skeletons with buggy arm
skeletons with buggy arm when they are with the guard raised, ready to shoot arrows!!
Created Issue:
skeletons with buggy arm
skeletons with buggy arm when they are with the guard raised, ready to shoot arrows!!
relates to
relates to
relates to
That's right, is not correct, it is going through a body part
Em 04/06/2016 13:07, "[MCPE Mod] Kaleb Wasmuth (JIRA)" <bugs@mojang.com>
escreveu:
> [MCPE Mod] Kaleb Wasmuth
> <https://bugs.mojang.com/secure/ViewProfile.jspa?name=kaleb418>
> commented on an issue
>
> Re: skeletons with buggy arm <https://bugs.mojang.com/browse/MCPE-14796>
>
> @HungryBoy02
> <https://bugs.mojang.com/secure/ViewProfile.jspa?name=HungryBoy02> Yes
> this is an intended feature, but the arm is not in the correct position in
> some of the screenshots.
> [image: Add Comment]
> <https://bugs.mojang.com/browse/MCPE-14796#add-comment> Add Comment
> <https://bugs.mojang.com/browse/MCPE-14796#add-comment>
>
>
> Minecraft Pocket Edition & Windows 10 Beta Edition
> <https://bugs.mojang.com/browse/MCPE> / [image: Bug]
> <https://bugs.mojang.com/browse/MCPE-14796> MCPE-14796
> <https://bugs.mojang.com/browse/MCPE-14796>
> skeletons with buggy arm <https://bugs.mojang.com/browse/MCPE-14796>
> skeletons with buggy arm when they are with the guard raised, ready to
> shoot arrows!!
> This message was sent by Atlassian JIRA (v6.1.6#6162-sha1:7af547c)
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This is not a bug. It is a new feature added in 1.9
And ported to mcpe
@HungryBoy02 Yes this is an intended feature, but the arm is not in the correct position in some of the screenshots.
Still happens in 0.15.1
Edit Note: He don't do the Bow Charge animation, however, in the changelog, it was listed that he would do an charging animation when (obviously) charging a bow.
Please respond and add the current version if you can reproduce this issue.
Fixed... sort of? When behavior packs were first implemented in the 0.16 beta, skeletons lost their arm animations with the bow. This animation will probably come back in the future update, but since the animation is absent, this bug can't even happen... so I guess that counts as fixed? When the arm animation returns it will probably be implemented differently, so even if the particular behavior described in this bug returns as well, it would probably still belong in a new ticket. So, resolving this as fixed.
That's right, is not correct, it is going through a body part
Em 04/06/2016 13:07, "[MCPE Mod] Kaleb Wasmuth (JIRA)" <bugs@mojang.com>
escreveu:
> [MCPE Mod] Kaleb Wasmuth
> <https://bugs.mojang.com/secure/ViewProfile.jspa?name=kaleb418>
> commented on an issue
>
> Re: skeletons with buggy arm <https://bugs.mojang.com/browse/MCPE-14796>
>
> @HungryBoy02
> <https://bugs.mojang.com/secure/ViewProfile.jspa?name=HungryBoy02> Yes
> this is an intended feature, but the arm is not in the correct position in
> some of the screenshots.
> [image: Add Comment]
> <https://bugs.mojang.com/browse/MCPE-14796#add-comment> Add Comment
> <https://bugs.mojang.com/browse/MCPE-14796#add-comment>
>
>
> Minecraft Pocket Edition & Windows 10 Beta Edition
> <https://bugs.mojang.com/browse/MCPE> / [image: Bug]
> <https://bugs.mojang.com/browse/MCPE-14796>
MCPE-14796> <https://bugs.mojang.com/browse/MCPE-14796>
> skeletons with buggy arm <https://bugs.mojang.com/browse/MCPE-14796>
> skeletons with buggy arm when they are with the guard raised, ready to
> shoot arrows!!
> This message was sent by Atlassian JIRA (v6.1.6#6162-sha1:7af547c)
> [image: Atlassian logo]
>