ReduxMC
- bugreporter
- bugreporter
- America/New_York
- Yes
- No
When creating a Firework Star that already has a color (let's use purple) and then you later combine the color with dye's to get a "fade" effect (let's say Lime Green and Cyan). When you combine a star with the "fade" effect with other dye's (let's say Gray and Pink), the dye's before the combination are no longer on the star.
Color's Don't Combine with Fade Effect on Firework StarDye's Don't Combine with Fade Effect on Firework Star
Microsoft Windows 8 Pro 64-bit, Java SE
7 U21.Microsoft Windows 8 Pro 64-bit, Java SE8 Build b88
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b
89Microsoft Windows 8 Pro 64-bit, Java SE8 Build b92
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b9
2Microsoft Windows 8 Pro 64-bit, Java SE8 Build b94
Make a wooden pressure plate connected to a command block via redstone. Get some paper. Press "q" or whatever button to throw the paper on the pressure plate. Do it again. The second time the paper will disappear when it lands on the plate, yet it will be removed from your inventory. When you walk up to the pressure plate, you will get the paper back. Also works with items such as gunpowder and cobwebs but seems harder to duplicate with gunpowder.
Make a wooden pressure plate connected to a command block via redstone. Get some paper. Press "q" or whatever button to throw the paper on the pressure plate. Do it again. The second time the paper will disappear when it lands on the plate, yet it will be removed from your inventory. When you walk up to the pressure plate, you will get the paper back. Also works with items such as gunpowder and cobwebs but seems harder to duplicate with gunpowder. Also works with Survival and Adventure but seems harder to duplicate on those.
Name an item using the anvil (ex. diamond sword named: "Test"). Give the item to a zombie. Get the item back from the zombie. The items name is gone and is back to Diamond Sword.
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Successfully fire a bow with the fire aspect enchantment into an enderman (it can be a little hard). Even though the enderman will light on fire, the arrow won't stick in the mob.
Successfully fire a bow with the fire aspect enchantment into an enderman (it can be a little hard). Even though the enderman will light on fire, the arrow won't stick in the mob. [TO HELP REPRODUCE: Turn smooth lighting and 3D anaglyph off. If undetected and you shoot the arrow at the enderman, the enderman will get hit. http://www.youtube.com/watch?v=CrZ1hsF-WB0 That shows an example that still works in 1.4.4, 1.4.5, and 12w49a]
Upon punching a brewing stand (or a bed) it becomes brighter. (This doesn't always happen.)
Brewing Stand andbedsbecomes brightuponpunchBrewing Stand and Beds Become Bright Upon Punch
Upon punching a brewing stand (
or a bed) it becomes brighter. (This doesn't always happen.)Upon punching a brewing stand (bed or beacon block) it becomes brighter. (This doesn't always happen.)
Brewing Standand Beds Become Bright Upon PunchBrewing Stand, Beds, and Beacon Blocks Become Bright Upon Punch
Upon punching a brewing stand
(bed or beacon block) itbecomesbrighter. (This doesn't always happen.)Upon punching a brewing stand, as well as other items, they become brighter. (This doesn't always happen.)
Microsoft Windows
764-bit, Java SE7 U9.Microsoft Windows 8 64-bit, Java SE7 U17.
Brewing Stand, Beds,andBeacon Blocks Become Bright Upon PunchBrewing Stand, Beds, Beacon Blocks and Other Items Become Bright Upon Punch
Microsoft Windows 8 64-bit, Java SE7 U1
7.Microsoft Windows 8 64-bit, Java SE7 U51.
Get a bow that has an enchantment of fire aspect. Make a pyramid with an active beacon. Shoot an arrow directly at the beacon block, and the "stream" from it will start acting weird and will look rigid and messy. The attached pictures are intended to show this. (This may be a little hard to do.)
Get a bow that has an enchantment of fire aspect. Make a pyramid with an active beacon. Shoot an arrow directly at the beacon block, and the "stream" from it will start acting weird and will look rigid and messy. The attached pictures are intended to show this. (This may be a little hard to do.) Once the arrow is removed it will stay that way, unless you log-out and log back in.
Microsoft Windows 7 64-bit, Java SE7 U9.
"Microsoft Windows 7 64-bit, Java SE7 U9". (AND): "Windows XP (x86) version 5.1, Java Version: 1.7.0_05, Oracle Corporation".
Drop an anvil on a bed. You can still sleep in the bed when you shouldn't be able to. This also works with other things such as pistons, blocks, enchantment tables, etc.
Sleeping with Anvilon BedSleeping with Anything on Bed
Sleeping with Anything on Bed is Allowed
Sleeping withAnything on Bed is AllowedSleeping with Blocks Atop Beds
Drop an anvil on a bed. You can still sleep in the bed when you shouldn't be able to. This also works with other things such as pistons, blocks, enchantment tables, etc. With the latest update (1.4.6) you are tossed aside with blocks atop beds, yet you are still allowed to sleep.
Drop an anvil on a bed. You can still sleep in the bed when you shouldn't be able to. This also works with other things such as pistons, blocks, enchantment tables, etc.
With the latest update (1.4.6)you are tossed aside with blocks atop beds, yet you are still allowed to sleep.Drop an anvil on a bed. You can still sleep in the bed when you shouldn't be able to. This also works with other things such as pistons, blocks, enchantment tables, etc. As of 1.4.6 you are tossed aside with blocks atop beds, yet you are still allowed to sleep.
Microsoft Windows
764-bit, Java SE7 U9.Microsoft Windows 8 Pro 64-bit, Java SE7 U21.
Microsoft Windows 8 Pro 64-bit, Java SE
7 U21.Microsoft Windows 8 Pro 64-bit, Java SE8 Build b88
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b
89Microsoft Windows 8 Pro 64-bit, Java SE8 Build b94
Microsoft Windows 8 Pro 64-bit, Java SE
8 Build b94Microsoft Windows 8 Pro 64-bit, Java SE7 U51
I made a world (superflat)with the first layer grass blocks, second being levers, third being bedrock. Villages in this world are double-layered. Attached are pictures.
Create a world (superflat) the top being grass blocks, second being levers, and third being bedrock. Occasionally when you look down the charatcers hand will turn black. At the right angle, an enchantment table will also turn dark. This may work with other worlds as well.
Character + Enchantment Table is Dark
Build a contraption with red-stone leading to a lamp that can be turned on/off via a lever. Flip the lever as shown in the 2nd picture. Pull back your bow as shown in the
third.Quickly fire the arrow into the lamp, and while the arrow is in mid-air flip the lever so that the lamps become un-powered. You will see as shown in the 4th and 5th pictures, the arrow falls off of the lamps when it should stick in them.Build a contraption with red-stone leading to a lamp that can be turned on/off via a lever as shown in the 1st picture. Flip the lever as shown in the 2nd picture. Pull back your bow as shown in the 3rd Quickly fire the arrow into the lamp, and while the arrow is in mid-air flip the lever so that the lamps become un-powered. You will see as shown in the 4th and 5th pictures, the arrow falls off of the lamps when it should stick in them.
Build a contraption with red-stone leading to a lamp that can be turned on/off via a lever as shown in the 1st picture. Flip the lever as shown in the 2nd picture. Pull back your bow as shown in the 3rd. Quickly fire the arrow into the lamp, and while the arrow is in mid-air flip the lever so that the lamps become un-powered. You will see as shown in the 4th and 5th pictures, the arrow falls off of the lamps when it should stick in them.
Arrows Falloff of Redstone LampsArrows Fall Off of Redstone Lamps
EnderDragon OverworldEnderdragon Health Bar Temporarily in Overworld
Occasionally after falling into the void while in the End, and respawning. The Ender
Dragon bar will still show in the Overworld for a couple seconds.Occasionally after falling into the void while in the End, and respawning. The Enderdragon's health bar will still show in the Overworld for a couple seconds.
Microsoft Windows
764-bit, Java SE7 U9.Microsoft Windows 8 Pro 64-bit, Java SE7 U21.
Microsoft Windows 8 Pro 64-bit, Java SE
7 U21.Microsoft Windows 8 Pro 64-bit, Java SE8 Build b88
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b
89Microsoft Windows 8 Pro 64-bit, Java SE8 Build b94
Boss Health Bartemporarilyviewable afterrespawn andloadinganotherworldBoss Health Bar Temporarily Viewable after Respawn and Loading Another World
Microsoft Windows 8 Pro 64-bit, Java SE
8 Build b94Microsoft Windows 8 Pro 64-bit, Java SE7 U51.
As shown in the pictures from a distance the End portal looks white and turns invisible, when it should look "starry" as usual.
End PortalLooks White From a DistanceEnd Portal Turns Invisible From a Distance
As shown in the pictures from a distance the End portal
looks white andturns invisible, when it should look "starry" as usual.
Fire Chargesdon't Result in Cooked FoodFire Charges Don't Result in Cooked Food
Microsoft Windows
764-bit, Java SE7 U9.Microsoft Windows 8 Pro 64-bit, Java SE7 U17.
If the last hit that kills a mob is dealt by fire block, lava block or fire charge, the mob does not drop cooked meat.
Steps to reproduce:
1. Spawn a mob that dropps meat (e.g. cow).
2. Througha splash potion of poison at the mob.
3. Poison brings down the mob to half a heart.
4a. Put a Fire block or Lava block on the block the mob is standing on.
4b. Dispense a Fire Charge at the mob.
5. Observe the mob does not drop cooked meat.If the last hit that kills a mob is dealt by fire block, lava block or fire charge, the mob does not drop cooked meat.
Steps to reproduce:
1. Spawn a mob that drops meat (e.g. cow).
2. Throw a splash potion of poison at the mob.
3. Poison brings down the mob to half a heart.
4a. Put a Fire block or Lava block on the block the mob is standing on.
4b. Dispense a Fire Charge at the mob.
5. Observe the mob does not drop cooked meat.
Microsoft Windows 8 Pro 64-bit, Java SE7 U1
7.Microsoft Windows 8 Pro 64-bit, Java SE7 U21.
Microsoft Windows 8 Pro 64-bit, Java SE
7 U21.Microsoft Windows 8 Pro 64-bit, Java SE8 Build b88
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b9
2Microsoft Windows 8 Pro 64-bit, Java SE8 Build b94
Mobs do notdroppedcookedmeat iflasthit is from Fire, Lava or Fire ChargeMobs do not Dropped Cooked Meat if Last Hit is from Fire, Lava or Fire Charge
Microsoft Windows 8 Pro 64-bit, Java SE
8 Build b94Microsoft Windows 8 Pro 64-bit, Java SE7 U51.
Encahntment Not Showing in Item FrameEnchantment Not Showing in Item Frame
Right before you enter a created world there will be a second of a sorta-whiteness. It's hard to get because it's so short, bu
yI've tested it on many computers.Right before you enter a created world there will be a second of a sorta-whiteness. It's hard to get because it's so short, but I've tested it on many computers.
Microsoft Windows
764-bit, Java SE7 U9.Microsoft Windows 8 Pro 64-bit, Java SE7 U51.
Cast Fishing Rod Looks Like Stick in 3rd Person
Turn on sticky keys and set controls to where LSHIFT is to use an item. Get a fishing rod, and when you attempt to use it you will see that the rod goes "crazy". The attached picture attempts to show this, but doesn't very well.
Microsoft Windows
764-bit, Java SE7 U9.Microsoft Windows 8 Pro 64-bit, Java SE7 U21.
Microsoft Windows 8 Pro 64-bit, Java SE
7 U21.Microsoft Windows 8 Pro 64-bit, Java SE8 Build b88
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b
89Microsoft Windows 8 Pro 64-bit, Java SE8 Build b94
Microsoft Windows 8 Pro 64-bit, Java SE
8 Build b94Microsoft Windows 8 Pro 64-bit, Java SE7 U51.
Microsoft Windows
764-bit, Java SE7 U9.Microsoft Windows 8 Pro 64-bit, Java SE7 U21.
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b
89Microsoft Windows 8 Pro 64-bit, Java SE8 Build b94
Microsoft Windows 8 Pro 64-bit, Java SE
8 Build b94Microsoft Windows 8 Pro 64-bit, Java SE7 U51.
Microsoft Windows
7,64-bit. Java SE7 U9.Microsoft Windows 8 Pro 64-bit. Java SE7 U21.
Microsoft Windows 8 Pro 64-bit
.Java SE7 U21.Microsoft Windows 8 Pro 64-bit, Java SE8 Build b88
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b
89Microsoft Windows 8 Pro 64-bit, Java SE8 Build b94
Microsoft Windows 8 Pro 64-bit, Java SE
8 Build b94Microsoft Windows 8 Pro 64-bit, Java SE7 U51
Get a bucket of water and place it on some tall grass. The water will be placed behind the tall grass as if the grass isn't even the
ir.Get a bucket of water and place it on some tall grass. The water will be placed behind the tall grass as if the grass isn't even there.
Microsoft Windows
764-bit, SE7 U9.Microsoft Windows 8 Pro 64-bit, SE7 U21.
Microsoft Windows 8 Pro 64-bit,
SE7 U21.Microsoft Windows 8 Pro 64-bit, Java SE8 Build b88
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b
89Microsoft Windows 8 Pro 64-bit, Java SE8 Build b94
Microsoft Windows 8 Pro 64-bit, Java SE
8 Build b94Microsoft Windows 8 Pro 64-bit, Java SE7 U51
When you throw a stack of an item with a enchanted animation (ex. Nether Star), the first item will look regular however the others will look just purple.
Nether Sound (and others) Doesn't Immediately Fade
When you have built a Nether portal and are within it's vicinity, so you can hear it's sounds. When you press ESC the sounds take a couple of seconds to stop playing. This problem can also be found with mobs and liquid-related noises as well as others.
Microsoft Windows
764-bit, Java SE7 U9.Microsoft Windows 8 64-bit, Java SE7 U17.
Microsoft Windows 8 Pro 64-bit, Java SE7 U17.
Sounds (eg. mobs / portals / water)don'timmediatelyfadeSounds (eg. mobs / portals / water) Don't Immediately Fade
Sounds (eg.mobs /portals /water) Don't Immediately FadeSounds (eg. Mobs / Portals / Water) Don't Immediately Fade
Microsoft Windows 8 Pro 64-bit, Java SE7 U1
7.Microsoft Windows 8 Pro 64-bit, Java SE7 U21.
Microsoft Windows 8 Pro 64-bit, Java SE
7 U21.Microsoft Windows 8 Pro 64-bit, Java SE8 Build b88
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89




























































This may work with other items and with other versions of Minecraft, I'll see if it does later if not addressed quickly.
UPDATE: Also works on Minecraft 1.4.5
UPDATE: Works with all items that can set off a wooden pressure plate such as: cobwebs, gunpowder, and paper.
UPDATE: Works with other game-modes.
Turn smooth lighting and 3D anaglyph off. If undetected and you shoot the arrow at the enderman, the enderman will get hit. http://www.youtube.com/watch?v=CrZ1hsF-WB0 That shows an example that still works in 1.4.4, 1.4.5, and 12w49a.
The endermen doesn't appear to get hit by the arrow, but still catches fire so I assume it's due to a bug or is actually hit by the arrow, in which case the arrow should be in it's body.
You can still sleep. When your sleeping the anvil also shows too.
But not for 1.4.5 and 1.4.4 then.
OK.
I have not yet confirmed it for the snapshot and also searched for it, but didn't find a report on it. So I made one.
I have made some duplicate reports, so am I allowed to delete them to help clean the bug tracker?
HOW DID YOU FIND THAT?! I think the quick search needs to be updated...
I can now confirm it, yet it seems to be a little tricky. I did it on 2 of my friends Minecraft's both running 1.4.5.
Is there anything I do after a bug is confirmed? I have 2 confirmed and I don't know if I wait or what.
OK. Thx!
I don't know.
Can you see the way the stream looks in the photos?
The third picture now shows what it looks like sleeping with the anvil on the head section.
Is this bug confirmed then? Or is it invalid?
Should I adjust the title and summary then?
That seems like a reasonable explanation.
Smooth lighting was on.
Are those good?
OK.
Fancy.
Should I change it to portal stops rendering from a distance, or is this not really a bug?
Not anymore then!
Due to that, it would be a bug then. Not a feature.
It's into the portal, you should have the difference. Well, for more information my bow is: Power IV, Flame I, and Punch II.
I too can no longer reproduce it...I wonder what happened...
They do.
The blank is white and oval-ish.
I discovered that this bug also makes beacon blocks brighter upon punch.
How? It won't show the enchantment.
I'll make a video of it tonight-ish. I can't right now.
Oh. xD
The video is now attached.
It does it in 12w49a, I'll attach a crash report tonight.
I thought that was when you step on them or put something heavy enough on them.
It happens in both. It was tested in Vanilla Minecraft, and I'll soon test it on 12w50a. You have to be fairly quick to reproduce it though.
I attached a crash report if that helps.
Thx Dinnerbone!
The other was them falling completely, in this they slip slightly.
I do not have mods installed, and my graphics card is one of the latest Intel HD.
Yes, that is what I mean.
The new pic. was taken in Fullscreen and still shows the problem.
I uploaded the new photos.
Exactly, I adjusted the summary. That was the way the summary was supposed to be, but I guess I typed it in wrong.
Daytime.
Sorry, I forgot.
Well, people obviously aren't suppose to have holes in their feet.
Oh, thank you for the clarification.
Thx Dinnerbone!
Yeah.
It doesn't happen all the time.
You have to get the squid to move which can be difficult.
The sound function glitches when I try to record, but I'll try.
But with the new 3D drop thing it's suppose to show them separately correct?
In that case the finger would still partially cover the number more or less depending on the placement of the finger.
It's been around for a while.
No, there's a redstone signal feeding from the sensor into a block with a off redstone torch. The redstone torch when lit feeds a signal to turn on the command block making it daylight. Though with this setup the torch will only light when it's nighttime. When manually setting it to night, the command doesn't register. I'll try to make a video for a better understanding.
I can't seem to tape it right now, but I found that in part 1 of Captainsparklez snapshot review of this it is shown. https://www.youtube.com/watch?v=iq1VDzQM8Sw
I don't. I'm going to investigate this some more.
Try the command /time set 12500.
I have provided screenshots and an explanation.
Ok. Thanks you for the suggestion, I'll try to build something like that.
Yes.
When using ANY texture-pack this happens, even when stitched.
When thrown on the ground do you see how it becomes dim then bright then dim and so on?
No, the entire slab fluxuates in brightness. I'll try to record it.
Would that be a bug?
Video coming for better explanation.
Video is now attached, it's also a silent film.
Ok, I didn't take the changelog as that but that makes sense.
That is what I wanted, thank you.
Yes, it says there are no teams listed on the scoreboard.
/scoreboard teams add Survivors then /scoreboard teams join Survivors ReduxInfinite It worked upon logging out and logging back in. I don't know if it will repeat and why it happen'd though.
However it does the same thing when I do it again, I am working on a video right now.
I have attached a video, demonstrating the error.
This bug is no longer a concern.
Yes, it is.
Your right actually, I didn't think about it that way.
However, shouldn't this not happen because your still in the same place just looking elsewhere?
What I'm trying to say is shouldn't this performance enhancement still be present with F5 mode?
Just my feet.
I meant i5, I don't know why I said i3. Also, not to sound rude but lag is a bug.
It doesn't @Platypus try it for yourself, and you will see if you use the command '/time set night' and then try to get into a bed you will still get the message that you can only sleep at night for a period of time.
The increase is significantly higher when not in F5 mode though.
Can someone confirm this then?
I have the same on my i-5 with 4gb.
bump
bump
bump
bump
Yes I did, so this is a duplicate.
OK, so what your saying is that it will still say 0.2 dev at the top but will really be 0.3?
OK, thanks for the clarification!
This issue still occurs in the b-side of the snapshot, thus the affected versions and title have been update appropriately.
@Platypus I will upload a video later showing this bug since you seem to be unable to replicate it.
Is there anyway to change this then?
I now actually believe this may be a bug in Java SE8 b91 and 92. But if you want I can upload a video.
I just tried on Java SE7 U25 (the latest stable version). The bug still persist, maybe it has something to with the OS? As for the possible bug with the internet, I made sure that the packages were not interrupted in any way and it still persist.
@Raphael lol, yeah it can be kinda creepy.
Strange, the water has disappeared 0_o. However now I am facing a new problem, items (ex. tripwire) randomly drop in the jungle temple. I found this worked when I when't to the temple manually and not by teleportation. I won't file it as another bug report yet, in case it's just my MC being derpy.
As of launcher 1.0.8 I can no longer reproduce this.
@Nathanael Tronerud I agree that currently the sound in Minecraft is very unfinished. It has been stated that it is being worked on, but no improvements have been made really since they were implemented.
Updated this bug along with many of others of mine, will continue to update as well until fixed.
Can we re-open this, I can still reproduce this.
Can this be confirmed?