Dropped chorus flowers uses the texture of the dead variant
When a chorus flower is dropped from a chorus tree, it will use the texture when they reach age 5 instead of using the texture when they are still growing or still at age 1 to 4. That's because when you create a chorus tree and the flower stopped growing (using age 5 texture), the item form of the chorus flower gets confused when the dead variant of the chorus flower dropped as an item before you drop the alive variant of the chorus flower. You need to set your randomtickspeed to 4096, wait for the chorus flower to grow into a tree, reset your tickspeed, shoot the flower with a bow or crossbow and you get the item entity of the flower.
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Created Issue:
Dropped chorus flowers uses the dead texture
When a chorus flower is dropped from a chorus tree, it will use the texture when they reach age 5 also known as the dead texture instead of using the texture when they are growing.
When a chorus flower is dropped from a chorus tree, it will use the texture when they reach age 5
also known as the dead textureinstead of using the texture when they are growing.When a chorus flower is dropped from a chorus tree, it will use the texture when they reach age 5 instead of using the texture when they are still growing or still at age 1 to 4.
When a chorus flower is dropped from a chorus tree, it will use the texture when they reach age 5 instead of using the texture when they are still growing or still at age 1 to 4.
When a chorus flower is dropped from a chorus tree, it will use the texture when they reach age 5 instead of using the texture when they are still growing or still at age 1 to 4. That's because when you create a chorus tree and the flower stopped growing (using age 5 texture), the item form of the chorus flower gets confused when the dead variant of the chorus flower dropped as an item before you drop the alive variant of the chorus flower. You need to set your randomtickspeed to 4096, wait for the chorus flower to grow into a tree, reset your tickspeed, shoot the flower with a bow and you get the item entity of the flower.
Dropped chorus flowers uses thedeadtextureDropped chorus flowers uses the texture of the dead variant
When a chorus flower is dropped from a chorus tree, it will use the texture when they reach age 5 instead of using the texture when they are still growing or still at age 1 to 4. That's because when you create a chorus tree and the flower stopped growing (using age 5 texture), the item form of the chorus flower gets confused when the dead variant of the chorus flower dropped as an item before you drop the alive variant of the chorus flower. You need to set your randomtickspeed to 4096, wait for the chorus flower to grow into a tree, reset your tickspeed, shoot the flower with a bow or crossbow and you get the item entity of the flower.
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We're already tracking this issue at MCPE-44423, so I will resolve and link this ticket as a duplicate.
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Clones MCPE-44423
https://gfycat.com/ImaginarySomeHorsefly compared to java ed.
Now it also shows the dead variant in hand
Is anyone still able to reproduce this in the newest version? I am not.