Hayden Spence
- AmbientSteve
- JIRAUSER484510
- Europe/Stockholm
- Yes
- No
When you activate a Squall Golem at the Gale Sanctum, all allies and pets to players will attack the creatures, but the Squall Golems don't attack the pets, and instead charge toward the player, ignoring all allies. I don't know if it's the way they work or if it's a bug. Ravagers have the same issue.
Squall Golems and Ravagers Don't Attack Summons
Hoglins Under the Influence of the Love Medallion & Wild Rage don't attack other hostile mobs
I just fought the Ancient Guardian, but I had a hard time finding it because it appeared to be invisible. The only indicator of where it was was my summons attacking it, or when it fired its laser beam. It became visible when I killed it, and when leaving the monument, it appeared in a frozen state just behind the wall it's supposed to smash through. Even the unique cinematic cutscene wasn't playing like it should.
Hidden Depths DLC,invisible Ancient GuardianfinalbossHidden Depths DLC, Invisible Ancient Guardian Final Boss
Enchantments on Ranged And Melee Weapons Have Shots and Attacks mixed up
In some world seeds, when in the old world generation, the seeds in the seed picker generate the right features, like Stronghold below, and survival island. But when created with the Caves and Cliffs experimental toggle, they don't generate the correct features, like the Stronghold village not generating in front of the player, or the island not generating with you on it. The generation seeds need to generate with respects to the old world gen. The picture on the right is the old Stronghold below, and the one on the left is the new generation.
In some world seeds, when in the old world generation, the seeds in the seed picker generate the right features, like Stronghold below, and survival island. But when created with the Caves and Cliffs experimental toggle, they don't generate the correct features, like the Stronghold village not generating in front of the player, or the island not generating with you on it. The generation seeds need to generate with respects to the old world gen. The picture on the
right is the old Stronghold below, and the one on theleft is the new generation.In some world seeds, when in the old world generation, the seeds in the seed picker generate the right features, like Stronghold below, and survival island. But when created with the Caves and Cliffs experimental toggle, they don't generate the correct features, like the Stronghold village not generating in front of the player, or the island not generating with you on it. The generation seeds need to generate with respects to the old world gen. The picture on the left is the old Stronghold below, and the one on the right is the new generation.
Whenever you encounter enchanted mobs that are enchanted with committed, critical hit or fire aspect, you normally find them in daily trials or ancient hunts. But now for some strange reason, they're sometimes appearing everywhere in normal levels and in daily trials even though the modifiers that allow for them to spawn with those enchantments don't show. To reproduce, go into any level in the game not including the tower, make sure you're on apocalypse difficulty or higher, because enchanted mobs are more common on those difficulties, and watch for the red swirl enchantment icon for powerful enchantments, and for Critical Hit or Fire Aspect.
This is a duplicate seed bug. Both Stronghold Below and Snowy Village use the same seed, 22061 as their values. Both of these seeds in the seed picker should be separate.
Steps to reproduce:
- Open the create new world screen (old one)
- Go into the seed picker and click on or tap the Stronghold below option
- Observe the seed value number
- Click on the Snowy Village option
- View its seed number
Observed results:
The 2 seed values are the same, and when created, both worlds look the same.
Expected results:
The 2 seeds values and worlds should be different, with different geographical features.
This visual error is causing mangrove root blocks to z-fight with other blocks that are not roots.
Steps for reproduction:
- Find a mangrove tree and take some root blocks from it.
- Place 2 root blocks on top of each other.
- Place another root down separate from the other root blocks and place any block other than a root block on top.
Observed Results:
The top of the mangrove roots renders into the non root block, causing z-fighting with the underside of the other block
Expected Results:
Roots should not render into other blocks like leaves.
In the Bedrock 1.19.50 update, the Steve skin was changed. But the Bedrock version of the new Steve skin has a completely different skin color from Java.
Steps to reproduce: 1.
Go to Java launcher
2. Go to the skins tab
3. Scroll until you see Steve
4. Leave the Java launcher open and launch the bedrock edition separately
5. Go to the character creator and make a new character using Steve
6. Examine the skin difference on both bedrock and Java.
Observed Results:
Bedrock Steve is much paler in color than Java
Expected Results:
Both editions of Steve should have the same skin color. In this case, the Java Steve is the correct skin color.
When you add a comment, please tell us which item has the -1 price and what group it's in (e.g. "Tropical Glub Glub" in "Headware"). It appears that each item has to be fixed individually.
Hayden Spence : Please create a new report as instructed in the description above.













I have had that problem yesterday, but It appeared to be a temporary server issue.
For my situation, on Xbox, it can be hit with ranged and melee weapons, but on Windows, it can only be hit with ranged weapons.
I like the Bedrock enchanted apples better than in Java. I think that they should give regeneration 5 for 30 seconds. You heal much faster that way.
Stronghold below in the seed picker is affected by this bug.
Here's the evidence pictures you need.
We're not talking about Howling Peaks, or those 2 mainland missions! We're talking about the Echoing Void levels in the other dimensions tab.
How about the bug for there being no achievement for it?
There's a sample of a committed enchantment on a spider even though there aren't any modifiers actively permitting it.
OK. Here are the reproduction steps.
But still, I think it's strange to have 2 seed templates share the same number digit. And, with 64 - bit world seeds being added, those seeds must change.
I've got a video of some blocks that I sampled including Mangrove leaves, but the video is to large in milibyte size to put into the attachments. I found that it only affects leaves, and not other blocks.
I was towering to block lava in the nether and I suddenly got set on fire and died instantly, causing most of my stuff to burn up in the lava. Confirmed in 1.19.20!
This is still not fixed, for there is a variant of the Glub Glub headwear that has -1 as the price. Still exists as of 1.19.22.
Still exists in 1.19.30.
Affects 1.19.30
Confirmed for me as well.
Confirmed for 1.19.41
Can also confirm. I originally thought it was just Steve that looked off. I had no idea it was all of them.
If this is going to be fixed, then it has to be soon, because the mask, top an leggings won't be free after July 13th.