DataCrusader
- DataCrusader
- datacrusader
- America/Menominee
- Yes
- No
Dyes are consumed whenright-clicking a sign in creative modeDyes are consumed when dying a sign in creative mode
Items shouldn't be consumed in creative mode and this is an exception
, presumably a bug.
Trading with Cartographers works fine until you buy an empty map from them which unlocks the explorer map trades, the game will essentially freeze and the ms per tick increases massively. All you can really do is place and break blocks, you can't spawn or interact in any way with mobs, commands don't work. Chunks will not load and unloading the existing chunks will leave you unable to load them again. You can't leave the world as it'll get stuck on the "Saving world..." screen indefinitely, and you have to force close the game via Task Manager or some other option.
I need to make it clear that it's not a crash, it just makes the world unplayable as I presume the ms per tick increases so drastically the player is unable to do anything. In my testing, the world breaks indefinitely, have not tried waiting longer then 15 minutes on the world for it to fix itself. Sometimes the game will catch up for brief moments before the same thing happening again.
It is fixed?
Weird, it didnt dye the (lack of) sign text just fine, but now when I try again it's dying the (lack of) sign text
Might not be a bug but it defeats the purpose of being able to remove enchants from an item.
Might not be a bug but it defeats the purpose of being able to remove enchants from an item.
Hero of the Village effect obtained naturally makes the player give off particles
Unlike the related Bad Omen effect which when obtained naturally does not make the player give off potion particles, the Hero of the Village effect makes players give off potion particles for the good 40 minutes that you have the effect, which is inconsistent with the Bad Omen effect and distracting as the potion particles are notorious for being annoying as they fly in front of the camera.
There is 2 separate translation lines for the statistic for how many bells you've rung:
"stat.minecraft.bell_ring": "Bells Rung", (between Distanced Climbed and Distance by Boat translations in the lang file)
"stat.minecraft.ring_bell": "Bells Rung", (below the Raids Triggered and Raids Won translations in the lang file)
The first one, "bell_ring", is
likely the redundant one as"ring_bell" matches the format of the rest of the statistics.I have yet to test which one is the one that is actually used, or if there is 2 separate BellsRung statisticsingame, but Iwillupdate the issue when I do.There is 2 separate translation lines for the statistic for how many bells you've rung:
"stat.minecraft.bell_ring": "Bells Rung", (between Distanced Climbed and Distance by Boat translations in the lang file)
"stat.minecraft.ring_bell": "Bells Rung", (below the Raids Triggered and Raids Won translations in the lang file)
The first one, "bell_ring", is the one used ingame, but "ring_bell" matches the format of the rest of the statistics. There's only one bells rung statistic ingame as well, so it's just the removal of unnecessary text from the lang files.
Zombie pathfinding towards a Villager can walk into lavawhen there'senough space to walk aroundZombie pathfinding towards a Villager can walk into lava despite having enough space to walk around
See from 2:10 (link starts at
it) to 2:25 in this video.There is enough room for the Zombie to walk around the lava to get to the Villager, but it walks through the lava in an attempt to reach the Villager.
See from 2:10 (link starts at that time) to 2:25 in this video.
There is enough room for the Zombie to walk around the lava to get to the Villager, but it walks through the lava in an attempt to reach the Villager.
See 9:55 (link starts at that time) to 14:05, and [15:40 (link also starts at that time)
to 17:50 here.|https://youtu.be/ZL9aBeD5iBQ?t=935]The "major changes" include:
Villager turns into Zombie Villager
Villager changes dimensions
Villager work station is moved out of range of the Villager (allows trading at no cost of the player)This should be able to be fixed by making the GUI close if something happens where you shouldn't be able to trade with the Villager while it's in that state.
See 9:55 (link starts at that time) to 14:05, and [15:40 (link also starts at that time)
to 17:50 here.|https://youtu.be/ZL9aBeD5iBQ?t=935]The "major changes" include:
Villager turns into Zombie Villager
Villager changes dimensions
Villager work station is moved out of range of the Villager (allows trading at no cost of the player)This should be able to be fixed by making the GUI close if something happens where you shouldn't be able to trade with the Villager while it's in that state.
See 9:55 (link starts at that time) to 14:05, and 15:40 to 17:50 here.
The "major changes" include:
Villager turns into Zombie Villager
Villager changes dimensions
Villager work station is moved out of range of the Villager (allows trading at no cost of the player)This should be able to be fixed by making the GUI close if something happens where you shouldn't be able to trade with the Villager while it's in that state.
DataCrusader is right, they were added in a 1.14 snapshot. I would recommend updating to 1.13.2 if you can.

































Can confirm affects 1.13.1.
This also happens with the regular bow when you pull it back, makes your offhand item disappear
This is a resource pack issue, not a bug. Horse models changed in 1.13 and textures from pre-1.13 for horses no longer fit correctly on the new models.
nah, this issue was first but it got marked as a dupe of that one Stef
While this is easily doable (see attached screenshot), Jappa has stated in a (recent tweet that something like that is not in the scope of the texture update, "We only update exisiting ones, not add new ones
".
Dunno if this needs to be closed but this is very little chance it will happen.
You need to do /locate New_Village.
There are no end stone brick slabs, stairs, or walls in 1.13. They are a feature of the 1.14 snapshots.
Whoops, that was an accident. The 2 boxes look basically the same.
Duplicate of https://bugs.mojang.com/browse/MC-140236
Can confirm, also affects latest snapshot (19w09a)
See https://bugs.mojang.com/browse/MC-148624
can confirm
yup, please reopen
Happening again in 1.15 pre-1
I'm getting this same issue with my own resource pack, can confirm.
This is a dupe of https://bugs.mojang.com/browse/MC-157727
Fancy, but I think I tried it on Fabulous and it didnt change it iirc
fancy
probably fixed and can be closed
Was mentioned and fixed, https://bugs.mojang.com/browse/MC-180272
MC-148041<- This report should be closed as it was included inMC-180272and is now fixed