Player capes rotates way higher up than it should be when facing ordinal directions
When player walking/sprinting, and facing ordinal directions (northeast, southeast, southwest, and northwest), the capes will rotates way higher up when compared to facing cardinal directions (north, south, east, and west)
Steps to reproduce:
- Equip any capes
- Run: /tp @s ~ ~ ~ 0 0
- Start walking/sprinting, the capes rotates correctly
- Now run: /tp @s ~ ~ ~ 45 0
- Start walking/sprinting, the capes rotates way higher up
Expected results:
Player capes rotates correctly.
Observed results:
Player capes rotates way higher up than it should be.
Created Issue:
Player capes rotates way higher up than it should be when facing ordinal directions
When player walking/sprinting and facing ordinal directions (northeast, southeast, southwest, and northwest), the capes will rotates way higher up when compared to cardinal directions (north, south, east, and west)
Steps to reproduce:
- Equip any capes
- Run: /tp @s ~ ~ ~ 0 0
- Start walking/sprinting, the capes rotates correctly
- Now run: /tp @s ~ ~ ~ 45 0
- Start walking/sprinting, the capes rotates way higher up
Expected results:
Player capes rotates correctlyObserved results:
Player capes rotates way higher up than it should be
When player walking/sprinting and facing ordinal directions (northeast, southeast, southwest, and northwest), the capes will rotates way higher up when compared to cardinal directions (north, south, east, and west)
Steps to reproduce:
- Equip any capes
- Run: /tp @s ~ ~ ~ 0 0
- Start walking/sprinting, the capes rotates correctly
- Now run: /tp @s ~ ~ ~ 45 0
- Start walking/sprinting, the capes rotates way higher up
Expected results:
Player capes rotates correctlyObserved results:
Player capes rotates way higher up than it should beWhen player walking/sprinting, and facing ordinal directions (northeast, southeast, southwest, and northwest), the capes will rotates way higher up compared to facing cardinal directions (north, south, east, and west)
Steps to reproduce:
- Equip any capes
- Run: /tp @s ~ ~ ~ 0 0
- Start walking/sprinting, the capes rotates correctly
- Now run: /tp @s ~ ~ ~ 45 0
- Start walking/sprinting, the capes rotates way higher up
Expected results:
Player capes rotates correctlyObserved results:
Player capes rotates way higher up than it should be
When player walking/sprinting, and facing ordinal directions (northeast, southeast, southwest, and northwest), the capes will rotates way higher up when compared to facing cardinal directions (north, south, east, and west)
Steps to reproduce:
- Equip any capes
- Run: /tp @s ~ ~ ~ 0 0
- Start walking/sprinting, the capes rotates correctly
- Now run: /tp @s ~ ~ ~ 45 0
- Start walking/sprinting, the capes rotates way higher up
Expected results:
Player capes rotates correctly.Observed results:
Player capes rotates way higher up than it should be.
I could confirm in Android.
This may also be related to
MCPE-116961because the cape animation does not match Java. For some reason though, the issue was marked as resolved despite not actually being fixed.