Blocks with flipbook textures don't animate their PBR textures
In the 1.16.30.52 changelog, it was explicitly stated that blocks with flipbook textures had gotten support for animated PBR maps. In this version it does in fact function correctly, which I used the version files that I had kept on hand for use with a third party version switcher to demonstrate and test. Since that version something has broken the functionality (possibly the new texture set system). Attached I have 2 videos that record the same block in the same world, with the exact same MER and height maps other than the heightmap formatting change.
Steps to Reproduce:
- Open a world in version 1.16.30.53 with Ray Tracing on, using the provided Smoker Resources - 1.16.30.53 pack
- Place and light a smoker in the world, observing how the emissivity animates
- Open the same world in version 1.16.220.50+ with Ray Tracing on, using the provided Smoker Resources - 1.16.220.50 pack
- Observe the lit smoker in the world and how the emissivity no longer animates
Observed Results:
As the changelog stated, animated PBR maps functioned correctly in version 1.16.30.53, with the emissivity animating correctly. In version 1.16.201 and version 1.16.220.50+, this does not happen. The emission map only uses the first frame of the animation, leading to a weirdly static fire on the smoker.
Expected Results:
The functionality of the feature has been present in previous versions of the game, and is currently not on the official Ray Tracing known issues list. Due to this, it is expected that the feature work properly to allow for resource pack creators to use it as a powerful creative tool once again.
- Cannot Reproduce
MADLAD3718- 37
- 9
- Confirmed
- 525808
- Windows
- Windows 10 20H2 Build 19042
- animated raytracing textures
1.19.30.25 Preview - 1.19.30
1.19.30.25 Preview 1.19.10.20 Preview 1.18.20.21 Beta 1.18.10.21 Beta 1.17.20.20 Beta 1.17.10.23 Beta 1.17.10.21 Beta 1.17.10.20 Beta 1.17.0.58 Beta 1.17.0.56 Beta 1.17.0.54 Beta 1.17.0.52 Beta 1.17.0.50 Beta 1.16.230.56 Beta 1.16.230.54 Beta 1.16.230.52 Beta 1.16.220 1.16.230.50 Beta 1.16.220.52 Beta 1.16.220.51 Beta 1.16.220.50 Beta 1.16.201 Hotfix 1.16.210 1.16.221 Hotfix 1.17.0 1.18.0 1.18.2 Hotfix 1.19.30.20 Preview 1.19.11 Hotfix 1.19.22 Hotfix 1.19.30
Created Issue:
Blocks with flipbook textures don't animate their PBR maps
In the 1.16.30.52 changelog, it was explicitly stated that blocks with flipbook textures had gotten support for animated PBR maps. In this version it does in fact function correctly, which I used the version files that I had kept on hand for use with a third party version switcher to demonstrate and test. Since that version something has broken the functionality (possibly the new texture set system). Attached I have 2 videos that record the same block in the same world, with the exact same MER and height maps other than the heightmap formatting change.
Steps to Reproduce:
- Open a world in version 1.16.30.53 with Ray Tracing on, using the provided Smoker Resources - 1.16.30.53 pack
- Place and light a smoker in the world, observing how the emissivity animates
- Open the same world in version 1.16.220.50 with Ray Tracing on, using the provided Smoker Resources - 1.16.220.50 pack
- Observe the lit smoker in the world and how the emissivity no longer animates
Observed Results:
As the changelog stated, animated PBR maps functioned correctly in version 1.16.30.53, with the emissivity animating correctly. In version 1.16.201 and version 1.16.220.50, this does not happen. The emission map only uses the first frame of the animation, leading to a weirdly static fire on the smoker.
Expected Results:
The functionality of the feature has been present in previous versions of the game, and is currently not on the official Ray Tracing known issues list. Due to this, it is expected that the feature work properly to allow for resource pack creators to use it as a powerful creative tool once again.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10 20H2 Build 19042
- 1.16.220.50 Beta 1.16.201 Hotfix
In the 1.16.30.52 changelog, it was explicitly stated that blocks with flipbook textures had gotten support for animated PBR maps. In this version it does in fact function correctly, which I used the version files that I had kept on hand for use with a third party version switcher to demonstrate and test. Since that version something has broken the functionality (possibly the new texture set system). Attached I have 2 videos that record the same block in the same world, with the exact same MER and height maps other than the heightmap formatting change.
Steps to Reproduce:
- Open a world in version 1.16.30.53 with Ray Tracing on, using the provided Smoker Resources - 1.16.30.53 pack
- Place and light a smoker in the world, observing how the emissivity animates
- Open the same world in version 1.16.220.50+ with Ray Tracing on, using the provided Smoker Resources - 1.16.220.50 pack
- Observe the lit smoker in the world and how the emissivity no longer animates
Observed Results:
As the changelog stated, animated PBR maps functioned correctly in version 1.16.30.53, with the emissivity animating correctly. In version 1.16.201 and version 1.16.220.50, this does not happen. The emission map only uses the first frame of the animation, leading to a weirdly static fire on the smoker.
Expected Results:
The functionality of the feature has been present in previous versions of the game, and is currently not on the official Ray Tracing known issues list. Due to this, it is expected that the feature work properly to allow for resource pack creators to use it as a powerful creative tool once again.
In the 1.16.30.52 changelog, it was explicitly stated that blocks with flipbook textures had gotten support for animated PBR maps. In this version it does in fact function correctly, which I used the version files that I had kept on hand for use with a third party version switcher to demonstrate and test. Since that version something has broken the functionality (possibly the new texture set system). Attached I have 2 videos that record the same block in the same world, with the exact same MER and height maps other than the heightmap formatting change.
Steps to Reproduce:
- Open a world in version 1.16.30.53 with Ray Tracing on, using the provided Smoker Resources - 1.16.30.53 pack
- Place and light a smoker in the world, observing how the emissivity animates
- Open the same world in version 1.16.220.50+ with Ray Tracing on, using the provided Smoker Resources - 1.16.220.50 pack
- Observe the lit smoker in the world and how the emissivity no longer animates
Observed Results:
As the changelog stated, animated PBR maps functioned correctly in version 1.16.30.53, with the emissivity animating correctly. In version 1.16.201 and version 1.16.220.50+, this does not happen. The emission map only uses the first frame of the animation, leading to a weirdly static fire on the smoker.
Expected Results:
The functionality of the feature has been present in previous versions of the game, and is currently not on the official Ray Tracing known issues list. Due to this, it is expected that the feature work properly to allow for resource pack creators to use it as a powerful creative tool once again.
I confirm this issue, animated MERS bring lots of potential for PBR textures but sadly they do not work & only the first frame of image is loaded.
Blocks with flipbook textures don't animate their PBRmapsBlocks with flipbook textures don't animate their PBR textures
certain blocks I made no longer work because of this
This appears to have been fixed with a recent Minecraft update, I was able to make animated PBR textures and everything (MERs, heightmaps and normals animations) were fully functional.
Thank you for your report!
However, this issue has been closed as Cannot Reproduce.
We were unable to reproduce the issue. If you would like to add more information please do so, or file a new ticket if needed.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
I wanted to add some new information regarding this bug, while it is fixed, it still happens to animated textures that belong to an array in terrain_texture.json.
e.g.
"sculk_catalyst_top":
{ "textures": [ "textures/blocks/sculk_catalyst_top", "textures/blocks/sculk_catalyst_top_bloom" ] },
sculk catalyst top is not animated, and sculk catalyst bloom is an animated texture, unfortunately PBR textures can not be animated for sculk_catalyst_top_bloom due to it belonging to an array.
same bug applies to Shrieker, which is defined like this inside vanilla terrain texture:
"sculk_shrieker_inner_top":
{ "textures": [ "textures/blocks/sculk_shrieker_inner_top", "textures/blocks/sculk_shrieker_can_summon_inner_top" ] },
In other words, for blocks that have animated textures AND multiple states which can affect the texture, animated textures remain dysfunctional!