Flight Can Be Faster Than Chunk Load
This can be extremely hard to do at times, but it is possible to fly in creative mode faster than chunks can load. This eventually will make the game lag a lot, but it hasn't ever crashed on me.
Environment
Microsoft Windows 8 Pro 64-bit, Java SE7 U51.
Created Issue:
Flight Can Be Faster Than Chunk Load
This can be extremely hard to do at times, but it is possible to fly in creative mode faster than chunks can load. This eventually will make the game lag a lot, but it hasn't ever crashed on me.
Environment
Microsoft Windows 7 64-bit, Java SE7 U9.
Microsoft Windows
764-bit, Java SE7 U9.Microsoft Windows 8 64-bit, Java SE7 U17.
is duplicated by
Microsoft Windows 8 Pro 64-bit, Java SE
7 U17.Microsoft Windows 8 Pro 64-bit, Java SE8 Build b88
is duplicated by
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b8
8Microsoft Windows 8 Pro 64-bit, Java SE8 Build b89
Microsoft Windows 8 Pro 64-bit, Java SE8 Build b
89Microsoft Windows 8 Pro 64-bit, Java SE8 Build b94
Microsoft Windows 8 Pro 64-bit, Java SE
8 Build b94Microsoft Windows 8 Pro 64-bit, Java SE7 U51.
is duplicated by
relates to
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is duplicated by
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Next I'll try your specific seed, but currently I cannot get that to show up for me. I tried lots render distances of 2, 16, and 32, and while I can fly myself outside the bounds of the generated chunks, I can't get the game to throw that warning. What IS curious though, is that if I fly faster than chunk load (MC-4930), the Biome name will wildly cycle through many different names when I know it could only possibly be about 2 where I currently am. So it'll very quickly flash between Ocean and Savanna and Stone Beach and a bunch of others, but that happens only when I'm flying between an Ocean and a Swampland.
Then there was this:
Exception in thread "Thread-7" java.lang.NullPointerException at paulscode.sound.Source.stream(Source.java:962) at paulscode.sound.StreamThread.run(StreamThread.java:129) ... [17:52:37] [Client thread/INFO]: Stopping! SoundSystem shutting down... Error in class 'LibraryLWJGLOpenAL' Stream thread did not die! Ignoring errors... continuing clean-up.
Also, in my comment on MC-1178, the Biome ID that was out of bounds was in the hundreds of thousands range like OP.
Perhaps it happened because my laptop was low on battery and soon after it died? I did the above test with my charger plugged in.
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Ha! I didn't even have to try, and I used the same exact seed that I had before!
Seed: -6589301973742410408
I literally created the fresh world, and the warnings started pouring in. The chunks hadn't even started rendering.
[18:14:59] [Client thread/INFO]: Setting user: Hynes_Ketchup
[18:14:59] [Client thread/INFO]: (Session ID is token:23619a23b6934db7b062b8d6342f7942:75fcf9d9b0994fd2bb6025254082b230)
[18:15:00] [Client thread/INFO]: LWJGL Version: 2.9.1
[18:15:01] [Client thread/INFO]: Reloading ResourceManager: Default
Starting up SoundSystem...
[18:15:01] [Client thread/WARN]: File minecraft:sounds/mob/ghast/fireball.ogg does not exist, cannot add it to event minecraft:item.fireCharge.use
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[18:15:02] [Sound Library Loader/INFO]: Sound engine started
[18:15:03] [Client thread/INFO]: Created: 512x512 textures-atlas
[18:15:21] [Server thread/INFO]: Starting integrated minecraft server version 14w32d
[18:15:21] [Server thread/INFO]: Generating keypair
[18:15:21] [Server thread/INFO]: Converting map!
[18:15:21] [Server thread/INFO]: Scanning folders...
[18:15:21] [Server thread/INFO]: Total conversion count is 0
[18:15:21] [Server thread/INFO]: Preparing start region for level 0
[18:15:22] [Server thread/INFO]: Preparing spawn area: 7%
[18:15:23] [Server thread/INFO]: Preparing spawn area: 15%
[18:15:24] [Server thread/INFO]: Preparing spawn area: 25%
[18:15:25] [Server thread/INFO]: Preparing spawn area: 32%
[18:15:26] [Server thread/INFO]: Preparing spawn area: 45%
[18:15:27] [Server thread/INFO]: Preparing spawn area: 57%
[18:15:28] [Server thread/INFO]: Preparing spawn area: 73%
[18:15:29] [Server thread/INFO]: Preparing spawn area: 93%
[18:15:30] [Server thread/INFO]: Changing view distance to 16, from 10
[18:15:30] [Server thread/INFO]: Hynes_Ketchup[local:E:087b6486] logged in with entity id 101 at (-40.5, 65.0, 241.5)
[18:15:30] [Server thread/INFO]: Hynes_Ketchup joined the game
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:31] [Server thread/WARN]: Biome ID is out of bounds: 202970, defaulting to 0 (Ocean)
[18:15:39] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9039ms behind, skipping 180 tick(s)
[18:15:49] [Server thread/INFO]: Saving and pausing game...
[18:15:49] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[18:15:54] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[18:15:54] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[18:16:10] [Server thread/INFO]: Stopping server
[18:16:10] [Server thread/INFO]: Saving players
[18:16:10] [Server thread/INFO]: Saving worlds
[18:16:10] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[18:16:10] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[18:16:10] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[18:16:11] [Client thread/INFO]: Stopping!
SoundSystem shutting down...
AL lib: (WW) FreeDevice: (0x7fbdf1503600) Deleting 9 Buffer(s)
Author: Paul Lamb, www.paulscode.com
Naturally, I can't reproduce this myself
Tried it again, and no warnings whatsoever.








Confirmed
bump
I've seen this. Chunks unload but don't load. You can actually drop to the ground and go and sit right on the edge of the chunk, at which point you start vibrating like the game thinks you might be falling but keeps putting you back on the terrain.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Try placing 100ish or more tnt carts on a single rail, then push them off while flying or jumping (for vertical acceleration).
Obviously, this issue still occurs in 1.8 with the spectator mode introduction
Still in 10c
Confirmed for 14w11b
I see this all the time when I teleport to unexplored land (although the chunks do load eventually). The blank blueness is just part of the adventure. Try teleporting 1000 blocks away to see it ("/tp @p ~1000 ~80 ~0"). Then again maybe the fact that I'm on 32bit Java is making that transition take longer.
Chunk load is now faster in 14w17a.
Huh? It seems to me that in 14w17a, very low priority is put on loading and rendering chunks. The framerate is fantastic, but if I just float in the air doing nothing, the game will happily ignore rendering and prefer instead to give me a good framerate.
Related?
MC-129Fixed in 14w30a/b.
I saw this all the time before 14w30a when flying around, then again i get like 20 FPS with lowest video settings (and my video settings are always as low as they can be)
Uh, 14w31a anyone?
Note that the screenshots I attached show this with both render distance 2 & 32 (and 10).
This could obviously be related to many other render tickets, but this one seems to fit it best.
i have got the same problem and i'm on 1.8
Confirmed in 1.8.1.
Resolving this to
MC-64223