Ben Woodworth
- bw_
- bw_
- Europe/Stockholm
- Yes
- No
Pistons seem to (sometimes?) have the ID 33:7, and sticky pistons have 29:7. It's annoying on my server because I have a shop plugin that sells things based off of their ID, and people are sometimes not able to sell them when they have :7.
This also happens with leaves blocks.
EDIT:
In the screenshots I uploaded, I just dragged the pistons from the creative inventory to the hot bar.
PVP + Sptinting GlitchesPVP + Sprinting Glitches
I have noticed a few glitches related to PVP and sprinting. Here are a some:
1.Whensprinting, ifyou hit someone, you stop sprinting.
2. If someone hits you while youre sprinting, you stop sprinting.
3. You stop sprinting when you start to run on stairs/half slabs.I have noticed a few glitches related to PVP and sprinting. Here are a some:
1. You stop sprinting when you hit someone (with a sword?).
2. If someone hits you while you are sprinting, you stop sprinting.
3. You stop sprinting when you start to run on stairs/half slabs.
Note: This is probably a duplicate of
MC-6608, but that report doesn't have any information on how to reproduce the bug, so I posted this issue.There are some cases where a hopper won't transfer items into a chest when it should be able to.
How to reproduce:
-Place down a chest block and a hopper that will transfer into the chest.
-Fill every slot of the chest with one diamond.
-Put an emerald into the first slot of the hopper.
-Put a stack of diamonds in the second slot of the hopper.The emerald won't transfer to the chest because there are no open spots for it (which is expected), but the diamond does not transfer into the chest, even though there is plenty of space for it. I don't know if this is also intentional, but it's annoying when trying to sort items, it can cause the process to be slower.
You can see the bug in this video:
http://www.youtube.com/watch?v=mhJvcKnCZqs#at=232.5
He's making a simple sorter, but theironore in the hopper he has won't transfer until the diamond transfers completely.This probably happens because of a check that sees if the first hopper item can be transferred into the chest, and if it can't, it doesn't bother trying to transfer any of the other items in the hopper.
Note: This is probably a duplicate of
MC-6608, but that report doesn't have any information on how to reproduce the bug, so I posted this issue.There are some cases where a hopper won't transfer items into a chest when it should be able to.
How to reproduce:
-Place down a chest block and a hopper that will transfer into the chest.
-Fill every slot of the chest with one diamond.
-Put an emerald into the first slot of the hopper.
-Put a stack of diamonds in the second slot of the hopper.The emerald won't transfer to the chest because there are no open spots for it (which is expected), but the diamond does not transfer into the chest, even though there is plenty of space for it. I don't know if this is also intentional, but it's annoying when trying to sort items, it can cause the process to be slower.
You can see the bug in this video:
http://www.youtube.com/watch?v=mhJvcKnCZqs#at=232.5
He's making a simple sorter, but the gold ore in the hopper he has won't transfer until the diamond transfers completely.This probably happens because of a check that sees if the first hopper item can be transferred into the chest, and if it can't, it doesn't bother trying to transfer any of the other items in the hopper.
I don't know if this is the right place to report a problem like this. If it isn't, please tell me where I can post this.
"Whilst" is improperly used in death messages.
Example: "PlayerA was burnt to a crisp whilst fighting PlayerB."
"Whilst" properly means whereas, whilst "while" means during. Whilst should be replaced with while in these messages.
This is just a small pet peeve of mine
I don't know if this is the right place to report a problem like this. If it isn't, please tell me where I can post this.
"Whilst" is improperly used in death messages.
Example: "PlayerA was burnt to a crisp whilst fighting PlayerB."
"Whilst" properly means whereas, whilst "while" means during. Whilst should be replaced with while in these messages.
This is just a small pet peeve of mine.
There are a lot bugs that make PvP seem very broken. Many of these have probably been reported, but i'm going to make this issue with all of them.
Can't start sprinting in air/while swimming:
if you're being attacked by someone, its almost impossible to run away because every time you try to sprint, you can't because the attacker hit you into the airSprinting stops when blocking/eating:
if you are sprinting, eating/blocking should only slow you down while you are doing the action, and when you are done you should still be sprinting.You don't get knocked up when you are attacked from under on a ladder:
if you and another player are on a ladder, the other player can attack you from under and you cant escape because you're always in reachattacking while sprinting makes you stop sprinting:
If you're sprinting after someone to try to kill him, you stop sprinting every time you attack him making it almost impossible to killtoo powerful knock back on non-enchanted sword:
someone can kill you by hitting you into a corner and constantly attacking you. you cant escape because you keep getting hit back into the corner, and combined with the lack of ability to sprint (like i pointed out earlier) its impossible to get awayIf you land on the edge of a block in a lava parkour the server thinks you landed in the lava and puts you on fire.
you stop sprinting when you run into a wall: this makes it hard to run from someone that is attacking you. i thing a good solution would be to make you stop sprinting once you have been running into a wall for two seconds (for example)
Holding shift doesn't stop you from falling off of a block if you are holding shift while landing on the very edge of a block. You can still hear the sound of you landing on the block, but you still fall. This happens a lot with iron bar parkour.
occasional glitchy sprint. Sometimes when you sprint you get caught in a strange sprint-stop sprinting-sprint-stop sprinting cycle. as far as i know this only happens on servers.
attack through walls:
players can use hacks to attack through walls and interact with things that cant normally be reached. This can also happen when servers cancel block break events; players can break a block and quickly interact with something on the other side before it comes backclimbing up 2-block high walls:
similar to the previous issue with the block disappearing for a moment when a player breaks a block and the server cancels the event, players can exploit this to jump two block high walls.Players sometimes appear to be about one block above/below/to the side of where they actually are. this can mean that the client sees the player in the wall, making it impossible to attack the player. since the other player can still attack you, you can easily get killed.
Up and Down-facing dispencers spawn mobs inside the dispencer block, whereas side-facing dispencers spawn the mobs to the adjacent block. Spawning mobs inside the block can cause them to suffocate and get killed.
I'll post a link to a video demonstrating this when its done uploading.
Up and Down-facing dispencers spawn mobs inside the dispencer block, whereas side-facing dispencers spawn the mobs to the adjacent block. Spawning mobs inside the block can cause them to suffocate and get killed.
Heres a video demonstrating the bug:
http://www.youtube.com/watch?v=ymfFVPisLG4






This uses a regular, un-modded minecraft server. The mod I have, seen in the screenshots, is only telling me the ID of the item, not changing it.
If this is meant to happen and is not a bug, then it is an annoyance. Not being able to sprint while being attacked makes it impossible to escape an attacker if he's attacking you. It's also really hard to run away up stairs because people can easily attack while running up stairs.
This is a similar bug:
Things like name tags don't show through signs.
This isn't a duplicate, that bug (
MC-2334) was fixed. You can hold shift on a chest and you won't fall off it, but if there's an ice block under it, you'll fall.Ok, I was testing chests on soul sand, and chests on ice. I was able to shift on chests on soul sand without falling off, so I assumed all other blocks were like that too.
It's interesting to me that you can use soul sand and not fall off the chest...
It's a bug (or unexpected behavior) in the sense that players with 15/16 letter usernames have their name cut off when their name is colored, resulting their skin and username changing.
Updated (It's still a problem)
If you get kicked from a server (like from the /stop command), when you join another server, your chat won't be cleared.
http://www.youtube.com/watch?v=ymfFVPisLG4
This is a similar bug. A carpet block under a sticky piston can be pull up, but when this happens the carpet breaks because there is no block under it. I think carpets shouldn't be able to be pulled up by pistons because the carpet block always breaks and the piston and the carpet don't even touch (visually).
I understand that these are intended mechanics, but I see them as glitchy/flawed.
For your first point, if a player attacks unexpectedly and knocks you near a wall, he can continue to hit you back to the wall and make it impossible to escape. There would usually be no point in fighting back because he had the first few hits so he's going to win the fight if you fight back
Third point: you do stop sprinting when you attack a mob/player. It's easy enough to try yourself, but here's a video: http://www.youtube.com/watch?v=ibDt2gyhVTs
Fourth point: Sometimes players may be running away and they can't sprint any more because their hunger bar is running low, so they need to eat. The player may also need to consume an instant health potion to regain health.
Entities (sign, chests, etc.) are invisible through players' nametags.
I'd like to bring recognition to the unmatched commitment put forth by @Avoma, and acknowledge that it is time to pass on the torch to a new generation of Minecrafters in hopes that they can bring closure upon our bedded hitboxes. May this herein be acknowledged as a formal request to bestow this issue, and all the responsibilities thereof, unto our unsung hero for the betterment of our community in the times to come