Tridents, bows, crossbows, shields and spyglasses don't make the item moving animation
Summary:
There is a missing function with some item's animations.
Steps to reproduce:
1. Pick a bow, a trident, a crossbow, a shield, a spyglass and any other item (Example: any sword).
2. In the first person view, slowly switch between those items, and than the sword.
---> You will see that the sword have an animation which she moves in the screen, likely simulating the animation where the player holds any item in third person view.
Observed Results:
the trident, bow, crossbow, shield and the spyglasses are completely froze in the first person view screen, making no animations.
Expected Results:
Like the sword, all those items should have the "item moving in the screen" animation.
I also uploaded a video to make it easier to see the bug.
Created Issue:
Tridents, bows, crossbows, shields and spyglasses don't make the item moving animation
I was testing the new 1.17.0.50 and found a bug with some item's animations.
Steps to reproduce:
**1. Pick a bow, a trident, a crossbow, a shield, a spyglass and any other item (Example: any sword).
2. In the first person view, slowly switch between those items, and than the sword.
---> You will see that the sword have an animation which she moves in the screen, likely simulating the animation where the player holds any item in third person view.
Observed Results:
the trident, bow, crossbow, shield and the spyglasses are completely froze in the first person view screen, making no animations.
Expected Results:
Like the sword, all those items should have the "item moving in the screen" animation.
I also uploaded a video to make it easier to see the bug.
I was testing the new 1.17.0.50 and found a bug with some item's animations.
Steps to reproduce:
**1. Pick a bow, a trident, a crossbow, a shield, a spyglass and any other item (Example: any sword).2. In the first person view, slowly switch between those items, and than the sword.
---> You will see that the sword have an animation which she moves in the screen, likely simulating the animation where the player holds any item in third person view.
Observed Results:
the trident, bow, crossbow, shield and the spyglasses are completely froze in the first person view screen, making no animations.
Expected Results:
Like the sword, all those items should have the "item moving in the screen" animation.
I also uploaded a video to make it easier to see the bug.
I was testing the new 1.17.0.50 and found a bug with some item's animations.
Steps to reproduce:
1. Pick a bow, a trident, a crossbow, a shield, a spyglass and any other item (Example: any sword).
2. In the first person view, slowly switch between those items, and than the sword.
---> You will see that the sword have an animation which she moves in the screen, likely simulating the animation where the player holds any item in third person view.
Observed Results:
the trident, bow, crossbow, shield and the spyglasses are completely froze in the first person view screen, making no animations.
Expected Results:
Like the sword, all those items should have the "item moving in the screen" animation.
I also uploaded a video to make it easier to see the bug.
Summary:
I was testing the new 1.17.0.50 and found a bug with some item's animations.
Steps to reproduce:
1. Pick a bow, a trident, a crossbow, a shield, a spyglass and any other item (Example: any sword).
2. In the first person view, slowly switch between those items, and than the sword.
---> You will see that the sword have an animation which she moves in the screen, likely simulating the animation where the player holds any item in third person view.
Observed Results:
the trident, bow, crossbow, shield and the spyglasses are completely froze in the first person view screen, making no animations.
Expected Results:
Like the sword, all those items should have the "item moving in the screen" animation.
I also uploaded a video to make it easier to see the bug.
Summary:
I was testing the new 1.17.0.50 and found a bugwith some item's animations.
Steps to reproduce:
1. Pick a bow, a trident, a crossbow, a shield, a spyglass and any other item (Example: any sword).
2. In the first person view, slowly switch between those items, and than the sword.
---> You will see that the sword have an animation which she moves in the screen, likely simulating the animation where the player holds any item in third person view.
Observed Results:
the trident, bow, crossbow, shield and the spyglasses are completely froze in the first person view screen, making no animations.
Expected Results:
Like the sword, all those items should have the "item moving in the screen" animation.
I also uploaded a video to make it easier to see the bug.
Summary:
There is a missing function with some item's animations.
Steps to reproduce:
1. Pick a bow, a trident, a crossbow, a shield, a spyglass and any other item (Example: any sword).
2. In the first person view, slowly switch between those items, and than the sword.
---> You will see that the sword have an animation which she moves in the screen, likely simulating the animation where the player holds any item in third person view.
Observed Results:
the trident, bow, crossbow, shield and the spyglasses are completely froze in the first person view screen, making no animations.
Expected Results:
Like the sword, all those items should have the "item moving in the screen" animation.
I also uploaded a video to make it easier to see the bug.
Note: this is also a repost of MCPE-6083, which has been closed as cannot reproduce.
In first person, items and blocks have a breathing animation when held in the right hand; however, the hand itself, when holding nothing, does not produce any breathing animation, unlike all other items in the game.
Tridents, crossbows, bows, shields and spyglasses got this issue fixed in MCPE-125853, but the player's hand didn't.
To reproduce: (make sure that view bobbing is on)
- Pick any item, like a sword.
- Notice that it moves, making a breathing animation
- Switch to a empty slot of the hotbar, showing the player's hand
- Notice no breathing or movement
Expected:
Like the sword, the player's hand would make a breathing animation.
Observed:
There is no movement for the player's hand in first-person.
This report is about the breathing animation, isn't it? Not the view bobbing animation? I.e. the animation that was added to fix MCPE-125853.
To me it looks like the sword goes up and down, while the other mentioned items go in and out. The axis of movement is wrong.