Guérin
- dazz
- dazz
- Europe/Stockholm
- Yes
- No
3 issues
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@Guérin I changed the report to be hopefully better structured, I hope you are fine with that.
@Guérin I changed the report to be hopefully better structured, I hope you are fine with that.
Hi, I have the same issue in snapshot 15w42a, seed 1412235549243763997 , coordinates : -224 95 1051 .
There was no normal chest to contain the items, and no enderchest.
only this chest was missing, other ones in the end city/boat were fine.
I found another end city, there were more then one "big room" (at least 3) and only one of them was missing both the normal chest and the enderchest. the other were just like they should be. See fourth and fifth screenshot.
Under one of the "big room" of the same end city, the ladder was dropped in item form on the ground, not attached to the pillar.
confirmed for 15w43c
@FVbico Yes that was what I wanted to mean, ty.
@Roy Sajima yes but then the behavior of the witch should change for all non-undead hostile mobs, to "help" them to stay alive. Since there is no way (yet, 21/12/2015) to make any mob agressive toward an other mob at will to my knowledge, this particular behavior may be hard to implement. This feature would be pretty cool in my opinion.
still occurs in the 1.9 pre-release 1
still there in 1.11
still there in 1.12.
@Marcono1234 yeah you made it clearer thanks. It's really not a game breaking bug though.
@Eta740 don't forget wither skeleton and stray in case the Skeleton trap is in the nether/cold biome.
@Eta740 I guess I didn't realise that this change affected tat. So my super idea for an unusual wither skeleton farm is no longer usable.
20w13b affected