Mobs continue to move and pathfind while dying
When a dying mob fall over and hits the ground, it continues to slide along it rather than stopping in place. The direction is usually similar to that which was active before contacting the ground, but not always identical. The effect appears to be dependent on the mob.
See the attached video.
Linked Issues
is duplicated by2
relates to8
- Unresolved
[Mod] tryashtar- 30
- 14
- Confirmed
- 386642
- Multiple
1.13.0.1 Beta - 1.20.73 Hotfix
1.13.0.1 Beta 1.18.10.26 Beta 1.17.11 Hotfix 1.17.20.20 Beta 1.16.220.50 Beta 1.16.210.58 Beta 1.16.210.55 Beta 1.16.210.54 Beta 1.16.210.53 Beta 1.16.210.50 Beta 1.16.200.57 Beta 1.16.200.55 Beta 1.15.0.8 RTX Beta 1.16.0.57 Beta 1.12.0.11 Beta 1.11.0 1.12.0.3 Beta 1.13.0.4 Beta 1.14.0 1.14.60 Hotfix 1.16.0 1.16.40 Hotfix 1.16.100 1.16.200 1.17.2 Hotfix 1.18.2 Hotfix 1.19.0 1.19.2 Hotfix 1.19.40 1.19.51 1.19.70 1.20.10 1.20.73 Hotfix- 1.14.0.2 Beta
Created Issue:
Dying mobs have no friction
When a dying mob fall over and hits the ground, it continues to slide along it rather than stopping in place. The direction is usually similar to that which was active before contacting the ground, but not always identical. The effect appears to be dependent on the mob.
See the attached video.
Dying mobs have little or no friction
is duplicated by
relates to
Dying mobs have little or no friction (mobs continue to pathfind while dead)
Dying mobs have little or no friction (mobs continue to pathfind while dead)Mobs continue to pathfind while dead
Mobs continue to pathfind while deadMobs continue to move and pathfind while dying
It works on 1.18.0.25
is duplicated by
relates to
relates to
Still an issue in 1.19.41
relates to
relates to
I can confirm that this is still an issue in 1.19.50
relates to
When a dying mob fall over and hits the ground, it continues to slide along it rather than stopping in place. The direction is usually similar to that which was active before contacting the ground, but not always identical. The effect appears to be dependent on the mob.
See the attached video.
When a dying mob fall over and hits the ground, it continues to slide along it rather than stopping in place. The direction is usually similar to that which was active before contacting the ground, but not always identical. The effect appears to be dependent on the mob.
See the attached video.
slidecow.mp4![]()
When a dying mob fall over and hits the ground, it continues to slide along it rather than stopping in place. The direction is usually similar to that which was active before contacting the ground, but not always identical. The effect appears to be dependent on the mob.
See the attached video.
slidecow.mp4
![]()
When a dying mob fall over and hits the ground, it continues to slide along it rather than stopping in place. The direction is usually similar to that which was active before contacting the ground, but not always identical. The effect appears to be dependent on the mob.
See the attached video.
Thank you for your report!
We're actually already tracking this issue at MCPE-45081, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Daniel See MCPE-45081 for the other instances of this issue occuring with other mobs.
Looking back at this issue again, the explanation is obvious: it's a direct consequence of MCPE-45081 and MCPE-74963.
Thank you for your report!
We're tracking this issue in MCPE-45081, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
This is really the same issue as MCPE-37789 and MCPE-45081. Death simply has no effect on mob behavior in general. Apparently it has been coded to block specific behaviors on an ad hoc basis, e.g. MCPE-14426 and the recent fix to prevent applying status effects to dead mobs.
Reopening as I can still reproduce and I don't see any reason to think it was fixed.
Minecraft 2022-10-26 15-09-07_Trim.mp4
This issue is the same as MCPE-49418 and is likewise a simple consequence of MCPE-74963 and MCPE-45081. The larger scattering you get from killing a group of mobs is due to MCPE-87711 (xp has mob collision behavior).
The listed entities are not knocked back at all. Their experience appears at a different location than death because they continue to move around while dead (MCPE-45081).
Working with a stationary custom mob, I found that it took knockback only after I gave it the "minecraft:movement.basic": {} component.
Related to MCPE-45081, which is the same issue as MCPE-37789.
This may be fixable just by making the anger component not work for dead mobs, just like hitboxes and healing don’t work on dead mobs. In that way, this issue is similar to MCPE-45081.
All of the behavior component logic I discussed in my previous comments is still valid (and can be used to make an addon in which the behavior works as expected), but it may be disregarded if the fix is as simple as disabling anger on death.
This looks fixed to me in 1.14
I can still reproduce this in 1.14.0.
Sliding cow.mp4
Reopened
Please fix this creepy bug.
Beta 1.16.0.57
It's still in 1.16.0 Release
Still in the game 1.16.200.51 and in release also
It seems this is the same bug as MCPE-37789. As long as the mob is moving at the time of death it'll slide along the ground in the same direction. Because cows run away from the player after being hit, even in creative, it makes it easier to reproduce the bug using them. In survival hostile mobs will slide towards you while in the dying state
This happens in 1.16.40/1.16.200.55.
It's still experience me in latest 1.16+ beta
I concur with PC_screen's analysis. This and MCPE-37789 are the same, it's just that the behavior is more pronounced with mobs that normally jump. The issue is not a lack of friction, it's that pathfinding remains active while mobs are dead. Here is a video of a fleeing dead rabbit: Rabbit slide.mp4
That seems right to me. I updated the title
This issue together with MCPE-74963 is also the cause of MCPE-49418.