Camera speed ​​difference when crawling or using riptide parity
Steps to Reproduce:
- Enable the Short Sneak and Crawling experiment;
- Initiate crawling with a trapdoor or a piston.
- Use the riptide trident to enter a 1 block high space.
Observed Results:
The transition is too slow, making you noticeably clip through the block.
Expected Results:
The transition is faster, allowing you to either not notice or avoid clipping entirely.
Screenshots/Videos attached: Yes
Notes: The speed seems to be similar to the sneaking, which shouldn't apply since the camera is shifting over double the height of the shift that occurs when sneaking.
Original Description:
A parity problem. In the Java version of the game, it takes the player slightly less time to sneak under trapdoors than it does in the Bedrock version.
Created Issue:
Speed ​​difference when sneaking parity
A parity problem. In the Java version of the game, it takes the player slightly less time to sneak under trapdoors than it does in the Bedrock version.
Steps to Reproduce:
- Enable the Short Sneak and Crawling experiment;
- Initiate crawling with a trapdoor or a piston.
Observed Results:
The transition is too slow, making you noticeably clip through the block.Expected Results:
The transition is faster, allowing you to either not notice or avoid clipping entirely.Screenshots/Videos attached: Yes
Notes: The speed seems to be similar to the sneaking, which shouldn't apply since the camera is shifting over double the height of the shift that occurs when sneaking.
Original Description:
A parity problem. In the Java version of the game, it takes the player slightly less time to sneak under trapdoors than it does in the Bedrock version.
Speed ​​difference whensneaking paritySpeed ​​difference when crawling parity
is duplicated by
is cloned by
is duplicated by
Steps to Reproduce:
- Enable the Short Sneak and Crawling experiment;
- Initiate crawling with a trapdoor or a piston.
- Use the riptide trident to enter a 1 block high space.
Observed Results:
The transition is too slow, making you noticeably clip through the block.Expected Results:
The transition is faster, allowing you to either not notice or avoid clipping entirely.Screenshots/Videos attached: Yes
Notes: The speed seems to be similar to the sneaking, which shouldn't apply since the camera is shifting over double the height of the shift that occurs when sneaking.
Original Description:
A parity problem. In the Java version of the game, it takes the player slightly less time to sneak under trapdoors than it does in the Bedrock version.
Speed ​​difference when crawling and using riptide parity
Speed ​​difference when crawling and using riptide parityCamera speed ​​difference when crawling and using riptide parity
Camera speed ​​difference when crawlingandusing riptide parityCamera speed ​​difference when crawling or using riptide parity
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We're tracking this issue in MCPE-170841, so this ticket is being resolved and linked as a duplicate.
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The same thing happens with riptide. You are screened into blocks for a few seconds. I have added this to the report. Minecraft Preview 2023-05-26 13-58-26.mp4
Affects 1.20.10.21
Fixed in 1.20.20.20
sneaking should also be changed since the old sneak arguably looks faster