CivetKitty
- CivetKitty
- civetkitty
- Asia/Seoul
- Yes
- No
The title is self explanatory. When I /ki
ckmyself, the game gives me no response, and I have to restart the game.The title is self explanatory. When I /kill myself, the game gives me no response, and I have to restart the game.
EDIT: Apparently I / k [tab] [enter] ed or / k [tab] [space] [tab] [enter] ed and the system auto completed /kick instead of /kill. The real problem is that server op commands can be executed in single player(no LAN).
The game freezes if you /kick yourself/kill ing yourself freezes the game
Thetitle covers it all. When I type `/execute if block` and thenpress space bar, the game crashes.When I first found the bug, I was typing /execute if block, but as soon as I pressed space bar, the game crashed. I then realized that I was pointing at an item frame when I was typing in the commands.
/setblock, /fill, /clone and all the other commands involving tab completion of coordinates are affected as well.
Typing /execute if blockcrashes the gameWhen pointing at an entity, tab completing coordinates crashes the game.
These particles also remain when the player goes to spectator mode, allowing other players to locate this player even without spectator mode.
See
MC-122354(https://bugs.mojang.com/browse/MC-122354)Before you read.The bug
When you stand still on a block, look directly up and activate your elytra, not only does the internal server kicks you out from your single player world and opens the servers menu, you temporarily glitch through the floor before the kick. When you reload, you spawn right where you were before.How to reproduce
1. Set up a platform in the air or stand on a roof of a house build. My roof was 3.5 blocks thick.
2. Wear your elytra and look directly upwards.
3. Jump and activate your elytra. You'll see yourself glitch through the floor before you get kicked.
See
MC-122354before you read.The bug
When you stand still on a block, look directly up and activate your elytra, not only does the internal server kicks you out from your single player world and opens the servers menu, you temporarily glitch through the floor before the kick. When you reload, you spawn right where you were before.
How to reproduce
- Set up a platform in the air or stand on a roof of a house build. My roof was 3.5 blocks thick
- Wear your elytra and look directly upwards
- Jump and activate your elytra. You'll see yourself glitch through the floor before you get kicked
See
MC-122354before you read.The bug
When you stand still on a block, look directly up and activate your elytra, not only does the internal server kicks you out from your single player world and opens the servers menu, you temporarily glitch through the floor before the kick. When you reload, you spawn right where you were before.
Further testing proves that you don't have to set up a platform and perform the glitch. This can be abused as an x-ray glitch.How to reproduce
- Wear your elytra and look directly upwards
- Jump and activate your elytra. You'll see yourself glitch through the floor before you get kicked
M assumption is that water cannot flow through these blocks yet, but by removing the vertical water textures, these air'filled blocks are disguised to be underwater.
Operating system: OSX 10.9.5
Java Version: 1.6.0_65,
Windows 10
Java Version: 1.8.0_161-b12
The player's hitbox when using elytra is too far back, leading to odd collisions. It's currently too difficult to make hitboxes accurately follow the entity's orientation (
MC-91376), but the box could at least be closer to the center of the player's body. The current setup is very problematic when precision flying is needed.The new 1.13 swimming animation on the other hand, has the optimal hitbox location. The hitbox is closer to the center of the player's body, meaning that you can see more of the player's body part when colliding on a wall.
Operating system: OSX 10.9.5
Java Version: 1.6.0_65,
Windows 10
Java Version: 1.8.0_161-b12Operating system: OSX 10.9.5
Java Version: 1.6.0_65,Operating system: Windows 10
Java Version: 1.8.0_161-b12
The bug
The player's hitbox when using elytra is too far back, leading to odd collisions. It's currently too difficult to make hitboxes accurately follow the entity's orientation (
MC-91376), but the box could at least be closer to the center of the player's body. The current setup is very problematic when precision flying is needed.The new 1.13
swimminganimationon the other hand, has the optimal hitbox location. The hitbox is closer tothe centeroftheplayer's body, meaning that you can see more of theplayer's body part when colliding on a wall.The bug
The player's hitbox when using elytra is too far back, leading to odd collisions. It's currently too difficult to make hitboxes accurately follow the entity's orientation (
MC-91376), but the box could at least be closer to the center of the player's body. The current setup is very problematic when precision flying is needed.This is also the case with the new 1.13 riptide animation. Observing this misplacement in 3rd person mode is harder to spot, since the animation itself is obscuring the white hitbox. However, when you look at the character in the survival inventory, it is obvious that the model is outside of the black box and obscuring the inbentory slots, just like the elytra animation.
The new swimming animation on the other hand, has the optimal hitbox location. The hitbox is closer to the center of the player's body, meaning that you can see more of the player's body part when colliding on a wall. The model fits a lot nicer in the black box of the survival inventory, making inventory management a lot easier.
Elytra and riptide hitbox is too close to the feet
The Bug
When you duel wield tridents, 1 of them should activate, like in 1p_duel.png. However, in 3p_duel.png, both arms are held. You can also notice that the trident in the offhand is backwards.
When you sneak, the animation becomes wierder. The tridents hover above the player.
The swimming animation is also affected by this glitch.. You can clearly see the trident and even other items not touching the player's hands.
Animation glitches when duel wielding tridents and sneakingAnimation glitches when duel wielding tridents, sneaking, and swimming
Animation glitches when duel wieldingtridents, sneaking, and swimmingTrident animation glitches when duel wielding, sneaking, and swimming
I created the ticket for you(
MC-126630).
Despite the patch note stating that phantoms are supposed to flap their wings more, they don't flap their wings at all.
Live Stream Video Evidence: https://www.youtube.com/watch?v=stYbXyyvVfo
See -35:26
Term Clarification
When left and right clicking at the same time, you have to left click slightly earlier than the right click, since when you right click first and hold, it will disable the ability to left click. So left click first, and then right click, then hold. I'll call this action "hitblocking."
The Bug
When you hold 2 tridents at the same time and hitblock, the offhand will turn slightly outwards. When you shift while in this state, the back of the trident will go through the player's body.
When you hold a riptide trident on the mainhand and regular/loyalty one on the ofhand(
MC-136822) and hitlock, the player will hold the trident on the offhand backwards.This bug also happens when flying with the elytra.
You can observe this glitch easier when you give yourself mining fatigue.
https://gfycat.com/AnxiousPlayfulEarwig
The Bug
Banners created using legacy nbt have their color ids inverted, meaning that white is assigned to 15, orange is 14, black is 0, and so on. Here are some banners created using an online generator.
Illager Banner: http://www.needcoolshoes.com/banner?=pagvhfilhcawhqht
US Flag: https://www.needcoolshoes.com/banner?=pabBeD
Compare these with the banners I got in the screenshots. The illager banner screenshot has an actual illager banner from killing the petrol leader as a comparison.
/loot replace entity @p armor.chest loot minecraft:zombie/loot replace entity @p armor.chest loot what:ever #loot table "what:ever": {{ "pools": [ { "rolls": 1, "entries": [ { "type": "minecraft:item", "name": "minecraft:ice", "functions": [ { "function": "set_count", "count": { "min": 1, "max": 4 } } ] } ] } ]}
- setblock ~ ~ ~ minecraft:beehive{Bees:[{EntityData:{id:"minecraft:bee"}},{EntityData:{id:"minecraft:bee"}},{EntityData:{id:"minecraft:bee"}}]} replace
- setblock ~ ~ ~ minecraft:beehive{Bees:[{EntityData:{id:"minecraft:ravager"}},{EntityData:{id:"minecraft:ravager"}},{EntityData:{id:"minecraft:ravager"}}]}
Command #1 works, but command #2 doesn't despite having the exact same syntax and nbt format. The only way that I could make ravagers spawn instead of bees when I break the beehive in survival was to spawn 3 bees in creative, wait for them to go into their hives, f3+I the block to get the setblock command, and use an external text editor program to Ctrl+H "minecraft:bee" to "minecraft:ravager."
- setblock ~ ~ ~ minecraft:beehive{Bees:[\{EntityData:{id:"minecraft:bee"}},\{EntityData:{id:"minecraft:bee"}},\{EntityData:{id:"minecraft:bee"}}]}
- setblock ~ ~ ~ minecraft:beehive{Bees:[\{EntityData:{id:"minecraft:ravager"}},\{EntityData:{id:"minecraft:ravager"}},\{EntityData:{id:"minecraft:ravager"}}]}
Command #1 works, but command #2 doesn't despite having the exact same syntax and nbt format. The only way that I could make ravagers spawn instead of bees when I break the beehive in survival was to spawn 3 bees in creative, wait for them to go into their hives, f3+I the block to get the setblock command, and use an external text editor program to Ctrl+H "minecraft:bee" to "minecraft:ravager."
The shutdown law of South Korea was abolished last year after a decade of blocking children from gaming at nighttime. It was said to take effect in January, but Minecraft, which got R-rated because of this law, doesn't seem to acknowledge the situation that well.
Locally made online games had to implement a system that automatically kicked certain age groups from their servers, but for global companies like Microsoft, they just R-rated their services to save time and resources. This was applied to Minecraft back in July of 2021, when Mojang accounts, which were not affected, were starting to be migrated to Microsoft accounts, which were affected. This caoused a lot of backlash, some demanding for the disassembling of the Ministry of Women and Family, which is responsible for this law.
The law took effect in January, yet after more than a month, Koreans are still unable to migrate. Even worse, the migration deadline has been set, giving them less than a month to migrate. This is unacceptible, and we demand a postponal of the deadline with a clear and official response to the shutdown law's abolishment.
You can learn more about this law from the links below.
https://pulsenews.co.kr/view.php?year=2021&no=663929
http://www.koreaherald.com/view.php?ud=20210825000854
https://www.korea.kr/news/policyNewsView.do?newsId=148897555
The shutdown law of South Korea was abolished last year after a decade of blocking children from gaming at nighttime. It was said to take effect in January, but Minecraft, which got R-rated because of this law, doesn't seem to acknowledge the situation that well.
Locally made online games had to implement a system that automatically kicked certain age groups from their servers, but for global companies like Microsoft, they just R-rated their services to save time and resources. This was applied to Minecraft back in July of 2021, when Mojang accounts, which were not affected, were starting to be migrated to Microsoft accounts, which were affected. This caoused a lot of backlash, some demanding for the disassembling of the Ministry of Women and Family, which is responsible for this law.
The law took effect in January, yet after more than a month, Koreans are still unable to migrate. Even worse, the migration deadline has been set, giving them less than a month to migrate. This is unacceptible, and we demand a postponal of the deadline with a clear and official response to the shutdown law's abolishment.
You can learn more about this law from the links below.
https://pulsenews.co.kr/view.php?year=2021&no=663929
http://www.koreaherald.com/view.php?ud=20210825000854
https://www.korea.kr/news/policyNewsView.do?newsId=148897555
EDIT(2022-3-29): My game is failing to log me in constantly, and I'm highly suspicious that the Mojang account termination progress has struck me before I got the chance to migrate. I demand a reopening of the issue and an immediate response from the Migration Team confirming these following concerns.
- A fixed date and timeframe of the Migration process for South Korea: I demand the exact date of when the process will start, and when will it end.
- A way to compensate the loss in game progress in 3rd party servers: Hypixel has already shut down support for Mojang accounts for some of their most competative games, locking out competative players from Korea from climbing up the leaderboard. Not only that, there are some websites that cut support for Mojang accounts, unverifying them as valid Minecraft accounts. I need to know the exact plan to compensate for these issues regarding Hypixel and other potential servers.
Please do not set this ticket back to WAI unless you respond clearly and transparently to these critical issues. I've included a screenshot of the launcher failing to log me in to prove the urgency. Thank you.
The shutdown law of South Korea was abolished last year after a decade of blocking children from gaming at nighttime. It was said to take effect in January, but Minecraft, which got R-rated because of this law, doesn't seem to acknowledge the situation that well.
Locally made online games had to implement a system that automatically kicked certain age groups from their servers, but for global companies like Microsoft, they just R-rated their services to save time and resources. This was applied to Minecraft back in July of 2021, when Mojang accounts, which were not affected, were starting to be migrated to Microsoft accounts, which were affected. This caoused a lot of backlash, some demanding for the disassembling of the Ministry of Women and Family, which is responsible for this law.
The law took effect in January, yet after more than a month, Koreans are still unable to migrate. Even worse, the migration deadline has been set, giving them less than a month to migrate. This is unacceptible, and we demand a postponal of the deadline with a clear and official response to the shutdown law's abolishment.
You can learn more about this law from the links below.
https://pulsenews.co.kr/view.php?year=2021&no=663929
http://www.koreaherald.com/view.php?ud=20210825000854
https://www.korea.kr/news/policyNewsView.do?newsId=148897555
EDIT(2022-3-29): My game is failing to log me in constantly, and I'm highly suspicious that the Mojang account termination progress has struck me before I got the chance to migrate. I demand a reopening of the issue and an immediate response from the Migration Team confirming these following concerns.
- A fixed date and timeframe of the Migration process for South Korea: I demand the exact date of when the process will start, and when will it end.
- A way to compensate the loss in game progress in 3rd party servers: Hypixel has already shut down support for Mojang accounts for some of their most competative games, locking out competative players from Korea from climbing up the leaderboard. Not only that, there are some websites that cut support for Mojang accounts, unverifying them as valid Minecraft accounts. I need to know the exact plan to compensate for these issues regarding Hypixel and other potential servers.
Please do not set this ticket back to WAI unless you respond clearly and transparently to these critical issues. I've included a screenshot of the launcher failing to log me in to prove the urgency. Thank you.
Works on all versions of Java and Bedrock, so it should've been kept as WEB
The issue
The Vanill Cape's texture is not mirrored on the underside, creating a missmatch of textures along the corner.
Possible Solution:The underside
is mirrored, making the corner textures match.
The issue
The Vanill Cape's texture is not mirrored on the underside, creating a missmatch of textures along the corner.
How to examine
The underside of the cape is best visible when crouch running with a high amount of speed.
Possible Solution:
The underside is mirrored, making the corner textures match.
Works on all versions of Java and Bedrock, so it should've been kept as WEBAll versions of Minecraft Java and Bedrock
The Issue
When loading a single player world for the first time or when you rejoin it after saving and quitting, the world does not recognize the datapack that is in folder form and can only be brought back to the game when the main folder name is renamed and reloaded.How to Reproduce
- Load up the world backup provided below in both the game and file explorer.
- Go to the datapacks folder in the file explorere to find the "THEFT v2.0" datapack.
- Type /datapack list in game and notice that there are no datapacks available other than vanilla.
- Go back to the file explorer and rename the datapack.
- Type /reload in game and notice the tellraw message printed by the load tag.
- Save and quit the world and then rejoin. You can also relaunch the game for the same effect.
- Go back to stage 3.
The Issue
If you put a datapack with experimental feature flags in a premade world, the world does not recognize the existence of the datapack unless the name of the pack has been changed while the world is still open.
How to Reproduce
- Load up the world backup provided below in both the game and file explorer.
- Go to the datapacks folder in the file explorere to find the "THEFT v2.0" datapack.
- Type /datapack list in game and notice that there are no datapacks available other than vanilla.
- Go back to the file explorer and rename the datapack.
- Type /reload in game and notice the tellraw message printed by the load tag.
- Save and quit the world and then rejoin. You can also relaunch the game for the same effect.
- Go back to stage 3.
If you create a separate world with the datapack inside, it does recognize the existence of it right away since there is an experimental tag onto it.
World Does Not RecognizeUnzipped datapacks unless they are renamed and reloadedRegular World Does Not Recognize Datapacks With experimental feature flags unless they are renamed and reloaded














































































from, not to.
How can I remove the custom gamerule?
I just realized that I was /kick ing myself, which caused the bug.
I was so used to / k [tab] [enter], or / k [tab] [space] [tab] [enter], and due to the alphabetical priority, /kick has been autocompleted instead of /kill.
I examined the data of entities in different dimensions and found out the ones in the overworld have a dimension tag of 0, and the ones in the end have 1. Considering how the folders for the chunk files are named(DM1, DM-1), I thought that specifying this nbt tag in the selector could allow cross-dimensional entity detection.
CanPlaceOn:[] by its literal meaning doesn't look like it can allow all sorts of right click action on certain blocks. Are there any plans for flattening nbt names?
The pumpkin blur is part of the HUD overlay, which makes sense to be disappeared when F1 is pressed. IIRC, F1 removes all the HUD overlay, including the hotbar, the arm/held items, the crosshair, border shading and the pumpkin overlay.
Can we just update the villager generation process to use the structure file mechanic? Mansions, igloos, fossils and end cities already use the new mechanics.
The bug also happens in 18w01a.
No, this bug was introduced in the snapshots.
Having the riptide momentum not being reduced when the player bursts out of water creates a much easier way of taking off from the ocean, but to prevent players from abusing it to super jump, the enchantment should only work when the player's head is also submerged.
My assumption is that water cannot flow through these blocks yet, but by removing the vertical water textures, these air-filled blocks are disguised to be underwater.
My assumption is that water cannot flow through these blocks yet, but by removing the vertical water textures, these air-filled blocks are disguised to be underwater.
If this is an intended feature, why is the hitbox for swimming underwater in 18w08b is in the center of the body? I think it uses a similar mechanic.
The current underwater vision is straight up night vision, making this sort of bug occurring and making every light sourcs underwater completely useless.
This thing bugged me for so long.
The swimming animation is similar to the elytra animation. You can go through 1 high holes when the hole has an extended floor.
This relates to
MC-96922, because the swimming mechanic is similar to the elytra mechanic.This relates to
MC-96922The swimming animation is similar to the elytra mechanic.
This is a duplicate of
MC-126085Relates to
MC-61506, according toMC-126582(duplicate)I think Les3awe is right. In both cases, the log/bark is replaced with the minecraft:stripped_<logtype>_log[axis=y] block no matter what.
This issue is especially problematic when catching fish with a water bucket in a kelp forest.
This issue is especially problematic when catching fish with a water bucket in a kelp forest.
Hacked water has nothing to do with water itself. The tag is only used to remove the water texture when placed next to water. Have you tested with waterlogged blocks as well?
Also, shulker boxes are not listed in the #minecraft:water_hacked tag as well.
I tested this issue with other poses in
MC-125748, but since it has been considered as a dupe, I'll explain it again.This issue affects both single player and multiplayer, when holding the trident on the mainhand, offhand, and both, and while standing upright and swimming. You can also notice that duel wielding tridents on both hands makes the player lift both hands when attempting to throw it(
MC-125337). While swimming, other items as well as the trident are affected by this hovering glitch.I saw some instances when a discussion is forwarded to a dupe, because it has more detail than the original, but never mind. I updated
MC-125204anyways.This is probaly because the structure nbt files don't contain the bubble columns themselves.
I created the ticket for you(
MC-126630).Currently, /locate cannot determine the exact y value of the structure's location. This was obvious in 1.11~1.12.2, when the y value was stated as y
instead of an exact number. The clickable link was added without specifying the y value and it chose an arbitrary number. I
I have experienced it before with the elytra animation.
No, it hasn't been fixed yet. The test was done in survival, as you can see by the hearts and hunger bar.
This relates to
MC-122171.slabs and stairs are currently tagged in #minecraft:water_hacked but not in #minecraft:waterlogged in the jar. You can add them if you want, but because slabs and stairs can be placed on land, you'll find it strang when you swim in a slabbed floor.
This is a duplicate of
MC-125216This is a duplicate of
MC-125216The color id for the old purple shulker box is 16b now.
This is a duplicate of
MC-125204andMC-125337This is an April Fools Resource pack that will eventually go away. Works as intended.
Like the indev home, the void biome has its own spawn structure: a flat square of stone with a single cobblestone block that marks the world spawnpoint.
Generator Type: The End
Type: end floating islands
This one has a bit of end stone though.
It looks like villager trades are stored as numeric id's instead of string string id's.
Works in 18w21a, expanded to riptide
Confirmed for 18w21a, related to
MC-125204Confirmed for 18w21a.
The issue with getting trapped in a thin air gap seems to be resolved, but they still float upwards. The underwater is still vex proof.
This takes place in a deep ocean biome.
It hasn't been fixed at all. I tested the command using the seed -4654979345475103749 at spawn, and tried to locate a mansion. Of course, it failed. I also tried unlocking an explorer map, but after doing the empty map trade with a cartographer, the game froze for a moment and the trade wasn't generated.
Not sure if it's a WAI either. Look at
MC-136824.Probably this relates to
MC-139706?Absolutely. We could potentially even port over the cauldron functioonality from bedrock without needing to break complex redstone functionalities. All they have to do is just replace cauldrons with composters.
@Phan Tuan Minh This is an issue with the villager's biome detection, not the profession, You can see in the screenshot that the baby is a plains one. Also, the title has the exact same meaning as the description. I bet he used a translator or sth.
@Kim hee 제보해주셔서 감사합니다. 사막 주민에게서 평지 주민 아기가 나온다는 얘기죠? 다음에는 번역한 내용을 제목에 적어주시기 바랍니다.
Thank you for reporting. Are you talking about plains villager babies comming out of desert villagers? Please put the translated text in the title next time.
Is this bug really fixed? I've been using structure blocks in an end biome superflat for couple weeks and had this issue constantly. All the spawners weren't working, and mobs were burning in rooms.
This still hasn't been fixed for me. I found some areas that needed block update though, but when I did that, it lighted up the room instead of darkening it.
Oops, I accidently saved this post before I added more info. Here's the loot table I used. I tested with myself and also a fox. I couldn't put the ice in my armor slot or the ArmorItems[0~2] nbt of the fox.
I think my knowledge was outdated and didn't notice that f3+I was broken as well. I do remember that it worked before, and I have [video proof|https://www.youtube.com/watch?v=IvbSbQ5idMM] as well. The video is 2 months old so I think it was in the 2nd snapshot for 1.15 that I tested this out,.
My suggestion for fixing this is to never show the item bringing up animation unless the player is
a. scrolling slots,
b. pressing F (offhand swapping), and
c. repairing damaged items using the mending enchantment.
Hi again, It was 2am my time when I reported, but I forgot to mention that it seemed like the lighting glitch appeared as I bonemealed the vine. I tried flying stragiht up before I did the test and it didn't darken my character.
This issue is specially critical as removing items from the inventory using /data remove, merge, or modify doesn't seam to work.
I have experienced it too, but I can't replicate it.
The 2014 purchase of Minecraft by Microsoft was not affected as the game still used Mojang accounts which were not affected by the law as the decentrallized nature of Minecraft servers were impossible for the government to control. This was not one of a kind by the way as the law and the ministry behind it was an absolute piece of shit, and children could easily bypass it by using their parents' ID number or simply playing mobile games.
Fast foreward to July of 2021, the account migration to Microsoft began, and being the account system that has already been involved in the PC market, Microsoft accounts were already affected and R-rated to bypass the hastle that is the shutdown system. This caused a lot of backlash fueled by the generation of gamers who could now vote and demonstrate unlike 10 years ago when they were too young. Online demonstrations such as protests and ingame exhibitions were held. You can visit https://saveminecraft.kr/ for more details, but you might need Google translate for that.
The law was abolished and was said to take effect from January onwards. However, no other announcements were made ever since, and migration is still not open to Korean players. This is becoming more and more alarming as the deadline has been set and we have less than a month left to migrate.
Thanks for the response. This gives us a sigh of relief that there will be some time left for a successful migration for as many players as possible. This sigh is also a sigh of concern by the way, because we're back to square 1 of hopelessly waiting for migration to open without any confirmation of a fixed schedule. Hypixel has already restricted access to certain games for Mojang accounts, and other 3rd parties will follow suit. They'll shut down Mojang account support, and there will be consequences that you would need to compensate. Do you have the plans and capabilities to deal with all the issues involving thousands of accounts and dozens of 3rd party services? If not, I'm afraid some people won't let their pitchforks down.
맞습니다.
Done. Now it relates to, or a duplicate of MCPE-162495
This relates to MC-256048
This is more of a suggestion than a bug report, and in my opinion, it still constitutes as a building block. The rectangular layout of the reinforced deepslate doen't look natural, meaning that this is a creating by an imaginary ancient civilization and you just don't have the technology to get them in survival.
I think there is still an issue regarding Feedback and Zendesk emails.
Proof: https://www.reddit.com/r/minecraftsuggestions/comments/zdzkc6/why_do_you_still_post_your_ideas_here/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
The site is beyond repair, especially when Minecraft Live is coming up and mob vote candidates are being revealed. I'd honestly request to redo the entire site or make the subreddit official.