Benjamin Aaron Cole
- CoolCrafter98
- coolcrafter98
- Europe/Stockholm
- Yes
- No
When I make a world with a layer of pistons, a solid block, and then pressure plates, then, when I land on a pressure plate...
It crashes! It works with one piston, one block, and a pressure plate, but not with a whole world of 'em. It worked in 1.5.1, but now it crashes.Here's the preset: 2;7,2x3,33:6,2,70(or)72;1;What I expected to happen was...:
Every time I step on a pressure plate the block underneth it would raise upWhat actually happened was...:
It loaded passed the building tarrian part, then it would be black for a short time; Sometimes, it would show a short view of the world, then it would crash.Steps to Reproduce:
1. Go to "create new world, then go to "more world options".
2. Then go to superflat customasation
3. And put in the above preset.Feel free to add some air and glass above the pressure plates. Then start the world, step on a pressure plate. Or use a spawn egg to make another mob step on it. It will still crash.If you can fix this, THAN YOU DESERVE A BIG THANK YOU! BECAUSE THIS IS ONE OF MY FAVORITE PRESETS! THANK YOU!
When I make a world with a layer of pistons, a solid block, and then pressure plates, then, when I land on a pressure plate...
It crashes! It works with one piston, one block, and a pressure plate, but not with a whole world of 'em. It worked in 1.5.1, but now it crashes.Here's the preset: 2;7,2x3,33:6,2,70(or)72;1;What I expected to happen was...:
Every time I step on a pressure plate the block underneth it would raise upWhat actually happened was...:
It loaded passed the building tarrian part, then it would be black for a short time; Sometimes, it would show a short view of the world, then it would crash.Steps to Reproduce:
1. Go to "create new world, then go to "more world options".
2. Then go to superflat customization
3. And put in the above preset.Feel free to add some air and glass above the pressure plates. Then start the world, step on a pressure plate. Or use a spawn egg to make another mob step on it. It will still crash.If you can fix this, THAN YOU DESERVE A BIG THANK YOU! BECAUSE THIS IS ONE OF MY FAVORITE PRESETS! THANK YOU!
Well, I tried to make a mob with extra health using Attributes via summon command. But that didn't work, so I decided to use potion effects...
What I thought would happen:
Once I give them regeneration & health boost than they would have extra health. For more challenge.What really happened:
Istillkilled the zombie,Etc.but with the normal amount of swings with the sword, Instead of having to do like, ten swings.How to Reproduce the bug:
{Id:21,Amplifier:(Any number),Duration:(Amount)}
put in this command:
/summon Zombie ~ ~ ~ {ActiveEffects:[,
{Id:10,Amplifier:( Any number),Duration:(Amount)}]}
Health boost effect not working onmobsHealth boost effect not working on zombies
I tried using /particle command with the tilecrack_ particle effect, but it says
"unknown particle". However, iconcrack_ is working fine.Here's the command:
/particle tilecrack_1 ~ ~1 ~ 1 1 1 0.01 10 @p
I Tried this command in a command block hooked up to a redstone clock, but it did not as intended:
/testfor @p
{OnGround:0}It Keeps Saying "Player did not match data structure"
I thought that If I jumped, it would activate the comparator by the command block.
Apparently, Cave spiders can now breathe underwater. They also tend to sink in water as well, unlike most mobs. This has been happening for a while, but the
realthing isthat they no longer drown. Is this a reference to the water spider? or is it a bug?Apparently, Cave spiders can now breathe underwater. They also tend to sink in water as well, unlike most mobs. This has been happening for a while, but the not drowning thing is what this report is about. Is this a reference to the water spider? or is it a bug?
I've tried testfor @p[x=-10,y=5,z=-10,dx=-5,dy=7,dz=-5] And it doesn't work.
using /execute in the /execute command not woorking
Actually, I think it's Owner, not skullOwner. As of the 1.8 snapshots.
When a mob is affected by the levitation status, they float up as usual. but, they can't move horizontally. however, the player can!
Benjamin Aaron Cole is right
Sorry! Forgot to add the crash report. Well here it is.
I am not using a third party program, but thank you anyway because you still helped me. I used the wrong data thing:
I used 33:6 but I'm supposed to use 33:1. As I said, you deserve the thank you. So, THANK YOU!
Well, I think there should be an option to make them attack you or not, in creative.
well, I've seen it in a list of Minecraft particles on some websites. Like these:
http://minecraft.gamepedia.com/Particles
http://minecraft.gamepedia.com/Upcoming_features
THX!
THX!
I had the same problem. But good news, 1.8 has a fix for this.
I'll admit it, its pretty scary when your in a nether fortress and you think your safe with your invisibility. That's when a wither skeleton strikes from behind & makes you jump out of your seat:/
I didn't know, THANK YOU!
THX!
THX!. Sorry, I forgot to thank you.
By the way, I think you did that command wrong, try this:
summon Zombie ~ ~1 ~ {HealF:100.0f,Attributes:[{Name:generic.maxHealth,Base:100.0d},{Name:zombie.spawnReinforcements,Base:1.0f}],CustomName:Bob,CustomNameVisible:1,Equipment:[{id:137,Count:1}],DropChances:[1.0f]}I Also changed it a little, give him these pieces of equipment:
Equipment:[{id:minecraft:stone_axe},{id:minecraft:leather_boots},{id:minecraft:leather_leggings},{id:minecraft:chainmail_chestplate},{id:minecraft:dropper}]Now he looks pretty funny
yes.
How do I delete issues that I created
Nope. I think that's the give command your thinking about.
I can't figure this out, but maybe this might help:
http://minecraft.gamepedia.com/Chunk_format#Tile_Entity_Format
Still not working
Try "Block" instead of "TileID"
Yeah, I was a little disappointed that the lava ocean feature did not work
'Cause that would be AWESOME!
I think that carriedData is actually the damage value for the block. You know, the data that makes red wool red, and not white.
nope
I think having zombies on your team would be pretty cool.
This is not a duplicate, This is not about animation, it's about a glitch block that is created when you summon a fallingsand entity with a motion tag inside of a block. Specifically, a positive y motion.
yep
This would be nice if they fixed it
Just imagine a world with the nether biome.
does this mean that people can have witch sounds in resource packs?
Actually, I think it's Owner, not skullOwner. As of the 1.8 snapshots.
This &
MC-57539are pretty much opposites.Fixed it
sorry, I meant the issue report, not the actual problem. I forgot [Bot] was automatic and was replying to him. I've been busy, I haven't been able to clear this up yet, sorry!