Pillagers and Piglins don't look at the target while charging their crossbows
This issue affects the mobs holds crossbow as their weapons. Their head sometimes turn around while they charging the crossbow. The video below shows the different between Java and Bedrock edition.
- Unresolved
DrAlanWong- 3
- 3
- Confirmed
- 888251
- Multiple
1.19.50.22 Preview - 1.20.62 Hotfix
1.19.50.22 Preview 1.19.50.21 Preview 1.19.30.25 Preview 1.19.30.21 Preview 1.19.10.24 Preview 1.18.30.23 Preview 1.18.30.22 Beta 1.18.20.23 Beta 1.18.10.22 Beta 1.18.10.21 Beta 1.18.0 1.18.2 Hotfix 1.18.12 Hotfix 1.19.2 Hotfix 1.19.20 1.19.22 Hotfix 1.19.40 1.20.62 Hotfix
Created Issue:
Pilligers and Piglins don't look at the target while charging their crossbows.
This issue affects the mobs held crossbow as their weapons. Their head sometimes turn around when they charge. The video below shows the different between Java and Bedrock edition.
I also tried to fix this issue by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
in the:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
to be:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow.
This issue affects the mobs held crossbow as their weapons. Their head sometimes turn around when they charge. The video below shows the different between Java and Bedrock edition.
I also tried to fix this issue by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{"priority": 5,"look_distance": 16,"look_time": 1},
in the:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{"priority": 4,"attack_interval_min": 1.0,"attack_interval_max": 1.0,"attack_radius": 8.0},
"minecraft:shooter":
{"def": "minecraft:arrow"},
to be:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{"priority": 4,"attack_interval_min": 1.0,"attack_interval_max": 1.0,"attack_radius": 8.0},
"minecraft:behavior.look_at_target":
{"priority": 5,"look_distance": 16,"look_time": 1},
"minecraft:shooter":
{"def": "minecraft:arrow"},
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow.
This issue affects the mobs held crossbow as their weapons. Their head sometimes turn around when they charge. The video below shows the different between Java and Bedrock edition.
I also tried to fix this issue by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
in the:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
to be:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow. So I moved the "minecraft:behavior.ranged_attack" from "minecraft:ranged_attack" to "component".
This issue affects the mobs h
eld crossbow as their weapons. Their head sometimes turn around whenthey charge. The video below shows the different between Java and Bedrock edition.
I also tried to fix this issue by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
in the:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
to be:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow. So I moved the "minecraft:behavior.ranged_attack" from "minecraft:ranged_attack" to "component".
This issue affects the mobs holds crossbow as their weapons. Their head sometimes turn around while they charging the crossbow. The video below shows the different between Java and Bedrock edition.
Pilligers and Piglins don't look at the target while charging their crossbows.Pillagers and Piglins don't look at the target while charging their crossbows


This issue is related with
MCPE-143949Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
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Yes
I also tried to fix this issue myself by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
in the:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
to be:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow. So I moved the "minecraft:behavior.ranged_attack" from "minecraft:ranged_attack" to "component".
The video shows the Bug have been uploaded.