coordinate issues
MC-9438/testfor with comand block does not accept location arguments
Duplicate
MC-34201Double extending pistons act differently at different Y values. (As far as I can tell)
Duplicate
MC-55710Relative tp from a vehicle applies dismount offset
Fixed
MC-67515Command Blocks summon entities 1/2 a block too high when using relative coordinates
Works As Intended
MC-76615Lightning bolt summoned by /summon is offset +0.5x and +0.5z
Fixed
MC-98948Commands are executed based on block position
Duplicate
MC-101135Confusing error message for relative coordinates with too high numbers
Fixed
MC-114016Reinforcement zombies are not centered on a block
Normal
MC-118019/execute does not center absolute horizontal integer coordinates on block
Fixed
MC-132395In the debug world, the birth point is at Y=2 And after debugging kill in the world
Duplicate
MC-145515Arrow's rotational coordinates do not make sense.
Duplicate
MC-274050Small accumulating precision errors when repeatedly teleporting using ^ ^ ^ coordinates
Won't Fix