x 64x Anvil in a Hopper then I put on it and drop (ctrl + Q) 2x 64x Anvil on it,
after I have canceled automatically I'll throw them on it again (ctrl + Q)when i set a slap on it a hopper i can't duplicate items with this trick.
PS:sry for google translater.
The Ender Portal (ID119) icon isn't right
And the Item havn't a Item name and a quick name for a actionbar
sceen whit old_icon.png is MC v1.4.7 + TooManyItem
i can't set a ender portal in a nether but i can set a nether portal in the end.
now when i go from the end
rin a nether portal, i portet in a nether but i have a purple screen, i esxthe world an jouin now and i can see a nether world.i can't set a ender portal in a nether but i can set a nether portal in the end.
now when i go from the end in a nether portal, i portet in a nether but i have a purple screen, i esc the world an join now and i can see a nether world.
i
can'tsetaender portal in a nether but i can set a nether portal in the end.
now when i go from the end in a nether portal, i portet in a nether but i have a purple screen, i esc the world an join now and i can see a nether world.i use a command /give name 119 and /give name 90
i can't set a ender portal(ID119) in a nether but i can set a nether portal(ID90) in the end.
now when i go from the end in a nether portal, i portet in a nether but i have a purple screen, i esc the world an join now and i can see a nether world.
@echo off
java -Xmx1g -Xms512M -cp "%AppData%\.minecraft\Minecraft.exe" net.minecraft.LauncherFrame
exitMinecraft.bat
@echo off
java -Xmx1g -Xms512M -cp "%AppData%\.minecraft\Minecraft.exe" net.minecraft.LauncherFrame
exitMe Minecraft.bat file
I use this commands
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[score_deaths_min=3]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leav a singleplayer world and start this world again
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[score_deaths_min=3]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[score_deaths_min=3]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[[score_deaths_min=3]]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[[score_deaths_min=3]]the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
[code]testfor @p[score_deaths_min=3][/code]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
[code]testfor @p[score_deaths_min=3][/code]the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
<code>testfor @p[score_deaths_min=3]</code>
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
<code>testfor @p[[score_deaths_min=3]]</code>
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
<code>testfor @p[[score_deaths_min=3]]</code>the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[score_deaths_min=1] comandblock ignore a min level
testfor @p[score_deaths_min=2] comandblock ignore a min level
testfor @p[score_deaths_min=3] comandblock ignore a min leveland when i use
testfor @p[score_deaths_min=4] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[score_deaths_min=1] comandblock don't ignore a min level
testfor @p[score_deaths_min=2] comandblock don't ignore a min level
testfor @p[score_deaths_min=3] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[[score_deaths_min=3]]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[[score_deaths_min=1]] comandblock ignore a min level
testfor @p[[score_deaths_min=2]] comandblock ignore a min level
testfor @p[[score_deaths_min=3]] comandblock ignore a min leveland when i use
testfor @p[[score_deaths_min=4]] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[score_deaths_min=0]" or lower.
i have -5 deaths and "testfor @p[score_deaths_min=-4]" dont work
i have -5 deaths and "testfor @p[score_deaths_min=-6]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[[score_deaths_min=1]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=2]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=3]] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
I use this commands in Singleplayer and in (open to LAN)
/scoreboard objectives add deaths deathCount Player Deaths/scoreboard players add @p deaths 3
so i use a commandblock with:
testfor @p[[score_deaths_min=3]]
the two last commandblock have:
/scoreboard players remove @p deaths 3
/give @p 276i dont know is a feature or a bug,.
you can see on a picture i press a button a commanblock see i have min 3 deaths, give energie on comparator this take a redstone torch off
a two redstone line can update the last commanblocks.
give me a item 276(dia swort)
and remove me 3 deaths.So i have 0!! deaths when i use a button now, a command block see i have not min 3 deaths BUT the command block ignore this and give energie on a comparator oO.
when i use playerKillCount, totalKillCount, dummy,. a commandblock dont give energie on comperator.
EDIT:
Mh LOL i testing again the problem is, when i use
testfor @p[[score_deaths_min=1]] comandblock ignore a min level
testfor @p[[score_deaths_min=2]] comandblock ignore a min level
testfor @p[[score_deaths_min=3]] comandblock ignore a min leveland when i use
testfor @p[[score_deaths_min=4]] comandblock don't ignore a min level o.Oand i can't set negativ argoments "testfor @p[[score_deaths_min=0]]" or lower.
i have -5 deaths and "testfor @p[[score_deaths_min=-4]]" dont work
i have -5 deaths and "testfor @p[[score_deaths_min=-6]]" dont workEDIT2:
So when i leave a singleplayer world and start this world again,. then a problem with a commandblock is away.
testfor @p[[score_deaths_min=1]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=2]] comandblock don't ignore a min level
testfor @p[[score_deaths_min=3]] comandblock don't ignore a min leveland i can set negativ argoments, but i must leav and rejoin the world
Commandblock @p command very buggy
Commandblock@pcommandverybugyCommandblock /give command bugy
i use a mechanik in this ticket
MC-9733so i press the button, a commandblock works fine.
But when a any player is closer to a command block with this command:
"/scoreboard players remove @p deaths 5"The player who is closer to this "command block" loses the points, not the one who presses the button.
EDIT:
mh it's verrrry buggy.
Whether this is so now only in singleplayer (open to lan) I do not know I'm still testing.on picture 2 you see on left side a second player and in chat he lost points and a comandblock give this player a item. I a host and press the button.
the second player is closer to commandblocks he become a item and lose a points.
so i a hoster.
I stand before him, press a button you see on picture2 a second player become a item
and lost points.No
he lost points, the commandblock dropp the item for him, but i take the item.i change it he was a hoster and i a second player and he become a item.
i use a mechanik in this ticket
MC-9733I a hoster.
so i press the button, a commandblock works fine.
I stand before him, press a button you see on picture2 a second player become a item.
No, the commandblock dropp the item for him, but i take the item.
i change it he was a hoster and i a second player and he become a item.
i use a mechanik in this ticket
MC-9733I a hoster.
so i press the button, a commandblock works fine. ( a nearest player become a item)
I stand before him, press a button you see on picture2 a second player become a item.
No, the commandblock dropp the item for him, but i take the item.
i change it he was a hoster and i a second player and he become a item.
i use a mechanik in this ticket
MC-9733I a hoster.
so i press the button, a commandblock works fine. ( a nearest player become a item)
I
stand beforehim, press a button you see on picture2 a second player become a item.No, the commandblock dropp the item for him, but i take the item.
i change it he was a hoster and i a second player and he become a item.
i use a mechanik in this ticket
MC-9733I a hoster.
so i press the button, a commandblock works fine. ( a nearest player become a item)
I am almost in front of him, press a button you see on picture2 a second player become a item.
No, the commandblock dropp the item for him, but i take the item.
i change it he was a hoster and i a second player and he become a item.
i use a mechanik in this ticket
MC-9733I a hoster.
so i press the button, a commandblock works fine. ( a nearest player become a item)
I am almost in front of him, press a button you see on picture2 a second player become a item.
No, the commandblock dropp the item for him, but i take the item.
i change it he was a hoster and i a second player and he become a item.
EDIT:
(- TEST1: displays as 'PlayerKillCount' and is type 'playerKillCount')
Comandblock Nr.1 "testfor @p[score_TEST1_min=5]" when is okey a second line can upddate the two last commandblocks.
Comandblock Nr.2 "/scoreboard players remove @p TEST1 5"
Comandblock Nr.3 "/give @p 276"
But do not forget the server(Open to LAN) says the second player gets the item
i use a mechanik in this ticket
MC-9733I a hoster.
so i press the button, a commandblock works fine. ( a nearest player become a item)
I am almost in front of him, press a button you see on picture2 a second player become a item.
No, the commandblock dropp the item for him, but i take the item.
i change it he was a hoster and i a second player and he become a item.
EDIT:
(- TEST1: displays as 'PlayerKillCount' and is type 'playerKillCount')
Comandblock Nr.1 "testfor @p[[score_TEST1_min=5]]" when is okey a second line can upddate the two last commandblocks.
Comandblock Nr.2 "/scoreboard players remove @p TEST1 5"
Comandblock Nr.3 "/give @p 276"
But do not forget the server(Open to LAN) says the second player gets the item
i use a mechanik in this ticket
MC-9733I a hoster.
so i press the button, a commandblock works fine. ( a nearest player become a item)
I am almost in front of him, press a button you see on picture2 a second player become a item.
No, the commandblock dropp the item for him, but i take the item.
i change it he was a hoster and i a second player and he become a item.
EDIT:
(- TEST1: displays as 'PlayerKillCount' and is type 'playerKillCount')
Comandblock Nr.1 "testfor @p[[score_TEST1_min=
5]]" when is okey a second line can upddate the two last commandblocks.Comandblock Nr.2 "/scoreboard players remove @p TEST1 5"
Comandblock Nr.3 "/give @p 276"
But do not forget the server(Open to LAN) says the second player gets the item
i use a mechanik in this ticket
MC-9733I a hoster.
so i press the button, a commandblock works fine. ( a nearest player become a item)
I am almost in front of him, press a button you see on picture2 a second player become a item.
No, the commandblock dropp the item for him, but i take the item.
i change it he was a hoster and i a second player and he become a item.
EDIT:
(- TEST1: displays as 'PlayerKillCount' and is type 'playerKillCount')
Comandblock Nr.1 "testfor @p[[score_TEST1_min=-90]]" when is okey a second line can upddate the two last commandblocks.
Comandblock Nr.2 "/scoreboard players remove @p TEST1 5"
Comandblock Nr.3 "/give @p 276"
But do not forget the server(Open to LAN) says the second player gets the item






















i use a sufu don't found this post sorry.
Isn't Duplicate of
MC-6738, me bug is from item iD 62 and 13w02B.MC-6738is ITEM id 61 and 13w02A !!!!Isn't Duplicate of
MC-6738, me bug is from item iD 62 and 13w02B.MC-6738is ITEM id 61 and 13w02A !!!!You can activate it you must drop item on the edge but, fall through the item.
It should be in the middle of the Plate are not triggered.
Ty Dude
PLZ update yours java: http://www.java.com/en/download/manual.jsp
you have java 6 update 26 (1.6.0_26) a newest version is 7 update 10 (1.7.0_10)
NoNo i don't use mod or any in 13w02B
the screen "2013-01-11_21.21.43.png" is mC 1.4.7 + TooManyItems( a mod give a Item a name)
But in MC any versions without mods, the item don't have a name.
NO it DONT FIXET, TESTING IT,. !!!!!!!!!
When they have eyes, you can see in a chest (2013-01-11_20.30.47.png) i have 32xAnvil more than had previously
n1 idea
Yes, look @ this:
MC-7141Du hast Java 1.6 mit dem Update 37 (1.6.0_37) das ist Uralt, bitte updaten auf die aktuelle version 1.7 update 10 (1.7.0_10)
http://www.java.com/de/download/manual.jsp
247MB ram für java ist bisschen wenig, copyre mal die minecraft.exe in dein .minecraft ortner und dann erstell dir eine *.bat Datei mit folgendem inhalt
Wieviel Ram hatt dein PC zu verfügung ?
ersetz jenach dem wie viel du hast die zahl 2048, z:b. bei 2gb nur 1gb zuweisen alsp -Xmx512 -Xms1024
2GB -> 2048
1GB -> 1024
500MB -> 512
You have Java 1.6 with the Update 37 (1.6.0_37) this is outdate, plz update of the aktual version 1.7 update 10 (1.7.0_10)
http://www.java.com/en/download/manual.jsp
247MB ram for java is to low , copy the minecraft.exe in to .minecraft folder and then make a *.bat file with this:
How much RAM have yours PC?
replaced depending on 2048, for example you have 2gb than give 1gb so edit to -Xmx512 -Xms1024
2GB -> 2048
1GB -> 1024
500MB -> 512
ty @ Markku, sorry 4me bad engl.
But another item!
But still another item
A Door Textur isn't fixing to 100% ~75% is fixed
oh sorry i don't found this TICKETS!!!!
PLZ fix it.
i have a hint for yours,. when this is a email 1234567890@freenet.de or gmx.com or what ever. clear all character from @.
So is the name 1234567890. and a problem is fixet.
thx.
(- TEST1: displays as 'PlayerKillCount' and is type 'playerKillCount')
Comandblock Nr.1 "testfor @p[[score_TEST1_min=-90]]" when is okey a second line can upddate the two last commandblocks.
Comandblock Nr.2 "/scoreboard players remove @p TEST1 5"
Comandblock Nr.3 "/give @p 276"
But do not forget the server(Open to LAN) says the second player gets the item
Not Confirmed in 13w06a or 13w07a.
I can not repeat this mistake.
grrr... i search with fail words or what ever
.i make a new sceenshot when i have a time so @ 15~16 o'clock 3pm~4pm
Host: Gastro19
Secondplayer: 1995macel
1995macel is closer to the commandblock, you see @ screen two, his gets the item.
But I am so close to him(1995macel), I get the item.
confirmed in Minecraft Redstone Update 1.5 Pre-release,.
Vote 4 fix.
confirmed in Minecraft Redstone Update 1.5 Pre-release.
Vote 4 fix
added the logfile. end of log is, line 172. (13w06a)
when I find the time I will check it. in 1.5.1