Daniel Harris
- danieljharris
- danieljharris
- Europe/London
- Yes
- No
The same also happens with Droppers and Brewing Stands.
The toggled version does not receive block update correctly
To reproduce, follow the images in order
The toggled version does not receive block update correctly(Visual glitch)
To reproduce, follow the images in order
Comparator always on (Visual glitch)
When breaking a Mob Head the particle effects that come off it are those of soul sand. Also when breaking a Beacon block the particles that come off it is tho
es of a diamond block.When breaking a Mob Head the particle effects that come off it are those of soul sand. Also when breaking a Beacon block the particles that come off it is those of a diamond block. When throwing a splash potion the particales that come off it is thows of a normal potion.
When breaking a Mob Head the particle effects that come off it are those of soul sand. Also when breaking a Beacon block the particles that come off it is those of a diamond block. When throwing a splash potion the partic
ales that come off it is thows of a normal potion.When breaking a Mob Head the particle effects that come off it are those of soul sand. Also when breaking a Beacon block the particles that come off it is those of a diamond block. When throwing a splash potion the particles that come off it is those of a normal potion.
Breakinga skullblock producesSoul SandparticlesBreaking blocks produces wrong particles
When breaking a Mob Head the particle effects that come off it are those of soul sand. Also when breaking a Beacon block the particles that come off it is those of a diamond block. When throwing a splash potion the particles that come off it is those of a normal potion.
When breaking any of the following, particles also are displayed wrong, they don't display the particle of a block broken but instead of a different similar block:
chest
trapped_chest
ender_chest
water
lava
standing_sign
wall_sign
standing_banner
wall_banner
This happens to me but only when I use an enchanted axe.
This also has issues when using a hopper on the side to put in fuel. The fuel icon overlaps with suggested fuels.
Still a concern in 14w08a. I am not, however, able to reproduce the behaviour described by Daniel Harris.

















How did you see something that is invisoble ?
When on multyplayer and invisible both the armour and tool movements are liked to the nearest player to the invisible one.
To recreate do this: Get two people then one of them needs to drink an invisible potion. Then the person needs to ether wear helmet (pumpkins work the best) or hold a sword. Then the person that invisible needs to stand still (and be in f5 mode) while the other person needs to run and jump around.
If you recreate it you will see that the "bobbing feacher" where the sway of both the head and held tools move the same as the non invisoble player.
When a stack of items that are not diamond, emerald, iron ingot, or gold ingot are fed in to a beacon from a dropper or hopper then the item stack will diaper leaving only 1 item out of the full stack in its place.
Sugar Cane can be placed under water on multiplayer but not single player in the newest snapshot.
I think it was meant to happen but it was meant to show there locked state witch it doesn't.
This is a problem with torch updating, not with droppers
I just typed it with 1.6.2 and it don't work for me
Try doing:
{id:"FallingSand",TileID:50,Time:1}/summon FallingSand ~ ~5 ~ {Time:1,TileID:124,Riding:
}
Same problem on default minecraft no mods or anything.
This happens to me but only when I use an enchanted axe.
I'm having the same problem
Also happens with Skulls of all types
Confirmed to still be a bug in 20w11a
Confirmed in 20w11a