Worldspawn location is very different if 'Caves and Cliffs' is toggled on
The location of the initial player spawn can change significantly when 'Caves and Cliffs' experimental gameplay is toggled on. No matter where the spawn is without the toggle, with it the spawn was always near on a gridpoint near 0,0 (most seemed to be -32, Y, 0 or -32, Y, -32 but there were a couple like 64, Y, 0)
Created Issue:
Worldspawn location is very different if 'Caves and Cliffs' is toggled on
The location of the initial player spawn can change significantly when 'Caves and Cliffs' experimental gameplay is toggled on. No matter where the spawn is without the toggle, with it the spawn was always near on a gridpoint near 0,0 (most seemed to be -32, Y, 0 or -32, Y, -32 but there were a couple like 64, Y, 0)
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duplicate of MCPE-127708
Thank you for your report!
We're tracking this issue in MCPE-127708, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-127708, so this ticket is being resolved and linked as a duplicate.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-127708, so this ticket is being resolved and linked as a duplicate.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Stronghold below in the seed picker is affected by this bug.
Not fixed as of this comment.