I'm not sure if this relates to this, but I have a world where I am trying to animate a moving meteor.
I used the /clone command to move itself down y-1, and I put the command block on repeat. It moves a few times, but then stops (Expected result - Object should keep moving until it has reached world limits).
After a few minutes, breaking blocks have no animation, and you can't interact with any other blocks. I noticed at this point that my memory usage had hit 100% (32GB), taken up by Minecraft. Shortly after this, my disk usage peaked and my game crashed.
This happens to me too, but with all versions of Minecraft Bedrock. My GPU (RTX 3070) usage sits between 1 - 50%, while my CPU (Ryzen 7 3700X) usage is constantly around 60 - 100% depending if I'm loading in new chunks. Ray Tracing only worsens this, and I get really low FPS because of it (50 to 20). I can use shaders on Java (10 chunks render distance) with an average of about 100fps.
However, the screenshots posted here don't seem accurate. On task manager (Under your GPU performance) select any dropdown and change it to "Graphics_1". Here you'll see that Minecraft is using about 20 - 30% of the GPU. Still nowhere near what it should be, though.
Hope this helps (a little bit!)
Note that I'm not on the preview version, so my figures might differ slightly to yours!
Had this bug a few days ago, made me really confused. Here are some screenshots I got from my Realm while using Defined PBR:
Also something to note is that when I broke blocks, the block dropped but (visually) it stayed there and didn't break.
Another side note - I'm using a 3D texture pack over the RTX pack I was using, so if the textures look like they're ray tracing - they are actually just a custom x64 texture.
Installing BetterRTX seemed to fix the issue, haven't noticed it since.
It happens on Bedrock realms too. 2 of the possible 10 people were online, and we were in the same area. For each of us the game still let us move and place blocks, but we couldn't interact with anything. Shortly after, we were disconnected and the game rolled back 30mins of progress. World size is about 250MB, and we have a few resource packs enabled.
Mojang should just make the censorship optional - It would solve the incorrect censorship, and at the end of the day me and my friends want to hang out and have fun.
@ThinkerMaker interesting. I'm pretty sure Image Map (software I'm using to add them to the game) downsamples them automatically, so I'm not sure if this is directly related but it's worth noting! Yeah let's hope it gets addressed sometime soon
It's been a little while but thought i'd share some updated thoughts that might help - not sure if it will fully work tho. You could try forcefully removing the packs from the world by:
Downloading the world again
Go to the resource packs section, click the pack that you don't want and then click the tick icon. Here, you should see the file directory for the pack.
Using file explorer, navigate to the folder that Minecraft told you. You might have to do Windows+R and type "appdata" to get to the right folder.
When you have located the pack in the world folder, double click and check the "manifest.json". You should see a section with "UUID" - take note of this. There also may be 2, take note of both. You can also now delete the folder that the unwanted resource pack is in.
Next, delete the "resource packs history.json" file and open the "world resource packs.json" file. Here, there should be a section with the same UUID(s) that you noted from the previous step. If there is, delete that section - the pack version and UUID. If there isn't any UUID that matches, continue with the next step.
Relaunch Minecraft and open the world. The problematic resource pack should be gone. If there are a bunch of missing textures, it means that the UUID is still present in the "world resource packs.json" file.
Reset your realm, then after this, upload your fixed world onto the realm.
If you have unwanted behaviour packs applied too, follow the same steps but for the "world behaviour packs" file.
This might not work but I can't think of any other way to completely get rid of it! Hope this helps and if you have any questions or get stuck let me know
Happens to me on My Realm as well, I've just submitted a bug report on this!
REALMS-9553Happens to me as well, and the text is randomly disappearing as well
REALMS-9553Also happens when you write on a sign, then it disappears.
REALMS-9553I'm not sure if this relates to this, but I have a world where I am trying to animate a moving meteor.
I used the /clone command to move itself down y-1, and I put the command block on repeat. It moves a few times, but then stops (Expected result - Object should keep moving until it has reached world limits).
After a few minutes, breaking blocks have no animation, and you can't interact with any other blocks. I noticed at this point that my memory usage had hit 100% (32GB), taken up by Minecraft. Shortly after this, my disk usage peaked and my game crashed.
This happens to me too, but with all versions of Minecraft Bedrock. My GPU (RTX 3070) usage sits between 1 - 50%, while my CPU (Ryzen 7 3700X) usage is constantly around 60 - 100% depending if I'm loading in new chunks. Ray Tracing only worsens this, and I get really low FPS because of it (50 to 20). I can use shaders on Java (10 chunks render distance) with an average of about 100fps.
However, the screenshots posted here don't seem accurate. On task manager (Under your GPU performance) select any dropdown and change it to "Graphics_1". Here you'll see that Minecraft is using about 20 - 30% of the GPU. Still nowhere near what it should be, though.
Hope this helps (a little bit!)
Note that I'm not on the preview version, so my figures might differ slightly to yours!
Had this bug a few days ago, made me really confused. Here are some screenshots I got from my Realm while using Defined PBR:
Also something to note is that when I broke blocks, the block dropped but (visually) it stayed there and didn't break.
Another side note - I'm using a 3D texture pack over the RTX pack I was using, so if the textures look like they're ray tracing - they are actually just a custom x64 texture.
Installing BetterRTX seemed to fix the issue, haven't noticed it since.
It happens on Bedrock realms too. 2 of the possible 10 people were online, and we were in the same area. For each of us the game still let us move and place blocks, but we couldn't interact with anything. Shortly after, we were disconnected and the game rolled back 30mins of progress. World size is about 250MB, and we have a few resource packs enabled.
Mojang should just make the censorship optional - It would solve the incorrect censorship, and at the end of the day me and my friends want to hang out and have fun.
Since the update too I've noticed that there is a massive lag spike when someone leaves the nether on my realm. After a few seconds it catches up.
Not sure if it's related but thought I might mention it anyway!
You mention using RTX resource packs - These are only available for RT-capable graphics cards.
Deferred Rendering is not locked to RTX cards.
I'd try it with this pack https://mcpedl.com/lynx-deferred-pbr/ and see if it is still an issue
This issue is really annoying. Trying to build a custom map for my friends and it uses maps to import images and make graphics.
Just hit the 3500 mark, and this exact issue started.
Please fix this Mojang!!
@ThinkerMaker interesting. I'm pretty sure Image Map (software I'm using to add them to the game) downsamples them automatically, so I'm not sure if this is directly related but it's worth noting! Yeah let's hope it gets addressed sometime soon
This isn't a bug, as the game reverted to the last autosave before your Xbox turned off. This is expected behaviour
Laranjadao I'm pretty sure that Java doesn't have a marketplace for addons - you guys have mods
I've had this issue before - really annoying. I don't know if this has been mostly fixed now - if it hasn't, try this:
That should remove it all.
I believe this is linked to
MCPE-175700and https://bugs.mojang.com/browse/MCPE-152734Maybe an issue linked to Minecraft not using enough memory or accessing it right?
It looks like there's a missing texture pack.
If you go into the world settings, check that both the required resource packs and behaviour packs are enabled.
Other than that, if you're looking for addons I'd recommend mcpedl.com for free addons and packs made by the community
Hey!
It's been a little while but thought i'd share some updated thoughts that might help - not sure if it will fully work tho. You could try forcefully removing the packs from the world by:
If you have unwanted behaviour packs applied too, follow the same steps but for the "world behaviour packs" file.
This might not work but I can't think of any other way to completely get rid of it! Hope this helps and if you have any questions or get stuck let me know