Daniel
- Faradey8951
- faradey8951
- Europe/Stockholm
- Yes
- No
19 issues
Key
Summary
Status
Reporter
Assignee
Created
Changed Description:
This bug in the game from 0.11.0 version.
When any mob has been attacked, it makes too fast limb moving (than Java) and then it's moving speed is NOT synchronised with limbs moving. In attached videos I showed it with cow
Changed Summary:
Attacked mobs model move speed & mob move speed synch
Changed Summary:
Attacked mobs model move speed & mobs move speed synch
Added Affects Versions: 1.16.0.59 Beta
Added Affects Versions: 1.16.0
Added Labels: animation java-parity speed
Added Affects Versions: 1.16.61 (PS4) 1.16.40 Hotfix 1.16.50 Hotfix (iOS) 1.16.30.53 RTX Beta 1.16.100.60 Beta
Added Affects Versions: 1.16.200.55 Beta 1.16.30.57 RTX Beta
Added Affects Versions: 1.16.201 Hotfix 1.16.210.54 Beta
Added Affects Versions: 1.16.220.50 Beta
Added Affects Versions: 1.17.2 Hotfix 1.17.20.20 Beta
Added Affects Versions: 1.16.0
Added Affects Versions: 1.16.0
Added Labels: vanilla-parity
Added Labels: vanilla-parity
Added Labels: animation java-parity mobs speed
Added Affects Versions: 1.16.200 1.16.210.50 Beta
Added Affects Versions: 1.16.201 Hotfix 1.16.210.51 Beta
Added Affects Versions: 1.16.210.54 Beta
Added Affects Versions: 1.16.220.50 Beta
Added Affects Versions: 1.16.210 1.16.230.52 Beta Future Release
Added Affects Versions: 1.17.2 Hotfix 1.17.20.20 Beta
Daniel See MCPE-45081 for the other instances of this issue occuring with other mobs.











Sorry
Beta 1.16.0.55. Creepers still lose an attention to player if it loses an direct seeing!
Yeah. I saw the same bug too! In 1.16.0.53-55 when used different maps
It's still in Beta 1.16.0.57!
1.16.0.57. Still bugged
1.16.0.57. The bug still in the game
I agree! Still beta 1.16 started
Agree. Then I teleported under bedrock and dead
Please fix this creepy bug.
Beta 1.16.0.57
It have to works as Java and it doesn't
Its not suggestion, i's bug!!!
It's still in 1.16.0 Release
Still in 1.16.0 release and 1.16.20.50
It is a vanilla-parity issue, that permitted on bug tracker!!!
it's vanilla parity issue. Do reopen this!
Agree, it is not a bug, but it is disparity feature. Bedrock burning animation looks very strange and weird. Legacy console has had Java animation as well
Please check this out! Now baby mobs have wrong animation and moving speed also!
Still in the game 1.16.200.51 and in release also
I can confirm
You should change ray_tracing view distance now, it works. However, this is bug
Hey! This bug is not only with slimes and magma cubes, it may be reproduced with any mob. Mobs have to stop animation when being dead, but they don't
Unfortunately It's still exists in 1.16.200.55
It's still in 1.16.200.55 For example, villager, avoiding zombie, may sometimes stop and zombie kills him
Agree! But, as mega_spud said, pitch bugs will never be fixed, because... Seriously, no reason...
MCPE-17856Please fix this! It's very annoying! Don't think, Jay, that it should be valid feature!
Still exists in 1.16.210.53 Beta and last release too. It's happening more often if world becomes large. Autosave (in large worlds) begins when you sprint and walking fast in explored area.
How long will we experience this ugly animations?
It's still experience me in latest 1.16+ beta
Please make it fixed
Вы правы. Я тоже не понимаю, зачем вообще было писать новый перевод для Bedrock, если на Java он уже сделан?!
Подтверждаю! I don't actually understand for what purposes Bedrock has unique translation instead of using Java one?
Подтверждаю! Просто используйте Java перевод для Bedrock! Что тут сложного?!
Thats mistake, because "fog range" seems changeable due to fog rendering happening smoothly (not instantly). The same thing happening to distance fog when you enter the world
Agree. This is a bug
Absolutely agree! I experience 100% CPU and 100% GPU loading on my base and near but no lag far away from that