Andesite, diorite and granite are converted to smooth stone when smelting
I did put the different types put but it's shown smooth stone also polished does.
Steps to reproduce:
- Go to creative mode and create new world.
- Place furnace and any fuel
- Put it with different types expert stone
- Wait for smelting.
Expected results:
Andesite, diorite and granite are converted to smooth stone.
Observed results:
different types of stone would be no longer for converting to smooth stone when smelting.
Created Issue:
Andesite, diorite and granite are converted to smooth stone when smelting
I did put the different types put but it's shown smooth stone also polished does.
I did put the different types put but it's shown smooth stone also polished does.
Steps to reproduce:
- Go to creative mode and create new world.
- Place furnace and any fuel
- Put it with different types expert stone
- Wait for smelting.
Expected results:
Observed results:
The grass turns into dirt REALLY quickly. Looks like the RandomTickSpeed is set at a high value, but it isn't.
I did put the different types put but it's shown smooth stone also polished does.
Steps to reproduce:
- Go to creative mode and create new world.
- Place furnace and any fuel
- Put it with different types expert stone
- Wait for smelting.
Expected results:
Observed results:
The grass turns into dirt REALLY quickly. Looks like the RandomTickSpeed is set at a high value, but it isn't.I did put the different types put but it's shown smooth stone also polished does.
Steps to reproduce:
- Go to creative mode and create new world.
- Place furnace and any fuel
- Put it with different types expert stone
- Wait for smelting.
Expected results:
Andesite, diorite and granite are converted to smooth stone.Observed results:
The grass turns into dirt REALLY quickly. Looks like the RandomTickSpeed is set at a high value, but it isn't.
I did put the different types put but it's shown smooth stone also polished does.
Steps to reproduce:
- Go to creative mode and create new world.
- Place furnace and any fuel
- Put it with different types expert stone
- Wait for smelting.
Expected results:
Andesite, diorite and granite are converted to smooth stone.Observed results:
The grass turns into dirt REALLY quickly. Looks like the RandomTickSpeed is set at a high value, but it isn't.I did put the different types put but it's shown smooth stone also polished does.
Steps to reproduce:
- Go to creative mode and create new world.
- Place furnace and any fuel
- Put it with different types expert stone
- Wait for smelting.
Expected results:
Andesite, diorite and granite are converted to smooth stone.Observed results:
different types of stone would be no longer for converting to smooth stone when smelting.
relates to
relates to
Duplication of MCPE-45914.
Smelting the stone variants was never intended, see MCPE-45914
Thank you for your report!
However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets, and it is easier for you to make multiple tickets than for the mods to separate them.
The first issue is working as intended. See MCPE-45914.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is Working as Intended.
See MCPE-45914.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki



These blocks are also considered equivalent to the block named Stone by the Stonecutter, so this might be intended.
Junior Apanishile: Please try to reduce the number of times you save updates to a ticket, as each save causes another notification email to be sent to watchers and incomplete updates can be confusing. Also, this issue has already been reported to the developers, so more information isn't really needed.
Okay, thanks.
This bug is fixed in the latest beta version, and the fix will be included in a future update when that is ready for full release (no specific date can be given). We will leave this ticket open as a point of reference until the fix has been fully released.
Still affects 1.12.0.6 beta.
Fixed in 1.13.0.1 beta