Sprinting while hitting entities deals less vertical knockback, even though it should deal more
As you can see with the clips, sprinting does deal more horizontal knockback as it should. That’s all well and good, right? Well, the problem is it, for some reason, does less vertical knockback than hitting an entity without sprinting. As a result of vertical knockback not being properly applied while sprinting, it feels like you’re dealing less knockback while sprinting, when you’re supposed to be dealing more.
Created Issue:
Sprint knockback isn’t applied properly to mobs
I believe ever since knockback resistance was made to be scaled, the game acts like every mob has knockback resistance, when they really shouldn’t. Sprinting knockback is supposed to do more knockback than the default knockback, but here, it somehow does even less knockback now. PLEASE make knockback resistance work properly as not all mobs should have it applied to them.
Sprint knockback isn’tappliedproperly to mobsSprint knockback isn’t properly applied to mobs
is duplicated by
is duplicated by
Sprint knockback isn’t properly applied tomobsSprint knockback isn’t properly applied to entities vertically
I believe ever since knockback resistance was made to be scaled, the game acts like every mob has knockback resistance, when they really shouldn’t. Sprinting knockback is supposed to do more knockback than the default knockback, but here, it somehow does even less knockback now. PLEASE make knockback resistance work properly as not all mobs should have it applied to them.As you can see with the clips, sprinting does deal more horizontal knockback as it should. That’s all well and good, right? Well, the problem is it, for some reason, does less vertical knockback than hitting an entity without sprinting. As a result of vertical knockback not being properly applied while sprinting, it feels like you’re dealing less knockback while sprinting, when you’re supposed to be doing more.
Sprintknockback isn’t properly applied to entities verticallySprinting while hitting entities deals less vertical knockback, even though it should deal more
As you can see with the clips, sprinting does deal more horizontal knockback as it should. That’s all well and good, right? Well, the problem is it, for some reason, does less vertical knockback than hitting an entity without sprinting. As a result of vertical knockback not being properly applied while sprinting, it feels like you’re dealing less knockback while sprinting, when you’re supposed to be d
oing more.As you can see with the clips, sprinting does deal more horizontal knockback as it should. That’s all well and good, right? Well, the problem is it, for some reason, does less vertical knockback than hitting an entity without sprinting. As a result of vertical knockback not being properly applied while sprinting, it feels like you’re dealing less knockback while sprinting, when you’re supposed to be dealing more.
Thank you for your report!
We're tracking this issue in MCPE-79628, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-79628, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-79628, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Mojang Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Note: Sprint knockback is properly applied to mobs in the latest hotfix. This is only an issue in the latest beta. To reproduce this issue, hit a mob while sprinting.
Still in 1.16.0 release and 1.16.20.50
it's the same with players since 1.14.0, they don't get more knockback even if you sprint
still in 1.16.1
Still in 1.16.20/1.16.21 and 1.16.100.52
Affects 1.16.40 and 1.16.100.60
Also added a comparison between the knockback dealt when sprinting and walking.
Still in 1.16.200.55
Still in 1.17
actually sprinting knockback is applied in the x-z axis, but it lacks the y component. It should be a very simple fix here.
Still affects the latest 1.18 betas and 1.17.41