The peony flower looks wrong
bug:

no bug:

The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally,This report is in addition to MCPE-40646 detailing the bug
Steps to Reproduce:
- In Bedrock Edition (as a counterexample), Java Edition (as a positive example). Make a simulation model for each one,This bug shouldn't be treated as parity, and that's where Bedrock Edition does the foliage rendering wrong,Most of the wrong blocks are rendered in a cross shape, and tall grass is used here to illustrate this bug
- Standing on the red, orange, yellow, and green blocks, looking at the tall grass,Try it in Bedrock Edition and Java Edition, respectively
bedrock:




java:




Observed Results:
Bedrock Edition looks different when looking at tall grass from block to block
Expected Results:
The correct rendering (like Java) looks the same, but it's definitely not parity, because Bedrock Edition is just wrong
Simulation model:

Linked Issues
Created Issue:
The peony flower looks wrong
bug:
no bug:
Java Edition developers make it look positive and negative in any direction
bug:
no bug:
Java Edition developers make it look positive and negative in any direction
错误:
没有错误:
Java 版开发人员使它在任何方向上看起来都是积极的和消极的
错误:
没有错误:
Java 版开发人员使它在任何方向上看起来都是积极的和消极的
错误:
没有错误:
Java 版开发人员使它在任何方向上看起来都是积极的和消极的
错误:
没有错误:
Java 版开发人员使它在任何方向上看起来都是积极的和消极的
错误:
没有错误:
Java Edition developers make it look positive and backward in any direction
错误:
没有错误:
Java Edition developers make it look
positive and backward in any direction错误:
没有错误:
Java Edition developers make it look flipped in any direction
错误:
没有错误:
Java Edition developers ma
ke it look flippedin any direction错误:
没有错误:
The Java Edition developers made it look like a face flip in any direction
错误:
没有错误:
The Java Edition developers made it look like a face flip in any direction
bug:
no bug:
The Java Edition developers have made it look like a surface is flipped in any direction
bug:
no bug:
The Java Edition developers
have made it look like asurfaceis flipped in any directionbug:
no bug:
The Java Edition developers made the peony flower look like it had one of the surfaces flipped in any direction
bug:
no bug:
The
Java Edition developers made the peony flower look like it had one of the surfaces flipped in any directionbug:
no bug:
The developers of Java Edition have made the player look at the peony flower in any direction, and what they see will be that there is a surface that is flipped horizontally
bug:
no bug:
The developers of Java Edition have made the player look at the peony flower in any direction, and what they see will be that there is a surface that is flipped horizontally
错误:
没有错误:
Java版的开发者让玩家从任何方向看牡丹花,他们看到的会是有一个水平翻转的表面
错误:
没有错误:
Java版的开发者让玩家从任何方向看牡丹花,他们看到的会是有一个水平翻转的表面
bug:
no bug:
The developers of Java Edition have made the player look at the peony flower in any direction, and what they see will be that there is a surface that is flipped horizontally
bug:
no bug:
The
developers ofJava Editionhavemade the player look at the peony flower in any direction, andwhat they see will be that there is a surface that is flipped horizontallybug:
no bug:
The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally
I'm sure now give the steps to reproduce the bug that MCPE-40646 doesn't fully describe it
bug:
no bug:
The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally
bug:
no bug:
The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally,This report is in addition to MCPE-40646 detailing the bug
Steps to Reproduce:
- In Bedrock Edition (as a counterexample), Java Edition (as a positive example). Make a simulation model for each one,This bug shouldn't be treated as parity, and that's where Bedrock Edition does the foliage rendering wrong,Most of the wrong blocks are rendered in a cross shape, and tall grass is used here to illustrate this bug
- Standing on the red, orange, yellow, and green blocks, looking at the tall grass,Try it in Bedrock Edition and Java Edition, respectively
bedrock:
Observed Results:
Bedrock Edition looks different when looking at tall grass from block to block{}
bug:
no bug:
The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally,This report is in addition to MCPE-40646 detailing the bug
Steps to Reproduce:
- In Bedrock Edition (as a counterexample), Java Edition (as a positive example). Make a simulation model for each one,This bug shouldn't be treated as parity, and that's where Bedrock Edition does the foliage rendering wrong,Most of the wrong blocks are rendered in a cross shape, and tall grass is used here to illustrate this bug
- Standing on the red, orange, yellow, and green blocks, looking at the tall grass,Try it in Bedrock Edition and Java Edition, respectively
bedrock:
Observed Results:
Bedrock Edition looks different when looking at tall grass from block to block{}
bug:
no bug:
The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally,This report is in addition to MCPE-40646 detailing the bug
Steps to Reproduce:
- In Bedrock Edition (as a counterexample), Java Edition (as a positive example). Make a simulation model for each one,This bug shouldn't be treated as parity, and that's where Bedrock Edition does the foliage rendering wrong,Most of the wrong blocks are rendered in a cross shape, and tall grass is used here to illustrate this bug
- Standing on the red, orange, yellow, and green blocks, looking at the tall grass,Try it in Bedrock Edition and Java Edition, respectively
bedrock:
Observed Results:
Bedrock Edition looks different when looking at tall grass from block to block{}
bug:
no bug:
The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally,This report is in addition to MCPE-40646 detailing the bug
Steps to Reproduce:
- In Bedrock Edition (as a counterexample), Java Edition (as a positive example). Make a simulation model for each one,This bug shouldn't be treated as parity, and that's where Bedrock Edition does the foliage rendering wrong,Most of the wrong blocks are rendered in a cross shape, and tall grass is used here to illustrate this bug
- Standing on the red, orange, yellow, and green blocks, looking at the tall grass,Try it in Bedrock Edition and Java Edition, respectively
bedrock:
Observed Results:
Bedrock Edition looks different when looking at tall grass from block to block{}
bug:
no bug:
The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally,This report is in addition to MCPE-40646 detailing the bug
Steps to Reproduce:
- In Bedrock Edition (as a counterexample), Java Edition (as a positive example). Make a simulation model for each one,This bug shouldn't be treated as parity, and that's where Bedrock Edition does the foliage rendering wrong,Most of the wrong blocks are rendered in a cross shape, and tall grass is used here to illustrate this bug
- Standing on the red, orange, yellow, and green blocks, looking at the tall grass,Try it in Bedrock Edition and Java Edition, respectively
bedrock:
java:
Observed Results:
Bedrock Edition looks different when looking at tall grass from block to block
Expected Results:
The correct rendering (like Java) looks the same, but it's definitely not parity, because Bedrock Edition is just wrong{}
bug:
no bug:
The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally,This report is in addition to MCPE-40646 detailing the bug
Steps to Reproduce:
- In Bedrock Edition (as a counterexample), Java Edition (as a positive example). Make a simulation model for each one,This bug shouldn't be treated as parity, and that's where Bedrock Edition does the foliage rendering wrong,Most of the wrong blocks are rendered in a cross shape, and tall grass is used here to illustrate this bug
- Standing on the red, orange, yellow, and green blocks, looking at the tall grass,Try it in Bedrock Edition and Java Edition, respectively
bedrock:
java:
Observed Results:
Bedrock Edition looks different when looking at tall grass from block to block
Expected Results:
The correct rendering (like Java) looks the same, but it's definitely not parity, because Bedrock Edition is just wrong{}
bug:
no bug:
The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally,This report is in addition to MCPE-40646 detailing the bug
Steps to Reproduce:
- In Bedrock Edition (as a counterexample), Java Edition (as a positive example). Make a simulation model for each one,This bug shouldn't be treated as parity, and that's where Bedrock Edition does the foliage rendering wrong,Most of the wrong blocks are rendered in a cross shape, and tall grass is used here to illustrate this bug
- Standing on the red, orange, yellow, and green blocks, looking at the tall grass,Try it in Bedrock Edition and Java Edition, respectively
bedrock:
java:
Observed Results:
Bedrock Edition looks different when looking at tall grass from block to block
Expected Results:
The correct rendering (like Java) looks the same, but it's definitely not parity, because Bedrock Edition is just wrong
Simulation model:
duplicates
Duplicate of MCPE-40646
MCPE-40646 doesn't accurately describe this bug, my trace is still informative
Are you sure? Because your screenshot attached to the report is very similar to the issue described in MCPE-40646, unless i'm misunderstanding it, you might want to give a reproduce step then
Everything rendered in a cross shape except Pointed Dripstone,pitcher plant,Glowing berries wrong, including flowers, shrubs, and so on
The Bedrock version of the torch flower is also wrong, which can be considered parity
So what you're saying is that every Cross model when looked at specific directions is mirrored right? Because if yes then this report is indeed a duplicate of MCPE-40646
The correct rendering method is to be mirrored in all directions
The flame rendering of the campfire is also wrong
i understand, i'm just saying that the issue you describe in here is exactly what MCPE-40646 is for
Thank you for your report!
We're tracking this issue in MCPE-40646, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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