mixquartz
- banjo43
- JIRAUSER702305
- Europe/Stockholm
- Yes
- No
In version 1.14 pre1 and below, was camera physics, that is, when the player jumps, the camera rises and falls with the his angle of incidence during, when landing, the hand shakes a little, the same when flying, if flying up, the camera will change the angle of inclination slightly up, and if going down, the camera will change the angle of inclination down. In version 1.14 pre2 and higher up to today, the camera is static at any action. Below is the video, it is slowed down to 0.3x speed, this physical effect is most noticeable on clouds on the video.
Also in versions 1.14 pre1 and below, the player's hand, when he is not holding anything, was slightly higherthan the camera, in versions 1.14 pre2 and above, it became slightly smaller and lowerIn version 1.14 pre1 and below, was camera physics, that is, when the player jumps, the camera rises and falls with the his angle of incidence during, when landing, the hand shakes a little, the same when flying, if flying up, the camera will change the angle of inclination slightly up, and if going down, the camera will change the angle of inclination down. In version 1.14 pre2 and higher up to today, the camera is static at any action. Below is the video, it is slowed down to 0.3x speed, this physical effect is most noticeable on clouds on the video.
Also in versions 1.14 pre1 and below, the player's hand, when he is not holding anything, was slightly higher on the camera, in versions 1.14 pre2 and above, it became slightly smaller and lower.
Issuing an armor stand with a CustomName tag, it will not be applied to the armor stand when placed
''give @s minecraft:armor_stand[minecraft:entity_data=\{id:"minecraft:armor_stand",CustomName:AnyName}]''
Issuing an armor stand with a CustomName tag, it will not be applied to the armor stand when placed
''give @s minecraft:armor_stand[minecraft:entity_data=\{id:"minecraft:armor_stand",CustomName:AnyName}]''
Issuing an armor stand with a CustomName tag, it will not be applied to the armor stand when placed
''give @s minecraft:armor_stand[minecraft:entity_data=
{id:"minecraft:armor_stand",CustomName:AnyName}]''
(I can`t remove the "\" symbol in this post 0_0)
Issuing an armor stand with a CustomName tag, it will not be applied to the armor stand when placed
{id:"minecraft:armor_stand",CustomName:AnyName}
''give @s minecraft:armor_stand[minecraft:entity_data=]''
(I can`t remove the "\" symbol in this post 0_0)
Issuing an armor stand with a CustomName tag, it will not be applied to the armor stand when placed
give @s minecraft:armor_stand[minecraft:entity_data=\{id:"minecraft:armor_stand",CustomName:AnyName}]
Issuing an armor stand with a CustomName tag, it will not be applied to the armor stand when placed
give @s minecraft:armor_stand[minecraft:entity_data=\{id:"minecraft:armor_stand",CustomName:AnyName}]
Issuing an armor stand with a CustomName tag, it will not be applied to the armor stand when placed
give @s minecraft:armor_stand[minecraft:entity_data=
{id:"minecraft:armor_stand",CustomName:AnyName}]
(I can't get the \ symbol out of this post, it just puts itself in for some reason. )
Issuing an armor stand with a CustomName tag, it will not be applied to the armor stand when placed
give @s minecraft:armor_stand[minecraft:entity_data=
{id:"minecraft:armor_stand",CustomName:AnyName}]
(I can't get the \ symbol out of this post, it just puts itself in for some reason. )
Issuing an armor stand with a CustomName tag, it will not be applied to the armor stand when placed
give @s minecraft:armor_stand[minecraft:entity_data=
{id:"minecraft:armor_stand",CustomName:AnyName}]
/summon minecraft:firework_rocket ~ ~ ~ { Silent:1b, FireworksItem:{components:{"fireworks":{explosions:[
{shape:"burst",colors:[I;1]}]}},count:1,id:"minecraft:firework_rocket"}}
/summon minecraft:firework_rocket ~ ~ ~ {Silent:1b,FireworksItem:{components:{"fireworks":{explosions:[{shape:"burst",colors:[I;1]}]}},count:1,id:"minecraft:firework_rocket"}}
Summoning ANY entity with {Rotation:[]} NBT label causes an invalid vector
[^Minecraft 1.21 Pre-Release 1 - Singleplayer 2024-05-29 20-22-14.mp4]Summoning ANY entity with {Rotation:[]} NBT label causes an invalid vector
rotation121.mp4
Java 21.0.2 Windows 10 22H2
To reproduce: **
/summon text_display ~ ~ ~ {text:'Incorrect render',see_through:1b}To reproduce: **
/summon text_display ~ ~ ~ {text:"Incorrect render",see_through:1b}
To reproduce: **
/summon text_display ~ ~ ~ {text:"Incorrectrender",see_through:1b}To reproduce: **
/summon text_display ~ ~ ~ {text:"rendering...",see_through:1b}
To reproduce: **
/summon text_display ~ ~ ~ {text:"rendering...",see_through:1b,billboard:center}Put any special block, such as: head, campfirefire(particles), banner, glass and you can notice that these blocks are in the foreground, although there should be text on it.





