Unicode Doesnt Load (UTF-16)
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it, but worth a try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.
Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)
Expected Result :
Add-On component got loaded
Geometry based entity appear as intended

Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should

Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."

Created Issue:
Unicode Doesnt Work On Add-On (UTF-16)
Oh the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
#Part1 - UTF16 Word
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.#Part 2 - Unicode Removal
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
#Part 3 - Conclusion
Latest beta struggle to dechiper unicode, as the result its producing blank entity model (it can affect on behaviour too). As the conclusion, unicode doesnt works really well on the latest beta.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10 1903-H1 OS 19013
- 1.16.200.51 Beta
Oh the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
#Part1 - UTF16 Word
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.#Part 2 - Unicode Removal
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
#Part 3 - Conclusion
Latest beta struggle to dechiper unicode, as the result its producing blank entity model (it can affect on behaviour too). As the conclusion, unicode doesnt works really well on the latest beta.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{ You can test it with my Add-On that based on Unicode : here
Oh the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
#Part1 - UTF16 Word
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.#Part 2 - Unicode Removal
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
#Part 3 - Conclusion
Latest beta struggle to dechiper unicode, as the result its producing blank entity model (it can affect on behaviour too). As the conclusion, unicode doesnt works really well on the latest beta.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{ You can test it with my Add-On that based on Unicode : here
*Update 1.16.200.57 *
Unicode still not loaded and its causing Skeletal Hierarchy Index that was missing or not readed because of Unicode that doesnt being readed by the game.
Oh the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
#Part1 - UTF16 Word
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.#Part 2 - Unicode Removal
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
#Part 3 - Conclusion
Latest beta struggle to dechiper unicode, as the result its producing blank entity model (it can affect on behaviour too). As the conclusion, unicode doesnt works really well on the latest beta.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{ You can test it with my Add-On that based on Unicode : here
*Update 1.16.200.57 *
Unicode still not loaded and its causing Skeletal Hierarchy Index that was missing or not readed because of Unicode that doesnt being readed by the game.Oh the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
#Part1 - UTF16 Word
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.#Part 2 - Unicode Removal
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
#Part 3 - Conclusion
Latest beta struggle to dechiper unicode, as the result its producing blank entity model (it can affect on behaviour too). As the conclusion, unicode doesnt works really well on the latest beta.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{ You can test it with my Add-On that based on Unicode : here
Update 1.16.200.57
Unicode still not loaded and its causing Skeletal Hierarchy Index that was missing or not readed because of Unicode that doesnt being readed by the game.
Oh the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
#Part1 - UTF16 Word
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.#Part 2 - Unicode Removal
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
#Part 3 - Conclusion
Latest beta struggle to dechiper unicode, as the result its producing blank entity model (it can affect on behaviour too). As the conclusion, unicode doesnt works really well on the latest beta.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{ You can test it with my Add-On that based on Unicode : here
Update 1.16.200.57
Unicode still not loaded and its causing Skeletal Hierarchy Index that was missing or not readed because of Unicode that doesnt being readed by the game.
O
hthe latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.#Part1 - UTF16 Word
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.#Part 2 - Unicode Removal
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
#Part 3 - Conclusion
Latest beta struggle to dechiper unicode, as the result its producing blank entity model (it can affect on behaviour too). As the conclusion, unicode doesnt works really well on the latest beta.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{ You can test it with my Add-On that based on Unicode : here
Update 1.16.200.57
Unicode still not loaded and its causing Skeletal Hierarchy Index that was missing or not readed because of Unicode that doesnt being readed by the game.
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
#Part1 - UTF16 Word
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.#Part 2 - Unicode Removal
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
#Part 3 - Conclusion
Latest beta struggle to dechiper unicode, as the result its producing blank entity model (it can affect on behaviour too). As the conclusion, unicode doesnt works really well on the latest beta.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{ You can test it with my Add-On that based on Unicode : here
Update 1.16.200.57
Unicode still not loaded and its causing Skeletal Hierarchy Index that was missing or not readed because of Unicode that doesnt being readed by the game.
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
#Part1 - UTF16 Word
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.#Part 2 - Unicode Removal
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
#Part 3 - Conclusion
Latest beta struggle to dechiper unicode, as the result its producing blank entity model (it can affect on behaviour too). As the conclusion, unicode doesnt works really well on the latest beta.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note
:{You can test it with my Add-On that based on Unicode : hereUpdate 1.16.200.57
Unicode still not loaded and its causing Skeletal Hierarchy Index that was missing or not readed because of Unicode that doesnt being readed by the game.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
> Observed Result
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{
You can test it with my Add-On that based on Unicode : here* >Update 1.16.200.57*
Unicode still not loaded and its causing Skeletal Hierarchy Index that was missing or not readed because of Unicode that doesnt being readed by the game.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
> Observed Result
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{
You can test it with my Add-On that based on Unicode : here* >Update 1.16.200.57*
Unicode still not loadedand its causing Skeletal Hierarchy Index that was missingor not readed because of Unicode that doesnt being readed by the game.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Put some unicode somewhere on Addon-files (geometry,render_controller) to see better result
~ load the unicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
> Observed Result
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{
You can test it with my Add-On that based on Unicode : here>Update 1.16.200.57 :
On the latest beta, the error now showed up at the Content log as the result of Unicode still NOT being loaded in this version and its causing Skeletal Hierarchy Index that was missing.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~Put some unicode somewhere on Addon-files(geometry,render_controller) to see better result
~loadtheunicoded pack into Minecraft>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
> Observed Result
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{
You can test it with my Add-On that based on Unicode : here>Update 1.16.200.57 :
On the latest beta, the error now showed up at the Content log as the result of Unicode still NOT being loaded in this version and its causing Skeletal Hierarchy Index that was missing.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
> Observed Result
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{
You can test it with my Add-On that based on Unicode : here>Update 1.16.200.57 :
On the latest beta, the error now showed up at the Content log as the result of Unicode still NOT being loaded in this version and its causing Skeletal Hierarchy Index that was missing.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
> Observed Result
Alright, i've been discovered this by taking a few hour to discover. First, because the unicode doesnt work on the latest beta, im just doing some test to do some decoding (revert back to utf-8). I just only decode the render_controllers because its the first thing i thaught "why the model isnt loaded and its just appear blank". Doing some decode on that, works greatly! my entity model back to appear as intended.Actually i have more than 1 addon, so.. im testing it on another add-on. Im curious if that would just affect one of my addon, but its seems not. On my second add-on, the entity model was also appear blank. Then im doing some decode again on the render_controllers.., weirdly its still not appear. My second thaught that comes in my mind is to change all the geometry file to utf-8. After taking some time, my add-on finally works again!
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{
You can test it with my Add-On that based on Unicode : here>Update 1.16.200.57 :
On the latest beta, the error now showed up at the Content log as the result of Unicode still NOT being loaded in this version and its causing Skeletal Hierarchy Index that was missing.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{
You can test it with my Add-On that based on Unicode : here>Update 1.16.200.57 :
On the latest beta, the error now showed up at the Content log as the result of Unicode still NOT being loaded in this version and its causing Skeletal Hierarchy Index that was missing.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Note :{
You can test it with my Add-On that based on Unicode : here>Update 1.16.200.57 :
On the latest beta, the error now showed up at the Content log as the result of Unicode still NOT being loaded in this version and its causing Skeletal Hierarchy Index that was missing.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it shouldNote :{
You can test it with my Add-On that based on Unicode : here>Update 1.16.200.57 :
On the latest beta, the error now showed up at the Content log as the result of Unicode still NOT being loaded in this version and its causing Skeletal Hierarchy Index that was missing.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
>Update 1.16.200.57 :
On the latest beta, the error now showed up at the Content log as the result of Unicode still NOT being loaded in this version and its causing Skeletal Hierarchy Index that was missing.
> Summary
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.>Step To Reproduce
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)>Expected Result
~ Add-On component got loaded
~ Geometry based entity appear as intended
>Actual Result
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
>Update 1.16.200.57 :
On the latest beta, the error now showed up at the Content log as the result of Unicode still NOT being loaded in this version and its causing Skeletal Hierarchy Index that was missing.
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)Expected Result :
~ Add-On component got loaded
~ Geometry based entity appear as intended
Actual Result ;
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)Expected Result :
~ Add-On component got loaded
~ Geometry based entity appear as intended
Actual Result ;
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
~ Convert any .json files to Unicode using this converter
~ Save it and repack the Addon to .mcpack
~ load the unicoded pack into Minecraft
~ Set the pack at the global resources for better result (for Texture Pack)Expected Result :
~ Add-On component got loaded
~ Geometry based entity appear as intended
Actual Result ;
~ Geometry based model NOT loaded and appear blank
~ Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
~ Convert any .json files to Unicode using thisconverter
~Save it and repack the Addon to .mcpack
~load the unicoded pack into Minecraft
~Set the pack at the global resources for better result (for Texture Pack)Expected Result :
~Add-On component got loaded~ Geometry based entity appear as intended
Actual Result ;
~Geometry based model NOT loaded and appear blank~Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode its but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta :1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode its but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode its but worth to try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode itsbut worthtotry.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it, but worth a try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft useASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it, but worth a try.On UTF16, every alphabet dechipered asUnicode values. for example :
a = +0061 or \u0061In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Summary :
On the latest beta : 1.16.200. There's new problem, Unicode doesnt work on Add-On. Usually Minecraft use ASCII or UTF-8 but most of my addon use UTF-16 to prevent code stealing.. even though its easy to decode it, but worth a try.
On UTF16, every alphabet dechipered as Unicode values. for example :
a = +0061 or \u0061
In Earlier version : 1.16.100.59, the unicode add-on still working finely until the 1.16.200 comes.. It breaks most of my geometry model that based on UTF-16 and it wont load even though there's no problem on the content log.Step To Reproduce :
1. Download any Addon
2. Unpack the Addon using Winrar, Zip, or 7z
3. Convert any .json files to Unicode using this converter
4. Save it and repack the Addon to .mcpack
5. load the unicoded pack into Minecraft
6. Set the pack at the global resources for better result (for Texture Pack)Expected Result :
Add-On component got loaded
Geometry based entity appear as intended
Actual Result ;
Geometry based model NOT loaded and appear blank
Add-On component NOT working as it should
Update 1.16.200.57 :
Content Log now showing : "Skeletal Hierarchy Index that was missing."
Unicode DoesntWork On Add-On(UTF-16)Unicode Doesnt Load (UTF-16)

Are any other UTF-16 add-ons behaving like this? (either yours or someone else's)
Yep, they need to re-encode the packs into UTF-8 (Default) just to make it works @Jonathan Hanzel
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
For any account or purchasing related issues, please contact Minecraft Customer Support directly, as we cannot assist with those here at the bug tracker.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki