Graphical "fog" on certain textures.
[Device is a Samsung Galaxy Tab 4]
A weird graphical "fog" appears on certain textures when viewed from a distance. Issue occurs primarily when the textures in question are viewed from the ground. Observing the error from a higher position will produce different alterations.
As of right now the only recorded instances of this error involve brick, netherrack and glass.
Linked Issues
is duplicated by1
relates to5
Created Issue:
Graphical "fog" on brick texture.
A weird graphical "fog" appears on the brick texture when viewed from the distance, on the ground.
A weird graphical "fog" appears on the brick texture when viewed from the distance, on the ground.
(Samsung Galaxy Tab 4)
A weird graphical "fog" appears on certain textures when viewed from the distance, on the ground.
As of right now the only recorded instances of this error involve brick, netherrack and glass.
Graphical "fog" onbricktexture.Graphical "fog" on certain textures.
"Fog" also appears to extend to Netherrack and glass textures.
(Samsung Galaxy Tab 4)
A weird graphical "fog" appears on certain textures when viewed from the distance, but only on the ground.
As of right now the only recorded instances of this error involve brick, netherrack and glass.
(Samsung Galaxy Tab 4)
A weird graphical "fog" appears on certain textures when viewed from
the distance, but onlyonthe ground.
As of right now the only recorded instances of this error involve brick, netherrack and glass.(Samsung Galaxy Tab 4)
A weird graphical "fog" appears on certain textures when viewed from a distance. Issue occurs primarily when the textures in question are viewed from the ground, but only from the ground. Observing the error from a higher position will produce different alterations.
As of right now the only recorded instances of this error involve brick, netherrack and glass.
(Samsung Galaxy Tab 4)
A weird graphical "fog" appears on certain textures when viewed from a distance. Issue occurs primarily when the textures in question are viewed from the ground, but only from the ground. Observing the error from a higher position will produce different alterations.
As of right now the only recorded instances of this error involve brick, netherrack and glass.
[Device is a Samsung Galaxy Tab 4]
A weird graphical "fog" appears on certain textures when viewed from a distance. Issue occurs primarily when the textures in question are viewed from the ground, but only from the ground. Observing the error from a higher position will produce different alterations.
As of right now the only recorded instances of this error involve brick, netherrack and glass.
[Device is a Samsung Galaxy Tab 4]
A weird graphical "fog" appears on certain textures when viewed from a distance. Issue occurs primarily when the textures in question are viewed from the
ground, but only from theground. Observing the error from a higher position will produce different alterations.
As of right now the only recorded instances of this error involve brick, netherrack and glass.
is duplicated by
relates to
relates to
relates to
Related: MCPE-16400
Still affects 0.16.0
This issue should be closed though as MCPE-16400 is the same issue just with different blocks.







relates to
MCPE-16190The last picture depicts what occurs when the brick texture is viewed from an elevation. As one can see, the "fog" mostly disappears, but an odd grid pattern takes its place.
Does this bug affect 0.16.0? If so please respond.
Affects 0.16.0
Samsung Galaxy S4
Android 4.4.2
I think this is the same bug that causes the textures to look wrong for rails and ladders at a distance:
To recreate, just lay rails (ladders) for approximately 20 blocks in front of you.
My video settings are as follows:
Confirmed in 1.0.2 with minecart rails.
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Reopened and confirmed on current versions.
This seems to be an issue with mipmap settings. It could possibly be fixed with the addition of anisotropic filtering.
This can likely be considered fixed when RenderDragon is ported to all Bedrock devices.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, please add a comment or update the affected version field.
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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