Bryn Macaulay
- brinjal66
- brinjal66
- Europe/London
- Yes
- No
What I expected to happen was
When I went into the dark, blocks would appear black or very dark.What actually happened was
The blocks were completely transparent.Steps to reproduce
1: Go into the dark
2: Observe how you can see through blocksThis bug has existed since 1.0, and perhaps before
What I expected to happen was
When I went into the dark, blocks would appear black or very dark.What actually happened was
The blocks were completely transparent.Steps to reproduce
1: Go into the dark
2: Observe how you can see through blocksThis bug has existed since 1.0, and perhaps before
It affects all dimensions and renders entities invisible as well.
Particle commandplaces particles relative to the block youarestanding in, not you.Particle command rounds co-ordinates to nearest block.
Particle commandrounds co-ordinates tonearest block.Particle command spawns particles relative to a location rounded to the nearest block.
Particlecommand spawns particles relative to a location roundedto the nearest block.Particle, execute and summon commands round co-ordinates to nearest block to the nearest block.
When
Elytra are in use(although not when you're wearing them but not gliding) the levitation effect does nothing.Steps to reproduce
Wear Elytra
Jump off something high and start gliding
Use the command: /effect @p levitation
Observe how you do not float upwards. However you will start floating once you land.When gliding with Elytra (although not when you're wearing them but not gliding) the levitation effect does nothing.
Steps to reproduce
Wear Elytra
Jump off something high and start gliding
Use the command: /effect @p levitation
Observe how you do not float upwards. However you will start floating once you land.






Crash report from holding F3+C
Advanced openGL doesn't appear to affect this.
Minecraft renders the rest of the blocks in the game. I think that rendering ones in the dark shouldn't require anything that isn't required to render the ones not in complete darkness. I'd say, no matter how old my graphics driver/java is, this is still a bug. It should be fixed.
Right, sure...
Sorry if I sound stupid but how do you do that? I really don't know much about computers. I am not even sure if this is something I have to download, plug into my PC, open it up and insert it into it, or if I just have to buy a new PC.
I agree with the people saying that we need negative damage values. I use them. And so do a lot of people. An "indestructible" boolean cannot be given by command blocks without the inclusion of the givechest (http://www.minecraftforum.net/topic/1561812-now-that-we-have-the-command-block/) Just undo this fix and re-fix it by editing the clear command.
I have noticed this. While
MC-2664does not describe the issue, it DOES show baby zombie pigman, revealing the missing hat. When using texture packs this glitch also affects zombies.Screenshot showing this using a texture pack.
Yep, while you could give something that works for any wool, for example you can't do one which can be placed only on white wool.
If it's intended to work like this, then that's pretty stupid. Why the heck would they want it to be this way, reducing it's potential.
Read a bug report before posting a comment next time.
The execute command does not effect this bug. Whether run directly or using an execute command, the same issue arises.
As I just said, the issue still arises when using execute command.
He is standing on the edge of the block, and the particle appears in the middle of it, despite him having it spawn directly below him.
Maybe for you, but for me, and evidently FVbico, using /execute makes no difference.
The ~0.0 didn't work for me, however, in the game, mobs are always spawned in a single block (as far as I know)
Particles are not. Although it is sometimes relative to blocks, it is often relative to entities that particles appear. The effects of the command should reflect that.
The issue effects non-executed particle commands too.
But I'll add that it effects execute commands.
It offsets it from rounded coordinates though.
I summoned an Armor Stand with the command:
{DisabledSlots:4}/summon ArmorStand ~ ~ ~
which should have disabled the legs slot, but I was able to place armor on the legs (not remove it, but still place it)
Could be worked as intend, but we won't know unless the devs confirm.
I did. Nothing happened then either.