Auras on player's armor are visible in the trade window
Summary:
The square orange aura that appears under the player from the armor (Fox armor, Black wolf armor...) is visible in the trade window of the merchants. Aura of another type will not be visible in the window when trading.
Steps to reproduce:
- Equip armor such as Titan's shroud, Fox armor, Black wolf armor, Cave crawler (or other with a yellow square aura).
- Get close to any merchant on the spawn.
- Open a trade window with a merchant.
Observed results:
The orange square aura from the armor is visible in the trade window.
Expected results:
As with other types of aura, the square orange aura from the armor will be invisible in the trade.
Created Issue:
The square orange aura of the player's armor is visible in the trade window
Summary:
The square orange aura that appears under the player from the armor (Fox armor, Black wolf armor...) is visible in the trade window of the merchants. Aura of another type will not be visible in the window when trading.Steps to reproduce:
- Equip armor such as Titan's shroud, Fox armor, Black wolf armor, Cave crawler (or other with a yellow square aura).
- Get close to any merchant on the spawn.
- Open a trade window with a merchant.
Observed results:
The orange square aura from the armor is visible in the trade window.Expected results:
As with other types of aura, the aura from the armor will be invisible in the trade.
Summary:
The square orange aura that appears under the player from the armor (Fox armor, Black wolf armor...) is visible in the trade window of the merchants. Aura of another type will not be visible in the window when trading.Steps to reproduce:
- Equip armor such as Titan's shroud, Fox armor, Black wolf armor, Cave crawler (or other with a yellow square aura).
- Get close to any merchant on the spawn.
- Open a trade window with a merchant.
Observed results:
The orange square aura from the armor is visible in the trade window.Expected results:
As with other types of aura, the aura from the armor will be invisible in the trade.Summary:
The square orange aura that appears under the player from the armor (Fox armor, Black wolf armor...) is visible in the trade window of the merchants. Aura of another type will not be visible in the window when trading.Steps to reproduce:
- Equip armor such as Titan's shroud, Fox armor, Black wolf armor, Cave crawler (or other with a yellow square aura).
- Get close to any merchant on the spawn.
- Open a trade window with a merchant.
Observed results:
The orange square aura from the armor is visible in the trade window.Expected results:
As with other types of aura, the square orange aura from the armor will be invisible in the trade.
The square orange aura of theplayer's armor is visible in the trade windowAuras on player's armor is visible in the trade window
Auras on player's armorisvisible in the trade windowAuras on player's armor are visible in the trade window



it's not a bug it was added with last update
It happens with all types of aura. I noticed it with the red one.
Davide Cazzulani: could you please provide a screenshot? I only have orange.
Here you are
PS: If you look closer you can also see the circular shadow of the character.
This is an orange aura, but I did not notice about the shadow.
Yes. This is not exactly what I took into account. The aura (orange) for setting fire to mobs (enchantment or type of armor with this ability gives such an aura) is also visible in the trade window. But it seems that none of them are visible anymore. For example blue ...
Am I the only one that noticed that clicking a merchant at the camp makes the "dark" animation as clicking on the adventure hub? I hate when the game does it because the merchant GUI appears after an eternity. 😑
Davide Cazzulani: This does not seem to apply to this report.
I also want to add that in addition to the aura, orange particles from the player will be visible. It seems that all the orange that comes from the player is visible in the trade window. 🤔
I was just asking because it seems that with the recent updates merchants' GUIs have strange behaviours. I am too lazy to open another ticket for this since I spent a week reporting bugs related to GUIs, pets, and so on in addition to translation errors, and I'm a bit tired.
Can confirm in 1.13.1.0.
Fixed in version 1.14.1.0 (Luminous Night).