[Regression] Can no longer /kill targets (including self) in Creative Mode
If you try to /kill a target and that target is in Creative Mode, they cannot be killed. This makes quickly respawning yourself (/kill @s) especially tedious or other Creative users who are maybe lost and want to quickly get back to spawn.
If you try to kill a target that is in Creative Mode, you get a message in red that says No targets matched selector.
This issue only popped up after updating to 1.10.0.7.
Linked Issues
is duplicated by8
Created Issue:
[Regression] Can no longer /kill targets (including self) in Creative Mode
If you try to /kill a target and that target is in Creative Mode, they cannot be killed. This makes quickly respawning yourself (/kill @s) especially tedious or other Creative users who are maybe lost and want to quickly get back to spawn.
If you try to kill a target that is in Creative Mode, you get a message in red that says No targets matched selector.
This issue only popped up after updating to 1.10.0.7.
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10
- 1.10.0
relates to
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Thank you for your report!
We're actually already tracking this issue in MCPE-43754, so I've resolved and linked this ticket as a duplicate.
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This is working as intended, see MCPE-43754.
Thank you for your report!
We're tracking this issue in MCPE-43754, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue in MCPE-43754, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in MCPE-43754, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue in MCPE-43754, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
This is working as intended, see MCPE-43754.
Thank you for your report!
We're tracking this issue in MCPE-43754, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Note:
BDS-686can be closed as this is not server-specific, but rather an overall regression of the Bedrock codebase.You cannot kill yourself in creative. It that way on Java too. Not a bug.
@Jacob Hanson not true at all. Java always supported the ability to kill players in creative.
I think if there is parity request i'm not sure if that would be same as java.
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However, this issue has been closed as Working as Intended.
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That is highly unfortunate, but thank you for the information.