Soul Torch point light is incorrectly coloured
It does not change for any version, any beta, any position, or any time. The soul torches in Minecraft RTX seem to glow red, exactly like the Redstone ones. No resource pack can change it, considering that it is a light that is built into the torch itself. So even if the emissive color of the Soul Torch texture was blue, it would not affect the red glow what so ever.
Linked Issues
is duplicated by1
Created Issue:
Soul Sand Torches Glowing Red In Minecraft RTX.
It does not change for any version, any beta, any position, or any time. The soul torches in Minecraft RTX seem to glow red, exactly like the Redstone ones. No resource pack can change it, considering that it is a light that is built into the torch itself. So even if the emissive color of the Soul Torch texture was blue, it would not affect the red glow what so ever.
is duplicated by
SoulSandTorches Glowing Red In Minecraft RTX.
Soul Torches Glowing Red In Minecraft RTXSoul Torch point light is incorrectly coloured
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Affects Beta 1.17.20.20
Kelly, I can assume you've created a pack where this issue occured. Could you please upload this pack?
This ticket will automatically reopen when you reply.
I don't know if mine will be useful, but I took the screenshots with my own resource pack. Here is the download.
https://www.mediafire.com/file/7rm4nmgtr57o2ys/Defined_PBR_1.1.7.mcpack/file
This affects a resource pack I've created too. You can see the source on GitHub:
https://github.com/jasonjgardner/jg-rtx/blob/master/development_resource_packs/JG-RTX/textures/blocks/soul_torch.png
https://github.com/jasonjgardner/jg-rtx/blob/master/development_resource_packs/JG-RTX/textures/blocks/soul_torch_mer.png
https://github.com/jasonjgardner/jg-rtx/blob/master/development_resource_packs/JG-RTX/textures/blocks/soul_torch_normal.png
Affects release 1.17.0
Affects release 1.18.31 and preview 1.19.0.31
I've found that it is possible to create a workaround for the issue through a resource pack. Utilizing the ability to make transparent pixels emit light (which should be considered as a feature due to how incredibly useful it has been), it is possible to make those pixels emit more light in the proper colour than the very point light that is applied to the block itself. I've attached example files to demonstrate this fix.
(The albedo for the soul torch is in 64x64 in order to fix another bug, where the soul torch faces were otherwise being offset from their proper location on the block)