Pressure Plates activate even when not on the plate
Pressure Plates activate even when not on the plate.
http://i.imgur.com/vkvZb0N.png
On the above screenshot, I am standing 1 block across, and yet the plate is activated. The same is true even if I stand on the sticky piston to the left, or on the hopper to the right.
The system on the screenshot broke for version 0.16.0, so I believe the bug arose during the update.
Breaking/replacing the plate or any of the components did not fix the bug.
Linked Issues
Created Issue:
Pressure Plates activate even when not on the plate
Pressure Plates activate even when not on the plate.
http://i.imgur.com/vkvZb0N.png
On the above screenshot, I am standing 1 block across, and yet the plate is activated. The same is true even if I stand on the sticky piston to the left, or on the hopper to the right.
The system on the screenshot broke for version 0.16.0, so I believe the bug arose during the update.
Breaking/replacing the plate or any of the components did not fix the bug.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10
- 0.16.0
is duplicated by
Cool, thanks. Also it just happened to me again on 0.16.1
Do you think it's related to MCPE-17871? It's not the same bug, but I guess both are related to pressure plates.
Hey David Mendenhall. Yep, but i think you're referring more to MCPE-17871.
This one is about pressure plate creating a false signal. Pic shows mob is on plate, sending a signal to slime block, but slimeblock doesn't register it, keeping the torch on
Thank you for your report. This issue was, however, submitted earlier as MCPE-17871. Please perform a search next time to make sure your bug hasn't already been reported.
anyone alive?
did some more testing and wanted to add to the behavior description:
if you press the pressure plate, and walk/run around to any of the three adjacent blocks, the plate stays activated even though character/mob is well out of range of the hitbox of plate.
however, if you jump while on those 3 block, it deactivates the plate as usual, you can walk between the three blocks, and the plate won't activate until you stand within the hitbox to activate again.
Finally, if you go further than the adjacent blocks (2+ blocks away or jump up to one level up), to deactivate the plate, the hitbox returns back to normal and you can walk/run once again on the three adjacent blocks without activating the plate.
Hope that made sense.
Fixed as of 1.0.0.0