User able to get stuck at Creeper Woods Rune location Entrance
The block for the Creeper Woods Rune location entrance is able to descend when the player is standing on top of it without having to push the button nearby that extends the stone ruins. This allows the user to fall into the hole and become stuck.


If the user enters the rune location and exits, they will become trapped into the ground.

The user is able to escape by rolling when trapped into the ground (but hugging grass blocks is not very fun).
Created Issue:
User able to get stuck at Creeper Woods Rune location Entrance
The block for the Creeper Woods Rune location entrance is able to descend when the player is standing on top of it without having to push the button nearby that extends the stone ruins. This allows the user to fall into the hole and become stuck.
If the user enters the rune location and exits, they will become trapped into the ground.
The user is able to escape by rolling when trapped into the ground (but hugging grass blocks is not very fun).
The block for the Creeper Woods Rune location entrance is able to descend when the player is standing on top of it without having to push the button nearby that extends the stone ruins. This allows the user to fall into the hole and become stuck.
If the user enters the rune location and exits, they will become trapped into the ground.
The user is able to escape by rolling when trapped into the ground (but hugging grass blocks is not very fun).
The block for the Creeper Woods Rune location entrance is able to descend when the player is standing on top of it without having to push the button nearby that extends the stone ruins. This allows the user to fall into the hole and become stuck.
If the user enters the rune location and exits, they will become trapped into the ground.
The user is able to escape by rolling when trapped into the ground (but hugging grass blocks is not very fun).
is duplicated by
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We're tracking this issue in MCD-4447, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCD-4447, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket, it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Minecraft Discord – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
Thank you for your report!
We're tracking this issue in MCD-4447, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs
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I'd like to add that this bug happens quite often when playing, even when constantly entering and exiting the dungeon you will be put back into the same position.
There also are instances where the player can also have half their model stuck in the grass nearby when exiting the dungeon where if your lucky enough you will be able to roll to escape
this was probably a huge pain before the (return to checkpoint) option existed
Thank you for taking the time to report this issue. However, we are resolving the remaining open issues in this project.
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