DrAlanWong
- DrAlanWong
- dralanwong
- Asia/Hong_Kong
- Yes
- No
Also Android. IOS and Win10 version have this bug
I had bought VanillaBDcraft texture and RealCW texture from marketplace and I found this. I search Minecraft wiki about pillager texture . Also pillager's skin was fixed in 1.14.4 pre-4 in java edition.
- Spawn a pillager.
- look at it's arm
Vindicator can't break down doors and switching attack animationlike crazy fast.Vindicator can't break down doors and they switching attack animation really fast and unalbe to move..
Vindicator can't break down doors and they switching attack animation really fast and unalbe to move..Vindicator can't break down doors and they switching attack animation really fast and unable to move.
Non-raider Vindicator can't break down doors and they switching attack animation really fast and unable to move.
The Vindicator (Not Raider. Normal vindicator) sometimes get daze when they attacking target. And they can't break doors like zombie. (Raider Vindicator do break doors during raids but also "open doors" at the same time... It made "break doors" behavior very rarely
and uselessbecause they can open doors!) It also cause they switching their pose again and againlike idiot.
Non-raiderVindicator can't break down doors and they switching attack animation really fast and unable to move.
Vindicatorcan'tbreak down doorsand they switching attack animation really fast and unable to move.Vindicator open and break doors at the same time and they switching attack animation really fast and unable to move.
Vindicatoropen andbreak doorsat the same timeand they switching attack animation really fast and unable to move.Vindicator can't break doors and they switching attack animation really fast and unable to move.
Vindicator can't break doorsand they switching attack animation really fast and unable to move.Non-raider Vindicator can't break doors
Non-raiderVindicator can't break doorsNon-raider vindicator can't break doors
The
Vindicator (NotRaider. Normal vindicator) sometimes get daze when they attacking target. And they can't break doors like zombie. (Raider Vindicator do break doors during raids but also "open doors" at the same time... It made "break doors" behavior very rarely because they can open doors )It also cause they switching their pose again and again.The vindicator (not raider) cannot break doors like zombies. It also cause they switching their pose again and again.
Note: Raider vindicator do break doors during raids but also "open doors" at the same time.
1. Build two houses with villager in it.
Non-raider vindicator can't break wooden doors
The vindicator (not raider) cannot break doors like zombies. It also cause they switching their pose again and again.
Note: Raider vindicator do break doors during raids but also "open doors" at the same time.
1. Build two houses with villager in it.The vindicator (not raider) cannot break doors like zombies. It also cause they switching their pose again and again.
Note: Raider vindicator do break doors during raids but also "open doors" at the same time.
1. Build two houses with villagers in it. Make sure that the mobs outside of houses can see the villagers..
2. Summon zombie and vindicator outside the houses on normal or hard difficulty.
3. Zombie can break the door
Non-raider vindicator can't breakwooden doorsNon-raider vindicator cannot chop down wooden doors
The vindicator (not raider) cannot break doors like zombies. It also cause they switching their pose again and again.
Note: Raider vindicator do break doors during raids but also "open doors" at the same time.
1. Build two houses with villagers in it. Make sure that the mobs outside of houses can see the villagers..
2. Summon zombie and vindicator outside the houses on normal or hard difficulty.
3. Zombie can break the doors, But vindicator cannot.
The vindicator (not raider) cannot break doors like zombies. It also cause they switching their attacking pose again and again.
Note: Raider vindicator do break doors during raids but also "open doors" at the same time.
1. Build two houses with villagers in it. Make sure that the mobs outside of houses can see the villagers..
2. Summon zombie and vindicator outside the houses on normal or hard difficulty.
3. Zombie can break the doors, But vindicator cannot.
Non-raider vindicator cannot chop down wooden doorsVindicator cannot chop down wooden doors. (Not raider)
Vindicator cannotchopdown wooden doors. (Not raider)Vindicator cannot break down wooden doors. (Not raider)
Vindicatorcannot break down wooden doors. (Not raider)Vindicator keeps switching arms and weapon when chasing the target.
The vindicator(not raider) cannot break doors like zombies. It also cause they switching their attacking pose again and again.Note: Raider vindicator do break doors during raids but also "open doors" at the same time.
1. Build two houses with villagers in it. Make sure that the mobs outside of houses can see the villagers..
2. Summon zombie and vindicator outside the houses on normal or hard difficulty.
3. Zombie can break the doors, But vindicator cannot.
Vindicator twitches and switches axe constantly when it finds an attackable target, as shown in the video below ;
Vindicator keeps switching arms and weapon when chasing the target.Vindicator AI issues
Vindicator
twitches and switches axe constantly when it finds an attackable target, as shown in the video below ;When Vindicator finds a target, it doesn't find its way to the door, and sometimes jumps to a block for no apparent reason. And keep twitches and switches axe, as shown in the video below ;
In this video we can see after knockblack resistance system change, ravager no longer can touch or even bite the iron golem at once. Also I tested to change other hostile mobs attack pattern by behavior pack ("minecraft:behavior.melee_attack" to "minecraft:behavior.delayed_attack" ). The mobs have delay attack sometime would "delay" while tracking target.
Ravager issue
1. Create a Iron golem
2. Spawn a ravager.
3. Ravager in 1.16 can't attack the iron golem anymore.
"minecraft:behavior.delayed_attack" issue
1. Custom a hostile mob (for example: vindicator or zombies) with this json code.
2. Spawn a target mobs nearby this hostile mob
3. The hostile mob sometimes delay while tracking and can't touch the target mobs. (Similar the bug
MC-196449)
Illager can't see through the glass block and the door.
But zombies can!
Illager can't see through the glass block and the door.
But zombies can!
Illager can't see through the glass block and the door.
But zombies can!
1.build a house make by glass block or wooden doors. Put a Villager or Iron Golem inside.
2.Put Zombie variants and Illager variants outside the house.
3.The Zombie family can tracking the target. But the illager can't.
Villager and Vindicator running speed is slow than walking speed.Vindicator and villager's speed is not match with Java Edition
Geomancer's arms, pillarsand bombs render issues
IllagerBanner'seyes color isblue instead of green.Illager eyes color issues
In Java edition: Pillager eyes are green, and Vindicator and Ominous Banner eyes are blue.
In Bedrock edition: Pillager and Vindicator eyes are green. But the Ominous banner eyes are blue.
In Minecraft Dungeons: Pillager, Vindicator and Ominous Banner eyes are blue.
More details: In MCPE-140065, @[Mojang] Mega_Spud (Jay Wells) asked me to create a new page about "Mob eye colour issue", so please don’t close this page!
This page is related with
MCPE-43198from Bedrock Edition andMC-139722from Java Edition.
Before the new textures were fully implemented, the vindicator had blue eyes. Now they have green eyes. In Java, snaphsot 18w47a resolved the Java counterpart of this bug as 'Fixed'.
In Bedrock edition, All Illager’s eyes are green, including Vindicator (In Java edition, Vindicator’s eyes are blue). However their banner shows blue eyes instead of green eyes.
In Java this issue (
MCPE-43198) have been fixed:The vindicator now has green eyes. Before the texture update, they were blue.
In the spin-game Minecraft Dungeons, Vindicator and Pillager eyes are blue.
Vindicators and Pillagers have green eyes
Vindicatorsand Pillagershave green eyes
Pillager Outdate AI issues
PillagerOutdate AI issuesPillager AI is outdated in Bedrock edition
BE Pillagers don't act like range mob, they pounce in front of the player and face to face shooting. Also they won't focus on target and keep running around when charging its crossbow. Their crossbow enchantment is invalid.
Pillagersbecome passiveafter break their crossbowPillagers won't run away after break their crossbow
Pillagerswon'trun awayafter break their crossbowPillagers don't afraid iron golem after break their crossbow
According to the
MC-163960solution result: Works As Intended, Here is another issues. Unlike Piglins, pillagers become passive mob if they breaks their crossbow.According to the
MC-163960solution result: Works As Intended, Here is another issues. Unlike Piglins, pillagers become passive mob if they breaks their crossbow. And they don't afraid Iron golem or Zoglin
This issue affects the mobs held crossbow as their weapons. Their head sometimes turn around when they charge. The video below shows the different between Java and Bedrock edition.
I also tried to fix this issue by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{"priority": 5,"look_distance": 16,"look_time": 1},
in the:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{"priority": 4,"attack_interval_min": 1.0,"attack_interval_max": 1.0,"attack_radius": 8.0},
"minecraft:shooter":
{"def": "minecraft:arrow"},
to be:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{"priority": 4,"attack_interval_min": 1.0,"attack_interval_max": 1.0,"attack_radius": 8.0},
"minecraft:behavior.look_at_target":
{"priority": 5,"look_distance": 16,"look_time": 1},
"minecraft:shooter":
{"def": "minecraft:arrow"},
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow.
This issue affects the mobs held crossbow as their weapons. Their head sometimes turn around when they charge. The video below shows the different between Java and Bedrock edition.
I also tried to fix this issue by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
in the:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
to be:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow. So I moved the "minecraft:behavior.ranged_attack" from "minecraft:ranged_attack" to "component".
This issue affects the mobs h
eld crossbow as their weapons. Their head sometimes turn around whenthey charge. The video below shows the different between Java and Bedrock edition.
I also tried to fix this issue by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
in the:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
to be:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow. So I moved the "minecraft:behavior.ranged_attack" from "minecraft:ranged_attack" to "component".
This issue affects the mobs holds crossbow as their weapons. Their head sometimes turn around while they charging the crossbow. The video below shows the different between Java and Bedrock edition.
Here's what I found for enchanted mobs whose eyes don't glow in game. :
- Iceologer
- Mobs from Howling peaks. (animals, Illagers and ravagers)
- Evoker and Illusioner
- Baby drowned
- Tropical Slime
- Turtle
- Dolphin
- Squid
- Glow Squid
@Dhranios Can you guys help me to upload the standalone head issue please? Because I am not a good English speaker.
Enchanter "Novelty"is unusedin game.Enchanter "Novelty" cannot trigger in game.
The .json code cited by DrAlanWong is present in pillager.json, but missing from vindicator.json and evocation_illager.json.
DrAlanWong, I believe it would probably be best to revert the changes you've recently made to this report as MC-205286 is tracking that issue. ![]()

































































But all illager and witch aren't guilty expect vindicators.(Even the ravager won't fight back too) Or is this an Easter Egg of Johnny too?
Also if evoker was accidentally injured by pillager. It would fight back and pillager won't care about that . Pillager and Ravager won't fight each other. The Vindicator who named “Johnny” won't attack pillager and ravager
Also illusioner was blue eyes too
I saw a vindicator in patrol kill his patrol captain. So weird
Also in 1.15 and 1.16 snapshot.
They usually open and close the doors many many time in a house with double doors. And stuck between two doors and super noisy and annoying.
I add the testing video.
I found the reason!
{ "test": "is_family", "subject": "other", "operator": "!=", "value": "illager" }Vindicator and Evoker lost :
"minecraft:behavior.hurt_by_target": {
"priority": 1,
"entity_types": {
"filters":
}
},
Helper GoldenHelmet is right. Also Ravager has this json.code.
不僅僅是簡體中文,隔壁的繁體中文更可怕。
Not only Simplified Chinese. Traditional Chinese translate is more terrible than Simplified Chinese.
Also 1.16 this bug still there. And vindicator's eyes texture is wrong too
Still not fix in 1.16.
in 3 block distances
Do you know how ridiculous when a pillager hit evoker (evocation illager) and the evoker use the fang attack the pillager but nothing happen(because illager won't take damage from evocation fang) then pillager kill by vex....
Sometime happens where the village nearby hollow, cave or ravine.
"Conduit" to "pipe"…
Sorry for that but I must said. I think illager should not fight each other because Jeb said illager is the "some kind of generic, evil soldier mob in the game - slightly more intelligent than skeletons." Also illager should ignoring missed arrow hits by illager themselves. Not the skeleton family behavior. They should be like Java Edition or Minecraft Dungeons behavior. So if illager family can't take evoker fangs and Johnny vindicator's damage. Why don't ignore pillager's arrows damage? (Sorry for my low English level but I want to said that is not true. )
So why java edition turns blue again? And bedrock edition still be green? And how about pillager arm wrong texture?
Ravager and Zoglin knockback resistance is broken. Including Android systems. I check their json file and iron golem's. Seems "minecraft:knockback_resistance" only working for integers (1) not decimals(1.0)
yeah…I find this bug too.
sorry is "minecraft:behavior.delayed_attack"
The main problem is delayed attack AI is broken
Thank you. I wrote the step
Yes. Still in latest version
Affects 1.16.100.57
Affects 1.16.100.60
Affects 1.16.40
Affect 1.16.200.51, 1.16.50, 1.16.61 and 1.16.30.57
Affect 1.16.200.52
Affect 1.16.101
@Kingsley Zhang: Ravager is only be an illager in Bedrock edition. In java edition game file ravager doesn't have illager tag but ignore illager's attack. Not only Minecraft, even the Minecraft:Dungeons game data doesn't counted the ravager is a type of illager.
@Ambessa123:So if it is a feature. How to explain pillager and ravager won't fight back? And just ignore hurting by vindicator and evoker? Ironnically the game data note that Evoker fangs won't deal any damage to illager family. Imagine that an evoker shoot by a pillager's missed arrow during raid. And it try to use its fangs to kill that pillager but can't to deal any damage. Also talk about neutral mobs. What about Piglin family? Should they be attack each other too?
I think we should remove "weaponless" from title. Because normal pillager also has this issue
affects 1.17.50
Affects 1.17.0.50
Affect 1.17.0.50
Affects 1.17.0.52 beta
Affects 1.17.0.52 beta
It seems that this bug has been forgotten because there is no admin or robot to update the Affects Version
I don't know where should the sounds play on Enchanter animation because the ogg sound file named "pre-attack" only . In my understanding, the pre-attack sounds should play when:
The Enchanter opens its tome (before it cast the spell beam on the mob.)
Or,
The Enchanter lifts its tome before the Enchanter try to hit player with the tome. (Because Enchanter have "attack" sounds too, so the "pre-attack" sounds should play before the "attack" sounds)
Added
Yes I also recorded a video for it.
No! You have misunderstood what I mean, I mean the texture is misplaced instead of suggesting a change!
The fun fact is in the vanillia Minecraft Java edition Ravager is not an illager. But in BE they are. This issues is related to the the game worldview, so it's very important.
Similar with MC-139113
Ya I agree with you about Ravager issue. But there is also a saying that Illagers created Ravager just like villagers created iron golem. And iron golem isn't type of villager. Well I guess we need to keep waiting for the answer.
Can you remove the Witches from the title? Mojang confirmed Witch isn't illager so that mean it won't be affect to Witches. More details in [
MC-182733].Sure why not? But I remember that you do invalided [
MCPE-43198]. I would report more details about this.@[Mojang] Mega_Spud (Jay Wells) asked me for me to "create a separate issue for the mob eye colour issue"
See in Comment of MCPE-140065
Relates MCPE-140065 and
MCPE-140420Yes it's still missing. Tp to -12120 ~ -9591
I mean in the Java editon if you summon a villager then vindicator. The villager run fast and even the vindicator can't catch him. But in the bedrock editor vindicator can easily catch the villager.
Affect 1.18 version
Also the AI are outdate to Pillagers. In Java it fixed
MC-137755andMC-137977Affects 1.18 snapshot
I changed the title of this issues.
Oops wrong version
But they will stand where they are and be kill instead of run away.
Zombies have 10% chance to break wooden doors, including summon by command, but vindicator have 0% to break doors.
Yes, Creator cannot make a custom witch with its custom potions.
Wandering trader json file shows the wandering trader drinks potions. Witch json hasn't.
Affect Beta 1.18
This issue is related with
MCPE-143949This issues is related to
MCPE-89730However, pillager's eyes should be blue in the original design.
According the link: https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244
So that means pillager was taken from Minecraft Dungeons. So that mean pillager's eyes should be blue as Vindicator and Ominous banner?
Yes it still exists.
Yes they still equip Illager banner instead of holding it.
Yes
Pillager's boots texture also different in JE and PE.
I also tried to fix this issue myself by edit Add-ons pack(example: pillager.json)
I added the "minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
in the:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
to be:
"minecraft:ranged_attack": {
"minecraft:behavior.ranged_attack":
{ "priority": 4, "attack_interval_min": 1.0, "attack_interval_max": 1.0, "attack_radius": 8.0 },
"minecraft:behavior.look_at_target":
{ "priority": 5, "look_distance": 16, "look_time": 1 },
"minecraft:shooter":
{ "def": "minecraft:arrow" },
and it seems be fixed. I also tried to added ""minecraft:behavior.look_at_target"" to the "component" but it incompatible with "minecraft:behavior.charge_held_item" which makes pillager charge its crossbow. So I moved the "minecraft:behavior.ranged_attack" from "minecraft:ranged_attack" to "component".
Affects 1.19.10
Non-raider vindicator cannot chop down doors.
Affect 1.19.20
Affect 1.19.10
The dispenser also known as TNT launcher in game file.
I found that if the mob don't have "shadow texture". Their eyes won't glow.
The video shows the Bug have been uploaded.
I decided to restore the original title about the vindicators obtuse and delayed AI.
The function of "minecraft:behavior.play" is to allow the mob to play with other mobs by chasing each other and moving around randomly. And I found that the values of chasing speed and wandering speed are reversed. If you swap the speed multipliers for "minecraft:behavior.play" and "minecraft:behavior.move_to_random_block", it will behave more like chasing.
Affects 1.19.20
Affects 1.19.40
Ravager is not longer an illager in vanilla minecraft java and bedrock edition.
Affects 1.19.50